List of updates (SSB4)/1.1.1 changelog: Difference between revisions
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(Is this a buff or a nerf? It') |
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<!--King Dedede's Final Smash has been tweaked, can someone do a comparison to look for anything?--> | <!--King Dedede's Final Smash has been tweaked, can someone do a comparison to look for anything?--> | ||
==Greninja== | |||
*{{bugfix|Frame speed multipliers modified to change timing of hitbox for neutral and back aerials.}} | |||
==Kirby== | ==Kirby== | ||
*{{Buff|Ice Breath (Neutral-Special 2) Hitboxes were moved forward and has an angle of 6% hitbox angle 40° → 30°, base 50 → 40, size 7.0 → 7.5}} | *{{Buff|Ice Breath (Neutral-Special 2) Hitboxes were moved forward and has an angle of 6% hitbox angle 40° → 30°, base 50 → 40, size 7.0 → 7.5}} |
Revision as of 19:51, September 30, 2015
The following is a list of character changes in Version 1.1.1 of Super Smash Bros. 4,
Universal
- Floor attack shield damage (back, front, and trip): 10 → 8
- Back roll and air dodge invincibility duration reduced by one frame each.
Bowser
- Neutral air does much less damage due to hits 3 and 4 no longer overlapping despite the hits dealing more damage. (all hits): 5% → 6%
- Fire Shot damage: 5% (clean), 4% (late) → 6% (clean), 5% (late)
- Fire Shot base knockback: 25 → 35
- Fire Shot radius: 4.0 (clean), 3.5 (late) → 5.0 (both)
- Fire Shot's late hit starts 5 frames later.
- Fire Shot cooldown animation length is no longer slower than that of Fire Breath.
Bowser Jr.
- Floor attack shield damage now matches other characters at 8 (was originally just 1).
- However, back floor attack does 10 shield damage, as other characters' did before this update.
- Air Cannon (Neutral-Special 3) endlag reduced by 14 frames (frames 5-25 now run 1.3 times slower instead of 2.0).
Captain Falcon
- Wind-Up Raptor Boost damage: 7% (air)/8% (ground) → 8%/9%
Donkey Kong
- Giant Punch shield damage: 2 → 0. Applies to custom variations.
- Headbutt and Stubborn Headbutt shield damage: 30 → 25
Fox
- Down throw does far less damage.
Ganondorf
- Neutral aerial first kick (late) damage: 7 → 8
- Neutral aerial second kick (clean) damage: 9 → 10
- Neutral aerial second kick (late) damage: 5 → 7
- Neutral aerial second kick knockback growth: 100 → 120
- Neutral aerial's two kicks link together more effectively.
Greninja
- Frame speed multipliers modified to change timing of hitbox for neutral and back aerials.
Kirby
- Ice Breath (Neutral-Special 2) Hitboxes were moved forward and has an angle of 6% hitbox angle 40° → 30°, base 50 → 40, size 7.0 → 7.5
- Hammer Bash (Side Special-2)'s Aerial weight knockback is 20 50 and has lowered Hitbox prioirity for sweet spot
Lucina
- Shield Breaker does less shield damage.
Luigi
- Down Throw's knockback growth increased, drastically weakening combo potential outside of low percentages and not even KOing until absurdly high percentages.
- Down throw base knockback significantly decreased, making combos at low percents deadlier.
Marth
- Shield Breaker does less shield damage.
Mr. Game and Watch
- Up air second hit knockback reduced, no longer KO'ing until 150% on the ground.
Samus
- Up tilt damage values reversed, dealing 13% on grounded opponents instead of 12% and 12% on aerial opponents instead of 13%.