Super Smash Bros. 4

Mario (SSB4)/Up tilt: Difference between revisions

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[[File:MarioUpTiltSSB4.jpg|270px|right|thumbnail]]
[[File:MarioUpTiltSSB4.jpg|270px|right|thumbnail]]
{{SSB4|Mario}}'s [[up tilt]] is a spinning uppercut performed with Mario's outside hand.
{{SSB4|Mario}}'s [[up tilt]] is a spinning uppercut performed with Mario's outside hand.

Revision as of 00:19, October 18, 2015

Mario's up tilt is a spinning uppercut performed with Mario's outside hand.

This attack knocks enemies upwards very slightly, allowing multiple up-tilts to be chained into each other before the opponent has a chance to escape. It is commonly used after a down-throw as, at low percents, the down-throw puts enemies in a very good position for an up-tilt.

Frame Data

All measurements are in frames.

Hitbox IDs Startup Hitbox lasts for Endlag
0-2 5 7 19

Hitbox Properties

Aside from positioning, the hitboxes have the same properties.

Hitbox ID Location Damage Angle Knockback Growth Weight-based Knockback Base Knockback Radius Z offset Y offset X offset Effect Odds of Causing Tripping Hitlag Multiplier SDI Multiplier Shield Damage
0 Unknown 5.5% 96° 130 0 28 3.5 0.5 0 0.2 Normal 0% 1 1 0
1 Fist 5.5% 96° 130 0 28 4.2 0 0 0 Normal 0% 1 1 0
2 Fist 5.5% 96° 130 0 28 5 4 0 0 Normal 0% 1 1 0

References

Master Core Alpha


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