Project M

Ice Climbers (PM): Difference between revisions

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(Removal of unneeded PM category.)
m (→‎Moveset: Updated moveset.)
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==Moveset==
==Moveset==
Up to date as of version 3.5.
Up to date as of version 3.6.


Note: The damage is based off one Ice Climber, not both of them combined.
''Note: The damage is based off one Ice Climber, due to both of them having the same damage output.''


{|class="wikitable"
{|class="wikitable"
! !!Name!!Damage!!Description
! colspan=2 | !!Name!!Damage!!Description
|-
|-
!Neutral attack
! colspan=2 rowspan=2 | Neutral attack
| || 2% (hit 1), 4% (hit 2) (6% total) || Each Ice Climber does a swing to the side, and then a swing upwards.
| rowspan=2 | || 2% || rowspan=2 | Each Ice Climber does a horizontal swipe with their hammers followed by an upward swing.
|-
|-
!Forward tilt
|4%
| || 8% || Each Ice Climber does a side swing with long reach.
|-
|-
!Up tilt
! colspan=2 | Forward tilt
| || 1% (hits 1-7), 3% (hit 8) (10% total) || Each Ice Climber spins their hammer around numerous times. A good finisher when both Ice Climbers are present.
| || 8% || Each Ice Climber does a side swing with their hammer, covering a long reach. This move can also be aimed up or down.
|-
|-
!Down tilt
! colspan=2 | Up tilt
| || 5% || Each Ice Climber sweeps the front of them  with their hammer.
| || 1% (hits 1-7), 3% (hit 8) || Each Ice Climber spins their hammer above their heads numerous times, dealing multiple hits. A good finisher when both Ice Climbers are present.
|-
|-
!Dash attack
! colspan=2 | Down tilt
| || 9% || Each Ice Climber sweeps upwards with their hammer, hitting their opponents upward.
| || 5% || Each Ice Climber swings their hammers low across the ground.
|-
|-
!Forward smash
! colspan=2 | Dash attack
| || {{ChargedSmashDmgSSBM|14}} (hammer), {{ChargedSmashDmgSSBM|10}} (arm) || Each Ice Climber does a powerful head swing to the ground. Good finisher.
| || 9% || Each Ice Climber sweeps upwards with their hammer while coming to a stop, launching the opponents upwards.
|-
|-
!Up smash
! colspan=2 | Forward smash
| || {{ChargedSmashDmgSSBM|11}} || Each Ice Climber does an overhead swing with their hammer.
| || {{ChargedSmashDmgSSBM|14}} (hammer), {{ChargedSmashDmgSSBM|10}} (arm) || Each Ice Climber lifts their hammers over their heads, then smashes them straight down. A good finisher when both Ice Climbers are present.
|-
|-
!Down smash
! colspan=2 | Up smash
| || {{ChargedSmashDmgSSBM|12}} || Each Ice Climber fully sweeps the ground around them with their hammer.
| || {{ChargedSmashDmgSSBM|11}} || Each Ice Climber does an overhead swing with their hammers.
|-
|-
!Neutral aerial
! colspan=2 | Down smash
| || {{ChargedSmashDmgSSBM|12}} || Each Ice Climber fully sweeps the ground around them with their hammers.
|-
! colspan=2 | Neutral aerial
| || 8% || Each Ice Climber spins around their hammer, hitting anyone near.
| || 8% || Each Ice Climber spins around their hammer, hitting anyone near.
|-
|-
!Forward aerial
! colspan=2 | Forward aerial
| || 13% (hammer), 11% (handle), 12% (body) || Each Ice Climber warms up a swing, and then meteor smash their opponents. An excellent finisher, especially with both Ice Climbers present.
| || 13% (hammer), 11% (handle), 12% (body) || Each Ice Climber holds their hammers up, then bring them down in a similar fashion to their forward smash. [[Meteor smash]]es opponents who comes in contact with the handle, but is often hard to maneuver when both Ice Climbers are present. Overall an excellent finisher, especially with both Ice Climbers present.
|-
|-
!Back aerial
! colspan=2 | Back aerial
| || 12% (hammer), 11% (handle) || Each Ice Climber does a hammer backswing.
| || 12% (hammer), 11% (handle) || Each Ice Climber performs a backswing with their hammers.
|-
|-
!Up aerial
! colspan=2 | Up aerial
| || 9% (clean), 7% (late) || Each Ice Climber thrusts their hammer upwards.
| || 9% (clean), 7% (late) || Each Ice Climber thrusts their hammer upwards. Acts similarly to their up tilt, but with only one hitbox per Ice Climber.
|-
|-
!Down aerial
! colspan=2 | Down aerial
| || 9% || Each Ice Climber hops onto their hammer and descend downwards to hit their opponent.
| || 9% || Each Ice Climber holds their hammers below themselves and fall downwards. The attack overall lasts for a long duration and has some landing lag (though [[L-cancelling]] helps).
<!--Grab aerial-->
<!--Grab aerial-->
|-
|-
!Grab
! colspan=2 | Grab
| || &mdash; || Grabs the opponent.
| || &mdash; || One Ice Climber grabs the opponent.
|-
|-
!Pummel
! colspan=2 | Pummel
| || 2% || The grabbing Ice Climber hits the opponent with a headbutt. The other Ice Climber uses their Neutral A attack, which helps add damage.
| || 2% || The grabbing Ice Climber hits the opponent with a headbutt, whereas the player has some control over the partner while pummeling.
|-
|-
!Forward throw
! colspan=2 | Forward throw
| || 6% (hit), 5% (throw) (11% total) || The grabbing Ice Climber side swings their opponent with great force.
| || 6% (hit 1), 5% (throw) || The grabbing Ice Climber hits the opponent forward with a hammer swing.
|-
|-
!Back throw
! colspan=2 | Back throw
| || 7% || The opponent is thrown backwards, while the other Ice Climber faces backwards.
| || 7% || The grabbing Ice Climber flings the opponent behind with one hand.
|-
|-
!Up throw
! colspan=2 | Up throw
| || 6% (hit), 5% (throw) (11% total) || The grabbing Ice Climber throws their opponent upwards, hitting them with an overhead swing. The other climber attempts their Up-Tilt.
| || 6% (hit 1), 5% (throw) || The grabbing Ice Climber throws their opponent upwards, hitting them with an overhead hammer swing.
|-
|-
!Down throw
! colspan=2 | Down throw
| || 6% || The opponent is hurled into the ground. The other Ice Climber can then begin a Blizzard Combo.
| || 6% || The grabbing Ice Climber spins once then throws the opponent onto the ground.
|-
|-
!Floor attack (front)
! colspan=2 | Floor attack (front)
| || 6% || The Ice Climbers spin their hammer around the ground in front of them.
| || 6% || Each Ice Climber gets up and spins their hammers.
|-
|-
!Floor attack (back)
! colspan=2 | Floor attack (back)
| || 6% || The Ice Climbers hit the ground around them with their hammers.
| || 6% || Each Ice Climber gets up and swipes their hammers on both sides.
|-
|-
!Floor attack (trip)
! colspan=2 | Floor attack (trip)
| || 5% || The Ice Climbers spin around, sweeping with their hammers.
| || 5% || Each Ice Climber gets up and spins around, hitting with their hammers.
|-
|-
!Edge attack (fast)
! colspan=2 | Edge attack (fast)
| || 8% (hammer), 6% (body) || The Ice Climbers stomp the ground forcefully with their hammers.
| || 8% (hammer), 6% (body) || Each Ice Climber quickly climbs up and slams their hammers on the ground.
|-
|-
!Edge attack (slow)
! colspan=2 | Edge attack (slow)
| || 10% (hammer), 8% (body) || The Ice Climbers swipes at the ground with their hammers.
| || 10% (hammer), 8% (body) || Each Ice Climber slowly climbs up and swipes their hammer forward.
|-
|-
!Neutral special
! colspan=2 | Neutral special
| [[Ice Shot]] || 9% (hammer), 1-5% (ice) || An icicle comes from a small portal, then hit by the Ice Climbers. The icicle melts and loses power over time. The icicle can travel farther than Final Destination.
| [[Ice Shot]] || 9% (hammer), 1-5% (ice) || Each Ice Climber fires a block of ice that travel along the ground, bouncing off walls. The icicle melts and loses power over time. The Ice Climbers will gain a slight boost upwards when used in midair.
|-
|-
!Side special
! colspan=2 | Side special
| [[Squall Hammer]] || 2% (hits 1-11) (22% total) || The Ice Climbers spin around, hitting opponents with their hammers. It can help regain some horizontal movement in the air, but causes helplessness afterwards. Very difficult to connect all 11 hits.
| [[Squall Hammer]] || 2% (loop hits) || Both Ice Climbers spin around together while moving along the ground, both their hammers extended. This move can also be used as a recovery move by mashing the B button, which can cover more horizontal and vertical distance. It gains more distance when both Ice Climbers are present.
|-
|-
!Up special
! colspan=2 | Up special
| [[Belay]] || 16% (hit) || The leading Ice Climber throws the following Ice Climber with a rope. The following Ice Climber then pulls the leader upwards. If there is a nearby edge, the following Climber will target it, leading to a safe recovery for both Ice Climbers. If there is only one Climber, the Climber will get a small hop, then fall into helplessness.
| [[Belay]] || 16% || The leading Ice Climber throws the partner in the air with a rope. The partner then pulls the leader upwards, covering great vertical distance. If there is a nearby edge, the partner will target it, leading to a safe recovery for both Ice Climbers. If there is only one Climber present when performing this move, they will get a small hop, then fall into [[helpless]]ness.
|-
|-
!Down special
! colspan=2 | Down special
| [[Blizzard]] || 1-2% || Each Ice Climber blows icy wind , damaging their opponent.
| [[Blizzard]] || 1-2% || Each Ice Climbers blows icy wind from their hands, damaging nearby opponents. When the move is used on the ground, the partner will shoot in the direction opposite of the leader. This move is mostly used for racking up damage.
|-
|-
!Final Smash
! colspan=2 | Final Smash
| [[Iceberg]] || 2% (hit), 5% (frozen) || The Ice Climbers summon a huge Iceberg into the middle of the field. Touching the iceberg results in freeze damage, and possibly becoming frozen. Being frozen when pushed off the edge can lead to a fatal death, as the frozen player falls with full speed. Lasts for about 11 seconds.
| [[Iceberg]] || 2% (loop hits), 5% (frozen) || The Ice Climbers summon a huge Iceberg into the middle of the stage. The iceberg can damage and [[Frozen|freeze]] any opponents who makes contact with it. This Final Smash lasts for about 11 seconds.
|}
|}



Revision as of 00:00, October 18, 2015

Ice Climbers
in Project M and Project+
Ice Climbers SSBB.jpg
IceClimberSymbol.svg
Universe Ice Climber
Base game appearance Brawl
Moveset inspiration Ice Climbers (SSBM), Ice Climbers (SSBB)
Alternate costume Polar Bear Climbers
Ice Climbers (SSBB)
Popo and Nana's Polar Bear Costumes in Project M 3.5

The Ice Climbers are a playable character in the Brawl mod Project M.

Attributes

Changes from Melee to PM

The Ice Climbers have been modified to focus more on desynching and standard combat rather than on their grab infinites from Brawl and Melee. This is an overall nerf as wobbling and grab infinites previously contributed to their success at a competitive scene. Nevertheless, the Ice Climbers still benefit from some chaingrabbing, as seen here: [1]. To compensate, however, they have both been made slightly more competent at fighting on their own, without the aid of their partner.

Attributes

  • Buff Retain a nerfed version of Brawl's desynching. This greatly improves their approach options and their offensive game.
  • Buff The AI-controlled partner is much more efficient at recovering when alone, allowing them to live longer horizontally.
  • Buff Retain the mechanic from Brawl where both Climbers can grab the ledge at once.
  • Nerf Can no longer wobble, nor use Brawl chaingrabs.
  • Nerf Freeze glitch has been removed.
  • Nerf Ice-based attacks no longer freeze opponents.
  • Change By holding a shield button at the start of a match, one can play as a solo Ice Climber.

Ground Attacks

  • Buff Up tilt links better and hits faster.

Special Moves

Revisions

v3.0

  • Change All throws (up, down, forward, and back) release points adjusted to be closer to Melee.
  • Nerf Forward throw hitlag increased.
  • Nerf Up throw hitlag increased.

v3.5

  • Buff Shield size increased from 7.5 to 8.5.
  • Buff Down smash deals more damage.
    • Nerf It can no longer trip opponents.
  • Nerf Ice Shot has shorter duration.
  • Buff Belay deals more knockback.
  • Change Nana now spot dodges on the same frame Popo does.

Moveset

Up to date as of version 3.6.

Note: The damage is based off one Ice Climber, due to both of them having the same damage output.

Name Damage Description
Neutral attack 2% Each Ice Climber does a horizontal swipe with their hammers followed by an upward swing.
4%
Forward tilt 8% Each Ice Climber does a side swing with their hammer, covering a long reach. This move can also be aimed up or down.
Up tilt 1% (hits 1-7), 3% (hit 8) Each Ice Climber spins their hammer above their heads numerous times, dealing multiple hits. A good finisher when both Ice Climbers are present.
Down tilt 5% Each Ice Climber swings their hammers low across the ground.
Dash attack 9% Each Ice Climber sweeps upwards with their hammer while coming to a stop, launching the opponents upwards.
Forward smash 14% (hammer), 10% (arm) Each Ice Climber lifts their hammers over their heads, then smashes them straight down. A good finisher when both Ice Climbers are present.
Up smash 11% Each Ice Climber does an overhead swing with their hammers.
Down smash 12% Each Ice Climber fully sweeps the ground around them with their hammers.
Neutral aerial 8% Each Ice Climber spins around their hammer, hitting anyone near.
Forward aerial 13% (hammer), 11% (handle), 12% (body) Each Ice Climber holds their hammers up, then bring them down in a similar fashion to their forward smash. Meteor smashes opponents who comes in contact with the handle, but is often hard to maneuver when both Ice Climbers are present. Overall an excellent finisher, especially with both Ice Climbers present.
Back aerial 12% (hammer), 11% (handle) Each Ice Climber performs a backswing with their hammers.
Up aerial 9% (clean), 7% (late) Each Ice Climber thrusts their hammer upwards. Acts similarly to their up tilt, but with only one hitbox per Ice Climber.
Down aerial 9% Each Ice Climber holds their hammers below themselves and fall downwards. The attack overall lasts for a long duration and has some landing lag (though L-cancelling helps).
Grab One Ice Climber grabs the opponent.
Pummel 2% The grabbing Ice Climber hits the opponent with a headbutt, whereas the player has some control over the partner while pummeling.
Forward throw 6% (hit 1), 5% (throw) The grabbing Ice Climber hits the opponent forward with a hammer swing.
Back throw 7% The grabbing Ice Climber flings the opponent behind with one hand.
Up throw 6% (hit 1), 5% (throw) The grabbing Ice Climber throws their opponent upwards, hitting them with an overhead hammer swing.
Down throw 6% The grabbing Ice Climber spins once then throws the opponent onto the ground.
Floor attack (front) 6% Each Ice Climber gets up and spins their hammers.
Floor attack (back) 6% Each Ice Climber gets up and swipes their hammers on both sides.
Floor attack (trip) 5% Each Ice Climber gets up and spins around, hitting with their hammers.
Edge attack (fast) 8% (hammer), 6% (body) Each Ice Climber quickly climbs up and slams their hammers on the ground.
Edge attack (slow) 10% (hammer), 8% (body) Each Ice Climber slowly climbs up and swipes their hammer forward.
Neutral special Ice Shot 9% (hammer), 1-5% (ice) Each Ice Climber fires a block of ice that travel along the ground, bouncing off walls. The icicle melts and loses power over time. The Ice Climbers will gain a slight boost upwards when used in midair.
Side special Squall Hammer 2% (loop hits) Both Ice Climbers spin around together while moving along the ground, both their hammers extended. This move can also be used as a recovery move by mashing the B button, which can cover more horizontal and vertical distance. It gains more distance when both Ice Climbers are present.
Up special Belay 16% The leading Ice Climber throws the partner in the air with a rope. The partner then pulls the leader upwards, covering great vertical distance. If there is a nearby edge, the partner will target it, leading to a safe recovery for both Ice Climbers. If there is only one Climber present when performing this move, they will get a small hop, then fall into helplessness.
Down special Blizzard 1-2% Each Ice Climbers blows icy wind from their hands, damaging nearby opponents. When the move is used on the ground, the partner will shoot in the direction opposite of the leader. This move is mostly used for racking up damage.
Final Smash Iceberg 2% (loop hits), 5% (frozen) The Ice Climbers summon a huge Iceberg into the middle of the stage. The iceberg can damage and freeze any opponents who makes contact with it. This Final Smash lasts for about 11 seconds.

In competitive play

Notable players

Alternate costumes

The Ice Climbers received a costume based on the Polar Bear.

Ice Climbers' alternate costumes in PM
IceClimbersHeadSSBB.png IceClimbersHeadRedSSBB.png IceClimbersHeadBlueSSBB.png IceClimbersHeadBlackSSBB.png IceClimbersHeadGreenSSBB.png IceClimbersHeadWhiteSSBB.png IceClimbersHeadPolarBearPM.png

External links