List of updates (SSB4)/1.1.1 changelog: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(cleaned up first three sections) |
|||
Line 5: | Line 5: | ||
==Universal== | ==Universal== | ||
*{{nerf| | *{{nerf|Floor attack shield damage (back, front, and trip)|10|8}} | ||
==Bowser== | ==Bowser== | ||
*{{buff|[[Fire Shot]] damage, base knockback, | *{{buff|Neutral air damage (all hits)|5%|6%}} | ||
*{{buff| | *{{buff|[[Fire Shot]] damage|5% (clean), 4% (late)|6% (clean), 5% (late)}} | ||
*{{buff|Fire Shot base knockback|25|35}} | |||
*{{buff|Fire Shot radius|4.0 (clean), 3.5 (late)|5.0 (both)}} | |||
*{{buff|Fire Shot's late hit starts 5 frames later.}} | |||
*{{buff|Fire Shot cooldown animation length is no longer slower than that of [[Fire Breath]].}} | |||
==Bowser Jr.== | ==Bowser Jr.== | ||
*{{ | *{{bugfix|Floor attack shield damage now matches other characters at 8 (was originally just 1).}} | ||
*{{buff|[[Air Cannon]] endlag reduced by 14 frames.}} | **However, back floor attack does 10 shield damage, as other characters' did before this update. | ||
*{{buff|[[Air Cannon]] endlag reduced by 14 frames (frames 5-25 now run 1.3 times slower instead of 2.0).}} | |||
==Ganondorf== | ==Ganondorf== |
Revision as of 15:09, September 30, 2015
The following is a list of character changes in Version 1.1.1 of Super Smash Bros. 4,
Universal
- Floor attack shield damage (back, front, and trip): 10 → 8
Bowser
- Neutral air damage (all hits): 5% → 6%
- Fire Shot damage: 5% (clean), 4% (late) → 6% (clean), 5% (late)
- Fire Shot base knockback: 25 → 35
- Fire Shot radius: 4.0 (clean), 3.5 (late) → 5.0 (both)
- Fire Shot's late hit starts 5 frames later.
- Fire Shot cooldown animation length is no longer slower than that of Fire Breath.
Bowser Jr.
- Floor attack shield damage now matches other characters at 8 (was originally just 1).
- However, back floor attack does 10 shield damage, as other characters' did before this update.
- Air Cannon endlag reduced by 14 frames (frames 5-25 now run 1.3 times slower instead of 2.0).
Ganondorf
- Neutral aerial first kick (late) damage: 7 → 8
- Neutral aerial second kick (clean) damage: 9 → 10
- Neutral aerial second kick (late) damage: 5 → 7
- Neutral aerial second kick knockback growth: 100 → 120
- Neutral aerial's two kicks link together more effectively.
Kirby
- Ice Breath (Neutral-Special 2) Hitboxes were moved forward and has an angle of 6% hitbox angle 40° → 30°, base 50 → 40, size 7.0 → 7.5
- Hammer Bash (Side Special-2)'s Aerial weight knockback is 20 50 and has lowered Hitbox prioirity for sweet spot