Enemy: Difference between revisions
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Revision as of 22:35, September 28, 2010
Enemies are species in Super Smash Bros. Melee (randomly come out of containers and also appearing in certain stages in Adventure Mode) and in Super Smash Bros. Brawl in the Subspace Emissary.
Function
Enemies have different functions. They cause damage to any character that makes contact with one. The enemies can be picked up with the Z button and can be thrown at other characters. The character who is hit by a thrown enemy will receive about 30% damage and might die at a low percentage. The character that KO's an enemy will receive extra bonus point for every enemy they kill (The points vary on what enemy is KO). Though, they can appear like regular items if using Action Replay. They are similar to assist trophies in Brawl.
Enemy List
Below is a list of enemies that come out of containers. These enemies also give a certain number of bonus points depending on which one is KO.
- Koopa Troopas (green)
- Koopa Paratroopas (red)
- Goombas
- LikeLikes
- ReDeads
- Octoroks
- Topis
- Polar Bears
- Shy Guys (Cannot come out of containers, but still function as enemies)
Other enemies
These are special kind of enemies that appear on certain stages. They don't appear out of containers either. No character is awarded bonus points for killing these enemies, assuming that they can be killed. Some of these enemies can appear like regular items using an Action Replay.
All these appear in Melee, if not specified.
- Arwings
- Banzai Bills
- Birdo
- F-Zero Racers
- Klaptraps (blue and orange)
- Tingle
- Pokémon (at Saffron City)