Super Smash Bros. 4

List of updates (SSB4)/1.1.0 changelog: Difference between revisions

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This is the list of known changes in version 1.1.0 of ''[[Super Smash Bros. 4]]''. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages.
This is the list of known changes in version 1.1.0 of ''[[Super Smash Bros. 4]]''. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages.
==Universal==
*{{change|Momentum from actions no longer sliding off ledges has been reverted (for example, Falcon's dash grab can once again slide off ledges).}}
*{{change|Strong attacks now have new animations on hit.}}
*{{change|The duration of invincibility on all spot dodges and rolls have been reduced by one frame. This means that a roll or spot dodge now renders a character invincible for a slightly shorter amount of time.}}


=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==

Revision as of 13:25, August 1, 2015

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This is the list of known changes in version 1.1.0 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

Universal

  • Change Momentum from actions no longer sliding off ledges has been reverted (for example, Falcon's dash grab can once again slide off ledges).
  • Change Strong attacks now have new animations on hit.
  • Change The duration of invincibility on all spot dodges and rolls have been reduced by one frame. This means that a roll or spot dodge now renders a character invincible for a slightly shorter amount of time.

Bowser

  • Change Down smash knockback angle altered (60° → 48°).

Bowser Jr.

  • Buff Clown Cannon deals more damage (Uncharged damage 4.4%/7% → 5.9%/8.5%) (Fully charged damage 12.6%/18% → 14%/20%).

Captain Falcon

  • Nerf Back aerial damage reduced (14% → 13%).
  • Nerf Rapid jab horizontal displacement reduced (5.0u/4.8u → 3.0u/2.8u).
  • Nerf Rapid jab finisher horizontal displacement reduced (14u → 10u).

Charizard

  • Buff Forward tilt's sweetspot damage increased (10% → 11%).
  • Change One of three forward tilt's sourspot hitboxes are now a 'sweetspot.'
  • Buff Down tilt windbox added that pushes opponents inwards (pre-animation modifier frames 6-9).
  • Buff Back aerial landing lag reduced (36 → 33 ).
  • Buff Down throw end frame reduced (72 → 70).

Dark Pit

  • Buff Silver Bow's end frame reduced by 3 (customs affected)>
  • Buff Silver Bow damage increased (3.3% → 3.7%).

Diddy Kong

  • Buff Down smash knockback growth on both hits increased (69/74 → 72/76), making it slightly better for KOing.
  • Change Up smash's first hit hitbox order altered.
  • Change Up smash's second hit angles altered 95°/105° → 105°/125°.
  • Buff Up smash's higher hit based knockback increased (45 → 48).
  • Change Up smash's third hit horizontal displacement (3.5 → 4.0), vertical (0.0 → 0.6).

Donkey Kong

  • Buff Up smash hitbox size increased (7.5u → 8.8u).
  • Buff Forward smash hitbox size increased (5.0u → 5.7u).
  • Buff Forward smash's bone intangibility on head and arms added (frames 20-26).
  • Buff Dash attack hitbox duration and start up altered from 10-21 → 9-24.
  • Buff Cargo up throw's end frame reduced (48 → 41).
  • Change Cargo up throw base knockback altered (90 → 58), knockback growth (30 → 52).

Duck Hunt

  • Change Jab's first and second strike now have two hitboxes with differing angles.
  • Buff Jab's third strike damaged increased (4% → 5%).
  • Buff Jab's third strike hitbox growth (130 → 125), base (40 → 50), size (5.0 → 5.8), vertical displacement (4.5 → 5.5).
  • Nerf Rapid finisher hitbox no longer stretches vertically.
  • Buff Forward Smash's second and third hitbox sizes increased (4.5/5.1 → 5.2/7.0).

Dr. Mario

  • Buff Up smash's knockback growth increased (108 → 117).
  • Buff Up smash's duration increased 4 → 5 frames (now matches head swing).

Fox

  • Nerf Jab's first and second hitbox properties have been altered increasing their knockback, removing his jab lock.
  • Buff Multi hit contains a new hitbox (frame 3).
  • Buff Reflector's hitbox duration increased 1 → 2 frames. Its hitbox size and horizontal displacement also increased.
  • Buff Blaster has less ending lag.

Ganondorf

  • Buff Forward aerial damage increased (16%/17% → 17%/18%).
  • Buff Up throw damage increased (7% → 10%).
  • Buff Down smash second hit knockback and hitbox size increased.

Greninja

  • Buff Water Shuriken start up decreased 25 → 20 frames (total: 50 → 45 frames).
  • Nerf Down throw damage decreased (6% → 5%).
  • Buff Down throw's ending lag is reduced (49 → 42 frames).

Ike

  • Nerf Up aerial's knockback growth reduced (100 → 94).
  • Buff Up aerial's base knockback increased (40 → 55).
  • Change Down throw's collateral hitbox moved forward (-7.0u → -5.0u).

Kirby

  • Buff Forward throw launches closer and more vertical to Kirby, allowing it to combo.
    • Buff Forward throw KOs 24% earlier, from 238% to 214%.
    • Nerf Forward throw deals less damage (7% → 5%).
  • Buff Inhale is faster by a few frames
  • Buff 2nd jab connects into rapid jab better.
  • Buff Jab finisher comes out quicker.

Little Mac

  • Buff Straight Lunge's fully charged start up altered (7 → 6 frames).
  • Buff Straight Lunge's early sweetspot extended for two extra frames, later hitbox extended four extra frames.
  • Buff Jolt Haymaker hitbox duration increased (5 → 7 frames).

Lucas

  • Buff Forward aerial damage increased (8% → 9%).
  • Buff Forward tilt's sweetspot hitbox size increased (4.0 → 4.4).
  • Buff Forward tilt's sourspot hitbox size increased (2.0u → 2.2u).
  • Buff Down tilt's far hitbox horizontal displacement (7.0 → 7.2).
  • Change Down tilt's middle hitbox angle altered (0° → 40°).
  • Buff Down tilt's horizontal displacement (2.7 → 3.0).
  • Nerf Down tilt's growth reduced (50 → 45).
  • Change Down tilt's close hitbox angle altered (70 → 76).
  • Buff Down tilt's base knockback increased (10 → 18).
  • Buff Down tilt's displacement (0 → 3.5).
  • Buff Grab range early size increased (2.5 → 3.0).
  • Buff Grab range later size increased (2.4 → 2.8).

Lucina

  • Buff Neutral aerial's first hit damage increased (2.375% → 3.325%). Neutral aerial's second hit damage increased (6.55% → 7.6%).
  • Buff Up tilt damage increased (6.65%/7.125% → 7.6%~/8.1%~) (early/late).
  • Buff Up tilt's end frame reduced (39 → 36).
  • Buff Forward aerial landing lag reduced (18 → 16).
  • Buff Up aerial landing lag reduced (16 → 14).
  • Buff Down aerial landing lag reduced (28 → 24).
  • Buff Back aerial landing lag reduced (19 → 17).
  • Buff Dolphin Slash (Up Special) landing lag reduced (23 → 20).
  • Buff Shield Breaker (Neutral Special) end frame reduced (52 → 50).
  • Buff Dancing Blade input window length increased by 5 frames on all DB1-3 strikes.

Luigi

  • Nerf Forward aerial damage decreased (9% → 8%).
  • Nerf Fireball's ending lag is increased (total: 40 → 43 frames).
  • Buff Fiery Jump Punch knockback growth increased (40 → 50).
  • Buff Super Jump Punch's default grounded hitbox size increased (1.7u → 2.2u).
  • Buff Super Jump Punch's default aerial hitbox size increased (2.2u → 2.7u).
  • Change Down tilt's angle altered from 74° to the Sakurai angle.
  • Buff Down tilt's knockback growth increased (54 → 65).
  • Buff Down tilt's ending lag is decreased (total: 29 → 26 frames).

Marth

  • Buff Neutral aerial's first hit damage increased (2%/3% → 3%/4%). Neutral aerial's second hit damage increased (6%/8% → 7%/9%).
  • Buff Up tilt's end frame reduced (39 → 36).
  • Buff Forward aerial landing lag reduced (18 → 16).
  • Buff Up aerial landing lag reduced (16 → 14).
  • Buff Down aerial landing lag reduced (28 → 24).
  • Buff Back aerial landing lag reduced (19 → 17).
  • Buff Dolphin Slash landing lag reduced (23 → 20).
  • Buff Shield Breaker end frame reduced (52 → 50).
  • Buff Dancing Blade input window length increased by 5 frames on all DB1-3 strikes.

Meta Knight

  • Change Visuals have been altered so that most hitboxes now match their sword trails.
  • Buff Because of this, up smash has significantly increased range.

Mewtwo

  • Buff Forward throw's projectile orb damage increased (1.5% → 2%) (total damage 10.5% → 13%).
  • Buff Down smash's knockback growth increased (112 → 118).
  • Nerf Forward tilt's hitbox duration decreased (3 → 2 frames).

Ness

  • Buff Down aerial's meteor hitbox size increased (3.5u → 3.9u).

Pac-Man

  • Bug fix A glitch that caused Pac-Man's trampoline to send opponents through the stage is removed.
  • Change A formerly removed glitch that caused Pac-Man to send hydrants through stages returns, this is the first known case of a removed glitch returning to the game.

Pit

  • Buff Jab's rapid Finisher hitbox size (5.0u → 6.0u).
  • Change Jab's rapid Finisher Z-axis displacement (9.0u → 8.5u).

Robin

  • Change Up smash Levin sword hitbox size altered (3.2u → 4.3u).
  • Buff Forward aerial's Levin Sword damage increased (11% → 12.5%).
  • Buff Forward aerial's Bronze Sword damage increased (6.6% → 7.5%).
  • Change Down throw growth/base knockback altered (50/80 → 88/30).
  • Buff Up throw damage increased by 8% → 9%.
  • Buff Thunder damage increased (3% → 4.5%).
  • Buff Elthunder damage increased (9% → 10.5%).
  • Buff Elthunder 2 damage increased (11% → 12.7%).
  • Buff Elthunder 3 damage increased (5% → 5.8%).
  • Buff End frames reduced by 3 on Thunder, and by 10 on Elthunder and Arcthunder.

Roy

  • Nerf The first and last sweetspotted hits of Blazer deal less damage (6%/9% → 5%/8%).

Sheik

  • Nerf Forward aerial deals less damage (5.5%/4.8% → 5.0%/4.3%).
  • Buff Forward aerial's sweetspot knockback scailing increased (125 → 132).
  • Change Sour spot hitbox now overlaps sweet spot hitbox.

Shulk

  • Change Neutral combo's third hit deals increased knockback. This allows it to KO at high percentages, but prevents followups from a jab at medium percentages.
  • Buff Back Slash's startup decreased (31 → 25 frames)
  • Buff Up aerial's first hit has a new hitbox trajectory (96°), and both hitbox sizes increased with more horizontal coverage. Second hitbox sizes increased (3.5/5.5 → 3.8/6.5)

Sonic

  • Nerf Forward smash knockback growth decreased (106 → 101).

Wii Fit Trainer

  • Buff Sun Salutation heal effect: 1% → 2%
  • Buff Up tilt damage: 8% → 10%
  • Buff Forward and up smash have increased range and knockback.
  • Buff Down smash damage: 10%/8% → 12%/10%
  • Buff Down smash knockback growth increased.
  • Buff Neutral aerial knockback increased by 2 on all hitboxes.
  • Buff Forward aerial knockback growth increased by 2 on all hitboxes.
  • Buff Back aerial knockback growth increased by 2 on all hitboxes.
  • Buff Up aerial growth increased by 2 on all hitboxes.
  • Nerf Grab, dash grab, pivot grab box vertical displacement lowered.

Yoshi

  • Change Back aerial's hitbox angle altered 365° → 366° (more consistent linking).
  • Buff Smash DI modifier altered (1.0 → 0.5).

Zelda

  • Buff Down tilt damage increased (4% → 5.5%).
  • Buff Jab total damage increased (6% → 8%).
  • Buff Jab's final hit base (24 → 35), growth (150 → 130).
  • Change Heavy position, bone, angle, size, and wkb adjustments on all hits.
  • Buff Up tilt end frame reduced (32 → 29).
  • Buff Phantom Slash's end frame reduced by 5 (customs affected).
  • Buff Phantom Slash's windboxes on Slash altered reducing blind spots.

References