Character customization: Difference between revisions

Fun fact: the example given is exactly what I did to test this.
(Fun fact: the example given is exactly what I did to test this.)
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* Though {{SSB4|Mewtwo}} doesn't actually have any custom moves, one could gain access to them in version 1.0.6 through a glitch involving carried-over Mii Fighters. Doing so would cause incredibly glitchy effects.
* Though {{SSB4|Mewtwo}} doesn't actually have any custom moves, one could gain access to them in version 1.0.6 through a glitch involving carried-over Mii Fighters. Doing so would cause incredibly glitchy effects.
** In a similar vein, as of version 1.0.8, no [[DLC|downloadable character]] has any custom special moves (although {{SSB4|Ryu}}'s moveset has a similar mechanic, no customization is involved, and he can use more than four special moves in the same match.)
** In a similar vein, as of version 1.0.8, no [[DLC|downloadable character]] has any custom special moves (although {{SSB4|Ryu}}'s moveset has a similar mechanic, no customization is involved, and he can use more than four special moves in the same match.)
*If a player were to copy a character with a custom move they only have on one version (i.e., copying a {{SSB4|Peach}} from {{forwiiu}} that had [[Sleepy Toad]], but the player didn't have that move unlocked on {{for3ds}}), the move will show up as the default version.


==References==
==References==