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[[File:SSBM Multi Man.png|210px|thumb|{{SSBM|Ness}} fights in the 100-Man Melee.]]
[[File:SSBM Multi Man.png|210px|thumb|{{SSBM|Ness}} fights in the 100-Man Melee.]]


'''Multi-Man-Mode'''  ({{ja|組み手}} ''Kumi-te'', '''Group Combat''') is a mode in ''[[Super Smash Bros. Melee]]'' as Multi-Man Melee, ''[[Super Smash Bros. Brawl]]'' as Multi-Man Brawl, and ''[[Super Smash Bros. 4]]'' as Multi-Man Smash. This mode pits the player against multiple consecutive foes, challenging them to defeat as many of them as possible while under various pretenses. While the player has only one stock, the enemy team often has a low [[artificial intelligence]] level and lacks the ability to perform special moves or grab ledges, and usually have reduced values of varying properties that allow them to get [[knockback|knocked back]] easily. ''Multi-Man Melee'' is a single-player endeavor, whereas ''Multi-Man Brawl'' allows for two-player co-op locally or [[Co-op mode#Target Smash, Home-Run Contest, and Multi-Man Brawl|online]], and ''Multi-Man Smash'' allows for two-player co-op locally in the 3DS version and up to four players locally in the Wii U version.
'''Multi-Man-Mode'''  ({{ja|組み手}} ''Kumi-te'', '''Group Combat''') is a mode in ''[[Super Smash Bros. Melee]]'' as Multi-Man Melee, ''[[Super Smash Bros. Brawl]]'' as Multi-Man Brawl, and ''[[Super Smash Bros. 4]]'' as Multi-Man Smash. This mode pits the player against multiple consecutive foes, challenging them to defeat as many of them as possible while under various pretenses. While the player has only one stock, the enemy team often has a low [[artificial intelligence]] level and lacks the ability to perform special moves or grab ledges, and usually have reduced values of varying properties that allow them to get [[knockback|knocked back]] easily. ''Multi-Man Melee'' is a single-player endeavor, whereas ''Multi-Man Brawl'' allows for two-player [[Co-op mode#Target Smash, Home-Run Contest, and Multi-Man Brawl|co-op]] locally or over [[Nintendo Wi-Fi Connection]], and ''Multi-Man Smash'' allows for two-player co-op locally in {{for3ds}} and up to four players locally in {{forwiiu}}.


This mode originates from a part of the [[1P Game]] in the original ''[[Super Smash Bros.]]''; the 10th stage  pits the player against 30 [[Fighting Polygon Team|Fighting Polygons]], which are purple polyhedrons modeled after all of the 12 playable characters, though without the ability to [[grab]] or perform [[special move]]s, and having (depending on the difficulty) reduced [[weight]], power and tendency to shield or dodge attacks. Proceeding games vary in types of opponents: ''Melee'' challenges the player to defeat [[Fighting Wire Frames]], ''Brawl'' challenges the player to defeat [[Fighting Alloy Team|Fighting Alloys]], and ''Smash 4'' challenges the player to defeat [[Mii Fighter]]s. Players face up to five Wire Frames at once in ''Melee'', as well as up to five Alloys at once in ''Brawl'' during both single-player and co-op modes. In the 3DS version of ''Smash 4'', players face up to four or three Mii Fighters at once during single-player and co-op modes respectively, and in the Wii U version up to five or four Mii Fighters at once during single-player and multiplayer modes respectively.
Multi-Man mode originates from the 10th stage of the [[1P Game]] in the original ''[[Super Smash Bros.]]'', where player must defeat 30 purple polyhedrons modeled after the original 12 characters, called the [[Fighting Polygon Team|Fighting Polygons]]. These enemies lack the ability to [[grab]] or perform [[special move]]s, and have reduced [[weight]], power, and tendency to shield or dodge attacks, depending on the difficulty. Later games vary in types of opponents: ''Melee'' challenges the player to defeat [[Fighting Wire Frames]], ''Brawl'' challenges the player to defeat [[Fighting Alloy Team|Fighting Alloys]], and ''Smash 4'' challenges the player to defeat the [[Fighting Mii Team|Mii Fighters]]. In ''Melee'', players face up to five Wire Frames at once. In ''Brawl'', player face up to five Alloys at once in both single-player and co-op modes. In ''Super Smash Bros. for 3DS'', players face up to four Mii Fighters in single-player mode and three Mii Fighters at once in co-op mode, and in ''Super Smash Bros. for Wii U'' up to five Mii Fighters at once in single-player mode and four Mii Fighters at once in multiplayer mode.


==List of Multi-Man Modes==
==List of Multi-Man Modes==
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*[[Endless mode|'''Endless''']], which challenges the player to defeat as many opponents as possible before being [[KO]]'d themselves. It has no time limit, nor does it have a knock-out limit, unlike other Multi-Man challenges, and as such can go on for an infinite amount of time.
*[[Endless mode|'''Endless''']], which challenges the player to defeat as many opponents as possible before being [[KO]]'d themselves. It has no time limit, nor does it have a knock-out limit, unlike other Multi-Man challenges, and as such can go on for an infinite amount of time.
*[[Cruel mode|'''Cruel''']], which challenges the player to defeat as many opponents as possible, which now have high handicaps and increased aggressiveness, before being knocked out themselves. It is unarguably the most challenging Multi-Man challenge, as the opponents faced are immensely harder than those who appear in the other modes, and no items appear.
*[[Cruel mode|'''Cruel''']], which challenges the player to defeat as many opponents as possible, which now have high handicaps and increased aggressiveness, before being knocked out themselves. It is unarguably the most challenging Multi-Man challenge, as the opponents faced are immensely harder than those who appear in the other modes, and no items appear.
**Defeating at least one opponent in Cruel Smash in the Wii U version gives the player opportunity to unlock [[Duck Hunt]].
**Defeating at least one opponent in Cruel Smash in ''Super Smash Bros. for Wii U'' gives the player opportunity to unlock [[Duck Hunt]].
***This is also the only method to [[unlockable stage|unlock]] the {{b|Duck Hunt|stage}} stage.
***This is also the only method to [[unlockable stage|unlock]] the {{b|Duck Hunt|stage}} stage.
===''Introduced in Brawl''===
===''Introduced in Brawl''===
No new modes are introduced. Players now battle against the [[Fighting Alloy]]s. Multi-Man Brawl allows for two-player co-op locally or over [[Nintendo Wi-Fi Connection#In Brawl|Nintendo Wi-Fi Connection]].
No new modes are introduced. Players now battle against the [[Fighting Alloy]]s. The Red Alloy's moveset and appearance is based on {{SSBB|Captain Falcon}}, the Blue Alloy's based on {{SSBB|Zelda}} and {{SSBB|Zero Suit Samus}}, the Yellow Alloy's based on {{SSBB|Mario}}, and the Green Alloy's based on {{SSBB|Kirby}} and {{SSBB|Jigglypuff}}. Multi-Man Brawl allows for two-player co-op locally or over [[Nintendo Wi-Fi Connection#In Brawl|Nintendo Wi-Fi Connection]].
*The Red Alloy's moveset is based on {{SSBB|Captain Falcon}}, the Blue Alloy's based on {{SSBB|Zelda}} and {{SSBB|Zero Suit Samus}}, the Yellow Alloy's based on {{SSBB|Mario}}, and the Green Alloy's based on {{SSBB|Kirby}} and {{SSBB|Jigglypuff}}.  
*Every 25th opponent fought is spawned as a character, and the final opponent is a [[Alternate costume (SSBB)|palette swap]] of the player's character.
*Every 25th opponent fought is spawned as a character, and the final opponent is a [[Alternate costume (SSBB)|palette swap]] of the player's character.
===''Introduced in Smash 4''===
===''Introduced in Smash 4''===
Removes ''15-Minute mode''. Players battle against the [[Fighting Mii Team]]. Multi-Man Smash allows for two-player co-op locally in the 3DS version and up to four players locally on the Wii U version. However, the mode cannot be played over [[Nintendo Network]] on either version.
Removes ''15-Minute mode''. Players battle against the [[Fighting Mii Team]]. Multi-Man Smash allows for two-player co-op locally in ''Super Smash Bros. for 3DS'' and up to four players locally in ''Super Smash Bros. for Wii U''. However, the mode cannot be played over [[Nintendo Network]] on either version.
*[[Rival mode|'''Rival''']], which challenges the player to defeat more opponents than their Rival (a clone of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of number of opponents they and their Rival defeated. This is the only Multi-Man mode in the game that does not allow multiplayer.
*[[Rival mode|'''Rival''']], which challenges the player to defeat more opponents than their Rival (a clone of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of number of opponents they and their Rival defeated. This is the only Multi-Man mode in the game that does not allow multiplayer.
*Every 50th opponent fought is spawned as a [[giant]] character, and the final opponent in 100-Man Smash is a giant version of the player's character.
*Every 50th opponent fought is spawned as a [[giant]] character, and the final opponent in 100-Man Smash is a giant version of the player's character.
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*[[Smash Ball]]s
*[[Smash Ball]]s


Additionally, while [[Poké Balls]] appear in the mode, they cannot spawn legendary Pokémon. Explosive items such as [[Bob-omb]]s and random explosive Capsules still appear, however, which can potentially and unintentionally cause the player to [[self-destruct]] should these spawn near enemies being attacked. Explosives offer little utility in this mode due to many other attacks being already able to instantly KO the enemies, and the luck factor of the explosives appearing makes it impossible for players to know when they will appear to avoid them in time, which has been a point of criticism among many players.
Additionally, while [[Poké Balls]] appear in the mode, they cannot spawn legendary Pokémon. Explosive items such as [[Bob-omb]]s and random explosive Capsules still appear, however, which can potentially and unintentionally cause the player to [[self-destruct]] should these spawn near enemies being attacked.


In ''Smash 4'', instead of normal item spawns, specific items will float by on platforms every 30 seconds in a set order: the items are [[POW Block]], [[Ray Gun]], [[Smart Bomb]] and [[Killer Eye]]. However, items still spawn normally when Multi-Man battles appear during [[Classic mode]], including explosives.
In ''Smash 4'', instead of normal item spawns, specific items will float by on platforms every 30 seconds in a set order: the items are [[POW Block]], [[Ray Gun]], [[Smart Bomb]] and [[Killer Eye]]. However, items and explosives still spawn normally when Multi-Man battles appear during [[Classic mode]].


==Appearances in Other Modes==
==Appearances in Other Modes==
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*The Fighting Wire Frames cannot charge smash attacks. Their attacks also have no [[Flame|fire]], [[Electric|electric]], or [[Magic|magic]] effects.
*The Fighting Wire Frames cannot charge smash attacks. Their attacks also have no [[Flame|fire]], [[Electric|electric]], or [[Magic|magic]] effects.
*The Fighting Alloy Team cannot grab items nor receive [[giant]], [[tiny]] or [[flower]] status effects. Blue Alloys lack [[magic]] and [[fire]] attack effects.
*The Fighting Alloy Team cannot grab items nor receive [[giant]], [[tiny]] or [[flower]] status effects. Blue Alloys lack [[magic]] and [[fire]] attack effects.
*The Fighting Mii Team will humorously attempt to recover by [[footstool jump]]ing off each other - the only time in the series that teammates can footstool each other when [[Friendly Fire]] is disabled.
*The Fighting Mii Team will humorously attempt to recover by [[footstool jump]]ing off each other - the only instance of this being possible in a team setting.
*The Fighting Mii Team's appearances are culled from Miis saved on the player's console, and pre-loaded/guest Miis if there aren't enough.
*The Fighting Mii Team's appearances are culled from Miis saved on the player's console, and pre-loaded/guest Miis if there aren't enough.
*The Fighting Mii Team do not have defined heads, so when inflicted with the flower ailment it sprout from the Mii's neck, rather than their head, and without any change of expression.
*The Fighting Mii Team do not have defined heads, so when inflicted with the flower ailment it sprout from the their necks rather than their heads, without any change of expression.
*In the 3DS version prior to version 1.0.4, there was a glitch where giant opponents would grow larger every time {{SSB4|Yoshi}} used [[Egg Lay]] on them.
*Prior to version 1.0.4, there was a glitch in ''Super Smash Bros. for 3DS'' where giant opponents would grow larger every time {{SSB4|Yoshi}} used [[Egg Lay]] on them.
*''Melee'', ''Brawl'', and ''Super Smash Bros. for 3DS'' allow for more characters on-screen in Multi-Man mode than are normally allowed under other circumstances. ''Melee'' and ''Super Smash Bros. for 3DS'' allow for [[6-player battle|6]] and ''Brawl'' caps at 7. In all these cases except ''Melee'', one must be playing with a full compliment of human players to achieve these caps.
*The final boss of the eShop game ''Kirby Fighters Deluxe'' is Team DDD, which consists of up to 61 Mini Dededes, two medium-sized Combo Dededes, and [[King Dedede]] himself. This is one of the many instances of ''Kirby'' games borrowing elements from the ''Super Smash Bros.'' series.
*The final boss of the eShop game ''Kirby Fighters Deluxe'' is Team DDD, which consists of up to 61 Mini Dededes, two medium-sized Combo Dededes, and [[King Dedede]] himself. This is one of the many instances of ''Kirby'' games borrowing elements from the ''Super Smash Bros.'' series.
*''Melee'', ''Brawl'', and ''Smash 3DS'' allow for more characters on-screen in Multi-Man mode than are normally allowed under other circumstances. ''Melee'' and ''Smash 3DS'' allow for [[6-player battle|6]] (some [[Event]] matches in ''Melee'' also allow this number) and ''Brawl'' caps at 7. In all these cases except ''Melee'', one must be playing with a full compliment of human players to achieve these caps.
**While ''Smash U'' allows for 8 players, this [[8-Player Smash|isn't exceptional]].


{{SSBMMenus}}
{{SSBMMenus}}

Revision as of 19:18, November 11, 2015

Ness fights in the 100-Man Melee.

Multi-Man-Mode (組み手 Kumi-te, Group Combat) is a mode in Super Smash Bros. Melee as Multi-Man Melee, Super Smash Bros. Brawl as Multi-Man Brawl, and Super Smash Bros. 4 as Multi-Man Smash. This mode pits the player against multiple consecutive foes, challenging them to defeat as many of them as possible while under various pretenses. While the player has only one stock, the enemy team often has a low artificial intelligence level and lacks the ability to perform special moves or grab ledges, and usually have reduced values of varying properties that allow them to get knocked back easily. Multi-Man Melee is a single-player endeavor, whereas Multi-Man Brawl allows for two-player co-op locally or over Nintendo Wi-Fi Connection, and Multi-Man Smash allows for two-player co-op locally in Super Smash Bros. for Nintendo 3DS and up to four players locally in Super Smash Bros. for Wii U.

Multi-Man mode originates from the 10th stage of the 1P Game in the original Super Smash Bros., where player must defeat 30 purple polyhedrons modeled after the original 12 characters, called the Fighting Polygons. These enemies lack the ability to grab or perform special moves, and have reduced weight, power, and tendency to shield or dodge attacks, depending on the difficulty. Later games vary in types of opponents: Melee challenges the player to defeat Fighting Wire Frames, Brawl challenges the player to defeat Fighting Alloys, and Smash 4 challenges the player to defeat the Mii Fighters. In Melee, players face up to five Wire Frames at once. In Brawl, player face up to five Alloys at once in both single-player and co-op modes. In Super Smash Bros. for 3DS, players face up to four Mii Fighters in single-player mode and three Mii Fighters at once in co-op mode, and in Super Smash Bros. for Wii U up to five Mii Fighters at once in single-player mode and four Mii Fighters at once in multiplayer mode.

List of Multi-Man Modes

Introduced in Melee

Sonic fights in the 100-Man Brawl mode.

Players fight the Fighting Wire Frames. The Male Wire Frame's moveset and appearance is based on Captain Falcon, while the Female Wire Frame's moveset and appearance is based on Zelda. All Multi-Man Melee modes are single-player affairs.

  • 10-Man, which challenges the player to defeat ten opponents. This is the shortest of all Multi-Man challenges, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds.
  • 100-Man, which challenges the player to defeat one hundred opponents. This usually takes a few minutes for players to clear, and can get quite difficult on higher difficulties, when the option exists. The final Wire Frame to be fought will always sustain noticeably less knockback than the others. In all games, clearing 100-Man will give the player an opportunity to face an unlockable character, where victory will result in unlocking the character.
    • Clearing 100-Man for the first time gives the player the opportunity to unlock a character; Falco in Melee and Brawl and Wario in Smash 4.
  • 3-Minute, which challenges the player to defeat as many opponents as possible within 3 minutes.
  • 15-Minute, which challenges the player to defeat as many opponents as possible within 15 minutes. This is arguably one of the most difficult Multi-Man challenges, though simple strategies such as spamming a certain move or evading the opponents altogether will suffice. This mode is removed in Multi-Man Smash.
  • Endless, which challenges the player to defeat as many opponents as possible before being KO'd themselves. It has no time limit, nor does it have a knock-out limit, unlike other Multi-Man challenges, and as such can go on for an infinite amount of time.
  • Cruel, which challenges the player to defeat as many opponents as possible, which now have high handicaps and increased aggressiveness, before being knocked out themselves. It is unarguably the most challenging Multi-Man challenge, as the opponents faced are immensely harder than those who appear in the other modes, and no items appear.
    • Defeating at least one opponent in Cruel Smash in Super Smash Bros. for Wii U gives the player opportunity to unlock Duck Hunt.

Introduced in Brawl

No new modes are introduced. Players now battle against the Fighting Alloys. The Red Alloy's moveset and appearance is based on Captain Falcon, the Blue Alloy's based on Zelda and Zero Suit Samus, the Yellow Alloy's based on Mario, and the Green Alloy's based on Kirby and Jigglypuff. Multi-Man Brawl allows for two-player co-op locally or over Nintendo Wi-Fi Connection.

  • Every 25th opponent fought is spawned as a character, and the final opponent is a palette swap of the player's character.

Introduced in Smash 4

Removes 15-Minute mode. Players battle against the Fighting Mii Team. Multi-Man Smash allows for two-player co-op locally in Super Smash Bros. for 3DS and up to four players locally in Super Smash Bros. for Wii U. However, the mode cannot be played over Nintendo Network on either version.

  • Rival, which challenges the player to defeat more opponents than their Rival (a clone of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of number of opponents they and their Rival defeated. This is the only Multi-Man mode in the game that does not allow multiplayer.
  • Every 50th opponent fought is spawned as a giant character, and the final opponent in 100-Man Smash is a giant version of the player's character.
  • A special version can occur as a final battle in Smash Run, where the Mii Fighters along with metal and giant metal versions of the player character appear.

Items

Prior to Smash 4, items spawn normally in Multi-Man modes. However, the items listed below are disabled from appearing. While the specific reasons are unknown, among the disabled items are all the healing items as well as most powerful items such as the Hammer or Dragoon, so it is likely to make the mode more challenging for players.

Additionally, while Poké Balls appear in the mode, they cannot spawn legendary Pokémon. Explosive items such as Bob-ombs and random explosive Capsules still appear, however, which can potentially and unintentionally cause the player to self-destruct should these spawn near enemies being attacked.

In Smash 4, instead of normal item spawns, specific items will float by on platforms every 30 seconds in a set order: the items are POW Block, Ray Gun, Smart Bomb and Killer Eye. However, items and explosives still spawn normally when Multi-Man battles appear during Classic mode.

Appearances in Other Modes

Trivia

The Egg Lay glitch in Multiplayer Multi-Man Smash (3DS)
  • None of the fighting teams use special attacks or grab onto ledges.
  • The Fighting Wire Frames cannot charge smash attacks. Their attacks also have no fire, electric, or magic effects.
  • The Fighting Alloy Team cannot grab items nor receive giant, tiny or flower status effects. Blue Alloys lack magic and fire attack effects.
  • The Fighting Mii Team will humorously attempt to recover by footstool jumping off each other - the only instance of this being possible in a team setting.
  • The Fighting Mii Team's appearances are culled from Miis saved on the player's console, and pre-loaded/guest Miis if there aren't enough.
  • The Fighting Mii Team do not have defined heads, so when inflicted with the flower ailment it sprout from the their necks rather than their heads, without any change of expression.
  • Prior to version 1.0.4, there was a glitch in Super Smash Bros. for 3DS where giant opponents would grow larger every time Yoshi used Egg Lay on them.
  • Melee, Brawl, and Super Smash Bros. for 3DS allow for more characters on-screen in Multi-Man mode than are normally allowed under other circumstances. Melee and Super Smash Bros. for 3DS allow for 6 and Brawl caps at 7. In all these cases except Melee, one must be playing with a full compliment of human players to achieve these caps.
  • The final boss of the eShop game Kirby Fighters Deluxe is Team DDD, which consists of up to 61 Mini Dededes, two medium-sized Combo Dededes, and King Dedede himself. This is one of the many instances of Kirby games borrowing elements from the Super Smash Bros. series.