Super Jump Punch: Difference between revisions

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Luigi's Super Jump Punch only deals 1 point of damage, and has little knockback. However, if the attack's [[Sweet spot (hitbox)|sweet spot]] hits a character, it becomes a powerful Fire Jump Punch which deals around 25% damage with high knockback. In ''SSBM'', Luigi's attack sends him vertically without any horizontal range, forcing him to rely on his [[Green Missile]] for recovery.  
Luigi's Super Jump Punch only deals 1 point of damage, and has little knockback. However, if the attack's [[Sweet spot (hitbox)|sweet spot]] hits a character, it becomes a powerful Fire Jump Punch which deals around 25% damage with high knockback. In ''SSBM'', Luigi's attack sends him vertically without any horizontal range, forcing him to rely on his [[Green Missile]] for recovery.  


{{Special Moves
{{Mario Special Moves}}
|character = Mario
|b = [[Fireball]]
|sideb = [[Cape]]
|upb = [[Super Jump Punch]]
|downb = [[Mario Tornado]] (''[[SSB]]'', ''[[SSBM]]''), [[F.L.U.D.D.]] (''[[SSBB]]'')
|smash = [[Mario Finale]]
}}


{{Special Moves
{{Luigi Special Moves}}
|character = Luigi
|b = [[Fireball]]
|sideb = [[Green Missile]]
|upb = [[Super Jump Punch]]
|downb = [[Luigi Cyclone]]
|smash = N/A
}}


{{Special Moves
{{Dr. Mario Special Moves}}
|character = Dr. Mario
|b = [[Megavitamins]]
|sideb = [[Cape|Super Sheet]]
|upb = [[Super Jump Punch]]
|downb = [[Mario Tornado|Dr. Tornado]]
|smash = N/A
}}


[[Category:Attacks]]
[[Category:Attacks]]
[[Category:Special Attacks]]
[[Category:Special Attacks]]
[[Category:Mario universe]]
[[Category:Mario universe]]

Revision as of 18:14, February 3, 2008

File:SuperJumpPunchSsbb.jpg
Mario performing his Super Jump Punch.

The Super Jump Punch is a third jump that Mario, Luigi and Dr. Mario can perform in Super Smash Bros. and Super Smash Bros. Melee, and by screenshots and gameplay videos, it is confirmed that Mario is able to perform it in Super Smash Bros. Brawl. It is executed by pressing B while holding the control stick upwards; thus, it is their up B attack. When performed by either of the "Marios", they jump up diagonally with more vertical range than horizontal; if the attack strikes an enemy during the jump, coins fly out of the enemy, and the foe receives about 10% damage.
Luigi's Super Jump Punch only deals 1 point of damage, and has little knockback. However, if the attack's sweet spot hits a character, it becomes a powerful Fire Jump Punch which deals around 25% damage with high knockback. In SSBM, Luigi's attack sends him vertically without any horizontal range, forcing him to rely on his Green Missile for recovery.

Template:Mario Special Moves

Template:Luigi Special Moves

Template:Dr. Mario Special Moves