Snake (PM): Difference between revisions

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*{{nerf|The general new physics of ''Project M'', which include enhanced air movements and the re-introduction of techniques such as [[wavedash]]ing, increase the pace of many characters' playstyles, allowing most of the cast to overcome Snake's metagame, which was one of the most powerful in ''Brawl''. Like Meta Knight, Snake does not benefit as much from these techniques other than L-canceling, compared to other characters.}}
*{{nerf|The general new physics of ''Project M'', which include enhanced air movements and the re-introduction of techniques such as [[wavedash]]ing, increase the pace of many characters' playstyles, allowing most of the cast to overcome Snake's metagame, which was one of the most powerful in ''Brawl''. Like Meta Knight, Snake does not benefit as much from these techniques other than L-canceling, compared to other characters.}}
*{{nerf|Significantly lighter; Snake now is only slightly heavier than {{PM|Captain Falcon}} and {{PM|Link}} and weighs the same as {{PM|Ike}}. Nonetheless, he is still a heavyweight.}}
*{{nerf|Significantly lighter; Snake now is only slightly heavier than {{PM|Captain Falcon}} and {{PM|Link}} and weighs the same as {{PM|Ike}}. Nonetheless, he is still a heavyweight.}}
*{{nerf|[[Grab release glitch]] from ''Brawl'' has not been removed.}}


===Ground Attacks===
===Ground Attacks===
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