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Peanut: Difference between revisions

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m (The peanuts fired no longer breaks into pieces, making the peanuts no longer consumable nor a item.)
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[[File:Nut.jpg|thumb|Diddy Kong in front of a peanut]]
[[File:Nut.jpg|thumb|Diddy Kong in front of a peanut]]
[[File:PeanutShell.png|thumb|Diddy Kong eating a peanut]]
[[File:PeanutShell.png|thumb|Diddy Kong eating a peanut]]
The '''Peanut''' is an item in ''[[Super Smash Bros. Brawl]]'' and appears in ''[[Smash 4]]'' that is produced when [[Diddy Kong]] uses his [[Peanut Popgun]] and his Final Smash, [[Rocketbarrel Barrage]]. When Diddy Kong uses Peanut Popgun, Diddy Kong may charge it, and then fire an individual peanut shell out as a projectile. This shell can be caught by another opponent and used against Diddy Kong, or yet another opponent. Diddy Kong can also fire peanuts from his peanut popguns by using Rocketbarrel Barrage. These peanuts are faster, deal more damage and inflict more knockback, as well as being more rapidfire, and cannot be grabbed or [[reflect]]ed. A fully charged shot from the Peanut Popgun deals 17% (12% in SSB4) damage, while a peanut inflicts 8% (5% in SSB4) damage when fired during the Rocketbarrel Boost.
The '''Peanut''' is an item in ''[[Super Smash Bros. Brawl]]'' and appears in ''[[Smash 4]]'' that is produced when [[Diddy Kong]] uses his [[Peanut Popgun]] and his Final Smash, [[Rocketbarrel Barrage]]. When Diddy Kong uses Peanut Popgun, Diddy Kong may charge it, and then fire an individual peanut shell out as a projectile. This shell can be caught by another opponent and used against Diddy Kong, or yet another opponent. Diddy Kong can also fire peanuts from his peanut popguns by using Rocketbarrel Barrage. These peanuts are faster, deal more damage and inflict more knockback, as well as being more rapidfire, and cannot be grabbed or [[reflect]]ed. A fully charged shot from the Peanut Popgun deals 17% (12% in ''SSB4'') damage, while a peanut inflicts 8% (5% in ''SSB4'') damage when fired during the Rocketbarrel Boost.


In Brawl, when Diddy Kong misses an opponent with shots from Rocketbarrel Barrage, or if the Peanut shell launched from his Peanut Popgun attack is damaged by the opponent's attack, the shell will shatter, leaving behind its fruit. The leftover Peanut can then be eaten like [[food]] to heal 2% damage each. There can only be 4 of these Peanuts on the stage at once.
In ''Brawl'', when Diddy Kong misses an opponent with shots from Rocketbarrel Barrage, or if the Peanut shell launched from his Peanut Popgun attack is damaged by the opponent's attack, the shell will shatter, leaving behind its fruit. The leftover Peanut can then be eaten like [[food]] to heal 2% damage each. There can only be 4 of these Peanuts on the stage at once.


==Damage==
==Damage==
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==Origin==
==Origin==
Peanuts originated in ''[[Donkey Kong 64]]'', in which [[Diddy Kong]] could obtain the Peanut Popgun as a weapon and fire peanuts as ammunition. The Peanut Popgun became a staple feature of Diddy Kong, and returned in many later games. No characters have ever eaten the peanuts before, however.
Peanuts originated in ''{{s|dkwiki|Donkey Kong 64}}'', in which [[Diddy Kong]] could obtain the Peanut Popgun as a weapon and fire peanuts as ammunition. The Peanut Popgun became a staple feature of Diddy Kong, and returned in many later games. No characters have ever eaten the peanuts before, however.


[[Category:Items]]
[[Category:Items]]

Revision as of 00:51, November 7, 2015

Diddy Kong firing a peanut
File:Nut.jpg
Diddy Kong in front of a peanut
Diddy Kong eating a peanut

The Peanut is an item in Super Smash Bros. Brawl and appears in Smash 4 that is produced when Diddy Kong uses his Peanut Popgun and his Final Smash, Rocketbarrel Barrage. When Diddy Kong uses Peanut Popgun, Diddy Kong may charge it, and then fire an individual peanut shell out as a projectile. This shell can be caught by another opponent and used against Diddy Kong, or yet another opponent. Diddy Kong can also fire peanuts from his peanut popguns by using Rocketbarrel Barrage. These peanuts are faster, deal more damage and inflict more knockback, as well as being more rapidfire, and cannot be grabbed or reflected. A fully charged shot from the Peanut Popgun deals 17% (12% in SSB4) damage, while a peanut inflicts 8% (5% in SSB4) damage when fired during the Rocketbarrel Boost.

In Brawl, when Diddy Kong misses an opponent with shots from Rocketbarrel Barrage, or if the Peanut shell launched from his Peanut Popgun attack is damaged by the opponent's attack, the shell will shatter, leaving behind its fruit. The leftover Peanut can then be eaten like food to heal 2% damage each. There can only be 4 of these Peanuts on the stage at once.

Damage

Action Brawl
Throw 6%
Up tilt throw 6%
Forward tilt throw 7%
Down tilt throw N/A
Dash Throw 7%
Forward smash throw 7%
Up smash throw 6%
Down smash throw N/A
Air throw 6%
Air Drop 6%
Air forward tilt throw 7%
Air up tilt throw 6%
Air down tilt throw 6%
Air forward smash throw 7%
Air up smash throw 6%
Air down smash throw 6%

Origin

Peanuts originated in Donkey Kong 64, in which Diddy Kong could obtain the Peanut Popgun as a weapon and fire peanuts as ammunition. The Peanut Popgun became a staple feature of Diddy Kong, and returned in many later games. No characters have ever eaten the peanuts before, however.