DK grab glitch: Difference between revisions

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(Who the heck plays with damage ratio at 0.5?)
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{{delete|Merged with [[Donkey Kong (SSBM)]]}}
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#REDIRECT [[Donkey Kong (SSBM)#Trivia]]
[[File:DK grab glitch.gif|thumbnail|Donkey Kong using the DK grab glitch on Pikachu.]]
The '''DK grab glitch''' is a [[glitch]] involving {{SSBM|Donkey Kong}} in ''[[Super Smash Bros. Melee]]''. If the [[damage ratio]] of a match is 0.5, and DK [[grab]]s, [[throw]]s, and quickly re-grabs, and cargo carries a [[CPU]] before it touches the ground, the CPU will never break free by itself, even if it becomes [[invincible]]; they can only break free when DK decides to throw them or the CPU is affected by something (getting [[attack]]ed, changing size, and so on). The glitch can be done in any mode where DK can grab a computer opponent and is easiest to perform if DK throws the opponent off a nearby [[edge]].
 
[[Category:Glitches (SSBM)]]
[[Category:Donkey Kong]]
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Revision as of 20:23, August 27, 2015

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  1. REDIRECT Donkey Kong (SSBM)#Trivia