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(→{{SSB4|Luigi}}: Copying from character page) |
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*{{change|Powershield timing window|4 frames|3 frames. This makes powershielding more difficult, though the above change also makes it more rewarding.}} | *{{change|Powershield timing window|4 frames|3 frames. This makes powershielding more difficult, though the above change also makes it more rewarding.}} | ||
*{{change|Shieldstun now overlaps shield lock-in. As a result, a character who shields an attack dealing at least 10.5% damage will be able to drop shield immediately after shieldstun ends, even if they shielded just one frame too early for a powershield. Attempting to powershield an attack is therefore slightly safer than before compared to simply holding shield.}} | *{{change|Shieldstun now overlaps shield lock-in. As a result, a character who shields an attack dealing at least 10.5% damage will be able to drop shield immediately after shieldstun ends, even if they shielded just one frame too early for a powershield. Attempting to powershield an attack is therefore slightly safer than before compared to simply holding shield.}} | ||
*{{change|Characters can no longer be grabbed during shieldstun.}} | |||
*{{change|[[Hitlag]] modifiers are now applied to shielding characters when they are hit. This means that attacks with increased hitlag (including [[electric]] attacks) are now safer on shield, while attacks with reduced hitlag (such as {{SSB4|Marth}}'s sourspots) are less safe (though the universal increase in shieldstun compensates for this).}} | *{{change|[[Hitlag]] modifiers are now applied to shielding characters when they are hit. This means that attacks with increased hitlag (including [[electric]] attacks) are now safer on shield, while attacks with reduced hitlag (such as {{SSB4|Marth}}'s sourspots) are less safe (though the universal increase in shieldstun compensates for this).}} | ||
*{{change|All sword trails now behave accordingly in slow motion, making sword trails much longer than previously if time is slowed down.}} | *{{change|All sword trails now behave accordingly in slow motion, making sword trails much longer than previously if time is slowed down.}} |
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