Talk:Air dodge: Difference between revisions
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==Airdodge invincibility errors for Smash 4== | ==Airdodge invincibility errors for Smash 4== | ||
It wrongly states for the Smash 4 section that all air dodges had 1 frame of invincibility removed from the end, but it was actually only sidesteps and rolls that received that change (look up the smashboards 1.1.0 patch notes to verify). It also seems like someone edited all the invincibility frame data for Smash 4 under this assumption that air dodges were changed. Comparing air dodge frame data on ssbwiki to frame data from kuroganehammer.com (only post 1.1.0 data), kuroganehammer lists 1 extra end invincibility frame on every character I checked. So just wanted to explain before I edited all of this. [[User:Horseketchup|Horseketchup]] ([[User talk:Horseketchup|talk]]) 11:44, 23 September 2015 (EDT) | It wrongly states for the Smash 4 section that all air dodges had 1 frame of invincibility removed from the end, but it was actually only sidesteps and rolls that received that change (look up the smashboards 1.1.0 patch notes to verify). It also seems like someone edited all the invincibility frame data for Smash 4 under this assumption that air dodges were changed. Comparing air dodge frame data on ssbwiki to frame data from kuroganehammer.com (only post 1.1.0 data), kuroganehammer lists 1 extra end invincibility frame on every character I checked. So just wanted to explain before I edited all of this. [[User:Horseketchup|Horseketchup]] ([[User talk:Horseketchup|talk]]) 11:44, 23 September 2015 (EDT) | ||
== Origin? == | |||
Is this technique inspired by a non-smash game? ~ |
Revision as of 20:51, November 12, 2015
Big change to air dodging?
can someone link a source or it's speculation... blah blah... you know the drill. FyreNWater - (Talk • Contributions ) 03:31, October 19, 2007 (EDT)
How does dodging look like sidestepping in the air? Do we really need this? ~Teh Blue Blur~~You're too slow!~ 12:23, 19 February 2009 (UTC)
- When you hit down while shielding, it looks similar to the air-dodging animation.Smoreking(T) (c) 14:34, 19 February 2009 (UTC)
Melee air dodge recovery?
Could a better form of measurement be used instead of inches? I don't know what kind of "inches" the author of the article means. 25T16 It's-a me! 17:28, 4 September 2011 (EDT)
Move
Self-explanatory, our page name policy covers this. Support? Qwerty (talk) 22:03, 23 November 2014 (EST)
- If we have a policy that states it, it should probably be moved no matter what. But support. ---Preceding unsigned comment added by you. Or maybe Nutta. 16:13, 1 December 2014 (EST)
- Yeah, why hasn't this been moved already? Support. ♡FirstaLasto♥ 01:57, 7 January 2015 (EST)
If so, should we also rename Rolling to Roll and Sidestepping to Sidestep? Dots (talk) The Player 18:37, 12 January 2015 (EST)
- See Talk:Dashing; it's not an easy decision. Toomai Glittershine The Boss 19:59, 12 January 2015 (EST)
You don't do an air dodging. You do an air dodge. I lend mah Support. Smashedpotatoes (talk) 02:36, 11 September 2015 (EDT)
Airdodge invincibility errors for Smash 4
It wrongly states for the Smash 4 section that all air dodges had 1 frame of invincibility removed from the end, but it was actually only sidesteps and rolls that received that change (look up the smashboards 1.1.0 patch notes to verify). It also seems like someone edited all the invincibility frame data for Smash 4 under this assumption that air dodges were changed. Comparing air dodge frame data on ssbwiki to frame data from kuroganehammer.com (only post 1.1.0 data), kuroganehammer lists 1 extra end invincibility frame on every character I checked. So just wanted to explain before I edited all of this. Horseketchup (talk) 11:44, 23 September 2015 (EDT)
Origin?
Is this technique inspired by a non-smash game? ~