Talk:Equipment: Difference between revisions

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* Similarly, if equipment has a negative bonus effect, subtract the effect's stat modifier from its negative stat value.
* Similarly, if equipment has a negative bonus effect, subtract the effect's stat modifier from its negative stat value.
* No equipment will be generated that results in a positive stat value below 10 or a negative stat value below 5.
* No equipment will be generated that results in a positive stat value below 10 or a negative stat value below 5.
* After all those calculations, "generic" badges (Brawn, Protection, Agility) have both stats multiplied by 71.875% (23/32) and rounded down.
* After all those calculations, "generic" badges (Brawn, Protection, Agility) have both stats multiplied by 71.875% (23/32).
* Stats are rounded down if necessary.


This seems to hold for all of the equipment I have on my Wii U game (upwards of 1000), and for the most part lines up with the data in the "Known equipment stat values" section, which could probably be removed. I'm not sure what the probability of it generating equipment with a certain strength / effect is, but I imagine it varies between modes, difficulty, etc. Hope this helps! [[User:Jdaster64|Jdaster64]] ([[User talk:Jdaster64|talk]])
This seems to hold for all of the equipment I have on my Wii U game (upwards of 1000), and for the most part lines up with the data in the "Known equipment stat values" section, which could probably be removed. I'm not sure what the probability of it generating equipment with a certain strength / effect is, but I imagine it varies between modes, difficulty, etc. Hope this helps! [[User:Jdaster64|Jdaster64]] ([[User talk:Jdaster64|talk]])

Revision as of 17:58, August 10, 2015

Unused Equipment

The Chip and Battery are seemingly unused. Should this be mentioned on the page or am I missing something here? Machspeed also looks unused, but I'm guessing it's used for Kirby. Laikue (talk|contribs) 14:35, 23 September 2014 (EDT)

The Chip is listed for Mr. Game & Watch, and it's very plausible that Machspeed matches the Kirby characters. Miles (talk) 15:37, 23 September 2014 (EDT)
Ugh, I'm an idiot. Ignore this talk page. Laikue (talk|contribs) 18:32, 23 September 2014 (EDT)

Japanese names

Should we remove the Japanese as we add the English names, or keep it, or...? I un-italicized the names that I updated but kept the Japanese; was that the right thing to do? Leafbarrett (talk) 13:21, 4 October 2014 (EDT)

Value of increase?

I've been toying around with equipment, and it seems that a +1 increase in Attack increases damage dealt by about 1%. Can somebody verify this? —Preceding unsigned comment added by 72.152.70.243 (talkcontribs) 12:10, 12 November 2014 (EST)

I've given many characters a 200+ in attack and they did twice the amount of damage that they did at their base power. I'd say that they're given attack increases in terms of decimals/fractions with certain numbers. Blue Sun (talk) 18:06, 28 November 2014 (EDT)
It appears, in this case, that "+1 = +0.5%"? —Preceding unsigned comment added by ZobmieRules (talkcontribs) 17:28, 10 December 2014 (EST)

Equipment dump?

I'd like to contribute to the min-max section, as I'm certain I have some that are better than those shown. But, I'm lazy, and don't want to go through the lists. Would it be acceptable if I dump my equipment and their stats here? —Preceding unsigned comment added by ZobmieRules (talkcontribs) 17:16, 10 December 2014 (EST)

Dumping directly onto this page would be unsuitable. However, you could do so on your userpage, like I did on mine. Toomai Glittershine ??? The Spark 18:16, 10 December 2014 (EST)
Well, my userpage is now an equipment dump. Hooray. If anyone wants to update all of the min-max's that are there, feel free. It'd make my time spent on that list worth it. Who knows, I was able to make that list, so maybe I'll be not-lazy enough to update them myself. Eh, either way. ZobmieRules (talk) 21:36, 15 December 2014 (EST)

Values of equipment effects

At least in the world of amiibo, it seems that beneficial equipment have a negative value of sorts, while hindering equipment have a positive value of sorts. I'm thinking that this probably has to do with the capacity of the max att/def/spd values of the amiibo, but maybe we could add those values. Quajustu (talk) 19:17, 15 February 2015 (EST)

Unlockable equipment (Wii U)

Some equipment is “unlockable” through the challenge board or event matches. Can this equipment also be obtained in other ways, or is it unique? Or perhaps it becomes available normally after being unlocked once, like some of the trophies? This should be tested and depending on the results, this equipment should be listed on List of unlockables (SSB4-Wii U). —Fenhl 23:47, 1 March 2015 (EST)

I strongly suspect that you can gain stuff just like unlockable equipment at random; the challenges and events just guarantee specific type-effect combinations. I'm not sure we can prove it though. Toomai Glittershine ??? The Awesome 23:58, 1 March 2015 (EST)

Values of equipment

When updating the equipment values table, I've noticed that most equipment with medium rarity tends to have a maximum possible stat boost of 60. Plus, I don't think the developers would explicitly give some characters better possible pools of equipment than others. Is this a coincidence, or could all equipment of the same rarity have the same possible stat gains and losses? Nyargleblargle (Talk) 11:22, 2 June 2015 (EDT)

Another Equipment Thing

In this video, there is a Fast Bat Striker, which sounds remarkably similar to the Quick Batter we have listed. Is this video PAL or something? SYZekrom (talk) 21:18, 21 June 2015 (EDT)

Yep, the video is definitely PAL (you can see the word “Defence” in the screenshot of the custom Fox), and I can confirm that Fast Bat Smasher is the PAL name for Quick Batter. —Fenhl 10:52, 22 June 2015 (EDT)

Equipment stats section revamp?

From what I've gathered, equipment stats are calculated as such:

  • Assuming no bonus effect, the positive stat is between 10 and 85 (10-30 = Common, 31-60 = Uncommon, 61-85 = Rare)
  • The negative stat is between 50% and 70% of the positive stat.
  • If equipment has a positive bonus effect, subtract the effect's (Amiibo) stat modifier from its positive stat value.
  • Similarly, if equipment has a negative bonus effect, subtract the effect's stat modifier from its negative stat value.
  • No equipment will be generated that results in a positive stat value below 10 or a negative stat value below 5.
  • After all those calculations, "generic" badges (Brawn, Protection, Agility) have both stats multiplied by 71.875% (23/32).
  • Stats are rounded down if necessary.

This seems to hold for all of the equipment I have on my Wii U game (upwards of 1000), and for the most part lines up with the data in the "Known equipment stat values" section, which could probably be removed. I'm not sure what the probability of it generating equipment with a certain strength / effect is, but I imagine it varies between modes, difficulty, etc. Hope this helps! Jdaster64 (talk)