List of updates (SSB4)/1.1.1 changelog: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Bowser: *cries in the corner*)
Line 9: Line 9:


==Bowser==
==Bowser==
*{{buff|Neutral air does much less damage due to hits 3 and 4 no longer overlapping despite the hits dealing more damage. (all hits)|5%|6%}}
*{{nerf|Neutral air does much less damage due to hits 3 and 4 no longer overlapping despite the hits dealing more damage. (all hits)|5%|6%}}
*{{buff|[[Fire Shot]] damage|5% (clean), 4% (late)|6% (clean), 5% (late)}}
*{{buff|[[Fire Shot]] damage|5% (clean), 4% (late)|6% (clean), 5% (late)}}
*{{buff|Fire Shot base knockback|25|35}}
*{{buff|Fire Shot base knockback|25|35}}

Revision as of 19:42, September 30, 2015

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
An icon for denoting incomplete things.

The following is a list of character changes in Version 1.1.1 of Super Smash Bros. 4,

Universal

  • Nerf Floor attack shield damage (back, front, and trip): 10 → 8
  • Nerf Back roll and air dodge invincibility duration reduced by one frame each.

Bowser

  • Nerf Neutral air does much less damage due to hits 3 and 4 no longer overlapping despite the hits dealing more damage. (all hits): 5% → 6%
  • Buff Fire Shot damage: 5% (clean), 4% (late) → 6% (clean), 5% (late)
  • Buff Fire Shot base knockback: 25 → 35
  • Buff Fire Shot radius: 4.0 (clean), 3.5 (late) → 5.0 (both)
  • Buff Fire Shot's late hit starts 5 frames later.
  • Buff Fire Shot cooldown animation length is no longer slower than that of Fire Breath.

Bowser Jr.

  • Bug fix Floor attack shield damage now matches other characters at 8 (was originally just 1).
    • However, back floor attack does 10 shield damage, as other characters' did before this update.
  • Buff Air Cannon (Neutral-Special 3) endlag reduced by 14 frames (frames 5-25 now run 1.3 times slower instead of 2.0).

Captain Falcon

Donkey Kong

  • Nerf Giant Punch shield damage: 2 → 0. Applies to custom variations.
  • Nerf Headbutt and Stubborn Headbutt shield damage: 30 → 25

Fox

  • Nerf Down throw does far less damage.

Ganondorf

  • Buff Neutral aerial first kick (late) damage: 7 → 8
  • Buff Neutral aerial second kick (clean) damage: 9 → 10
  • Buff Neutral aerial second kick (late) damage: 5 → 7
  • Buff Neutral aerial second kick knockback growth: 100 → 120
  • Buff Neutral aerial's two kicks link together more effectively.

Kirby

  • Buff Ice Breath (Neutral-Special 2) Hitboxes were moved forward and has an angle of 6% hitbox angle 40° → 30°, base 50 → 40, size 7.0 → 7.5
  • Buff Hammer Bash (Side Special-2)'s Aerial weight knockback is 20 50 and has lowered Hitbox prioirity for sweet spot

Lucina

  • Nerf Shield Breaker does less shield damage.

Luigi

  • Nerf Down Throw's knockback growth increased, drastically weakening combo potential outside of low percentages and not even KOing until absurdly high percentages.
  • Buff Down throw base knockback significantly decreased, making combos at low percents deadlier.

Marth

  • Nerf Shield Breaker does less shield damage.

Mr. Game and Watch

  • Nerf Up air second hit knockback reduced, no longer KO'ing until 150% on the ground.

Samus

  • Change Up tilt damage values reversed, dealing 13% on grounded opponents instead of 12% and 12% on aerial opponents instead of 13%.

External links