Hitstun: Difference between revisions

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{{technical data}}
{{technical data}}


In ''Super Smash Bros. 4'', the amount of hitstun has been further reduced to a mere x0.35 multiplier in comparison to that of Melee and Brawl. Despite this, the ability to act out of hitstun has been removed when being sent further distances, making true combos past ludicrously low percentages possible again. Because of this change, characters such as {{SSB4|Jigglypuff}} and {{SSB4|Captain Falcon}} are indirectly [[buff]]ed, as their comboing abilities from previous games have been partially restored. However, with the ability to air dodge out of a tumble, the higher base knockback of most attacks, and lower hitstun multiplier, true combos are still harder to perform than in ''Melee'' and especially the original ''SSB''.
In ''Super Smash Bros. 4'', the amount of hitstun is the same as it was in Melee and Brawl. Despite this, the ability to act out of hitstun has been removed when being sent further distances, making true combos past ludicrously low percentages possible again. Because of this change, characters such as {{SSB4|Jigglypuff}} and {{SSB4|Captain Falcon}} are indirectly [[buff]]ed, as their comboing abilities from previous games have been partially restored. However, with the ability to air dodge out of a tumble and the higher base knockback of most attacks, true combos are still harder to perform than in ''Melee'' and especially the original ''SSB''.


[[Category:Game physics]]
[[Category:Game physics]]
[[Category:Gameplay]]
[[Category:Gameplay]]
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