Spin Charge: Difference between revisions

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[[Image:Sonic_charge.jpg|right|thumb]]
[[Image:Sonic_charge.jpg|right|thumb|Spin Charge]]


'''Spin Charge''' is [[Sonic the Hedgehog (SSBB)|Sonic]]'s [[Down Special Move]]. A chargeable move similar to [[Rollout]], it is similar to Sonic's [[Spin Dash]] in function, except it can be charged indefinitely by rapidly pressing the special move button (much like Sonic's spin dash attack in his respective games). Unlike the Spin Dash, you do not bounce on initiation of this move, but you can press the jump or attack buttons to jump once while using it. In addition, if you release down or the special button, Sonic will stop spinning entirely in place instead of unleashing the move. This move also can't be released in the air. It will move forward a negligible amount, however, like [[Egg Roll]].
'''Spin Charge''' is [[Sonic the Hedgehog (SSBB)|Sonic's]] [[Down Special Move]]. It is similar to [[Spin Dash]] in both appearance and function, but has the potential to move quite a bit faster. Charging the move is different than charging Spin Dash, as you have to hold down on the D-Pad/Control Stick and rapidly press the Special Move button. Unlike the Spin Dash, you do not bounce on initiation of this move(done by releasing down), however, but you still retain the ability to change directions or jump. If you release the special button, but continue to hold down,  Sonic will stop spinning in place instead of unleashing the move, allowing for feint attacks. This move can also be used in the air, but only moves forwards a small amount until it hits the ground, making it somewhat similar to [[Yoshi (SSBB)|Yoshi's]] [[Egg Roll]].


{{Sonic Special Moves}}
{{Sonic Special Moves}}

Revision as of 11:12, April 20, 2008

Spin Charge

Spin Charge is Sonic's Down Special Move. It is similar to Spin Dash in both appearance and function, but has the potential to move quite a bit faster. Charging the move is different than charging Spin Dash, as you have to hold down on the D-Pad/Control Stick and rapidly press the Special Move button. Unlike the Spin Dash, you do not bounce on initiation of this move(done by releasing down), however, but you still retain the ability to change directions or jump. If you release the special button, but continue to hold down, Sonic will stop spinning in place instead of unleashing the move, allowing for feint attacks. This move can also be used in the air, but only moves forwards a small amount until it hits the ground, making it somewhat similar to Yoshi's Egg Roll.

Template:Sonic Special Moves