List of updates (SSB4)/1.1.0 changelog: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Smash Master (talk | contribs) m (→{{SSB4|Robin}}) |
BattleBuddy (talk | contribs) (Updated Universal Changes) |
||
Line 5: | Line 5: | ||
This is the list of known changes in version 1.1.0 of ''[[Super Smash Bros. 4]]''. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages. | This is the list of known changes in version 1.1.0 of ''[[Super Smash Bros. 4]]''. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages. | ||
==Universal== | |||
*{{change|Momentum from actions no longer sliding off ledges has been reverted (for example, Falcon's dash grab can once again slide off ledges).}} | |||
*{{change|Strong attacks now have new animations on hit.}} | |||
*{{change|The duration of invincibility on all spot dodges and rolls have been reduced by one frame. This means that a roll or spot dodge now renders a character invincible for a slightly shorter amount of time.}} | |||
=={{SSB4|Bowser}}== | =={{SSB4|Bowser}}== |
Revision as of 13:25, August 1, 2015
This is the list of known changes in version 1.1.0 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
Universal
- Momentum from actions no longer sliding off ledges has been reverted (for example, Falcon's dash grab can once again slide off ledges).
- Strong attacks now have new animations on hit.
- The duration of invincibility on all spot dodges and rolls have been reduced by one frame. This means that a roll or spot dodge now renders a character invincible for a slightly shorter amount of time.
Bowser
- Down smash knockback angle altered (60° → 48°).
Bowser Jr.
- Clown Cannon deals more damage (Uncharged damage 4.4%/7% → 5.9%/8.5%) (Fully charged damage 12.6%/18% → 14%/20%).
Captain Falcon
- Back aerial damage reduced (14% → 13%).
- Rapid jab horizontal displacement reduced (5.0u/4.8u → 3.0u/2.8u).
- Rapid jab finisher horizontal displacement reduced (14u → 10u).
Charizard
- Forward tilt's sweetspot damage increased (10% → 11%).
- One of three forward tilt's sourspot hitboxes are now a 'sweetspot.'
- Down tilt windbox added that pushes opponents inwards (pre-animation modifier frames 6-9).
- Back aerial landing lag reduced (36 → 33 ).
- Down throw end frame reduced (72 → 70).
Dark Pit
- Silver Bow's end frame reduced by 3 (customs affected)>
- Silver Bow damage increased (3.3% → 3.7%).
Diddy Kong
- Down smash knockback growth on both hits increased (69/74 → 72/76), making it slightly better for KOing.
- Up smash's first hit hitbox order altered.
- Up smash's second hit angles altered 95°/105° → 105°/125°.
- Up smash's higher hit based knockback increased (45 → 48).
- Up smash's third hit horizontal displacement (3.5 → 4.0), vertical (0.0 → 0.6).
Donkey Kong
- Up smash hitbox size increased (7.5u → 8.8u).
- Forward smash hitbox size increased (5.0u → 5.7u).
- Forward smash's bone intangibility on head and arms added (frames 20-26).
- Dash attack hitbox duration and start up altered from 10-21 → 9-24.
- Cargo up throw's end frame reduced (48 → 41).
- Cargo up throw base knockback altered (90 → 58), knockback growth (30 → 52).
Duck Hunt
- Jab's first and second strike now have two hitboxes with differing angles.
- Jab's third strike damaged increased (4% → 5%).
- Jab's third strike hitbox growth (130 → 125), base (40 → 50), size (5.0 → 5.8), vertical displacement (4.5 → 5.5).
- Rapid finisher hitbox no longer stretches vertically.
- Forward Smash's second and third hitbox sizes increased (4.5/5.1 → 5.2/7.0).
Dr. Mario
- Up smash's knockback growth increased (108 → 117).
- Up smash's duration increased 4 → 5 frames (now matches head swing).
Fox
- Jab's first and second hitbox properties have been altered increasing their knockback, removing his jab lock.
- Multi hit contains a new hitbox (frame 3).
- Reflector's hitbox duration increased 1 → 2 frames. Its hitbox size and horizontal displacement also increased.
- Blaster has less ending lag.
Ganondorf
- Forward aerial damage increased (16%/17% → 17%/18%).
- Up throw damage increased (7% → 10%).
- Down smash second hit knockback and hitbox size increased.
Greninja
- Water Shuriken start up decreased 25 → 20 frames (total: 50 → 45 frames).
- Down throw damage decreased (6% → 5%).
- Down throw's ending lag is reduced (49 → 42 frames).
Ike
- Up aerial's knockback growth reduced (100 → 94).
- Up aerial's base knockback increased (40 → 55).
- Down throw's collateral hitbox moved forward (-7.0u → -5.0u).
Kirby
- Forward throw launches closer and more vertical to Kirby, allowing it to combo.
- Forward throw KOs 24% earlier, from 238% to 214%.
- Forward throw deals less damage (7% → 5%).
- Inhale is faster by a few frames
- 2nd jab connects into rapid jab better.
- Jab finisher comes out quicker.
Little Mac
- Straight Lunge's fully charged start up altered (7 → 6 frames).
- Straight Lunge's early sweetspot extended for two extra frames, later hitbox extended four extra frames.
- Jolt Haymaker hitbox duration increased (5 → 7 frames).
Lucas
- Forward aerial damage increased (8% → 9%).
- Forward tilt's sweetspot hitbox size increased (4.0 → 4.4).
- Forward tilt's sourspot hitbox size increased (2.0u → 2.2u).
- Down tilt's far hitbox horizontal displacement (7.0 → 7.2).
- Down tilt's middle hitbox angle altered (0° → 40°).
- Down tilt's horizontal displacement (2.7 → 3.0).
- Down tilt's growth reduced (50 → 45).
- Down tilt's close hitbox angle altered (70 → 76).
- Down tilt's base knockback increased (10 → 18).
- Down tilt's displacement (0 → 3.5).
- Grab range early size increased (2.5 → 3.0).
- Grab range later size increased (2.4 → 2.8).
Lucina
- Neutral aerial's first hit damage increased (2.375% → 3.325%). Neutral aerial's second hit damage increased (6.55% → 7.6%).
- Up tilt damage increased (6.65%/7.125% → 7.6%~/8.1%~) (early/late).
- Up tilt's end frame reduced (39 → 36).
- Forward aerial landing lag reduced (18 → 16).
- Up aerial landing lag reduced (16 → 14).
- Down aerial landing lag reduced (28 → 24).
- Back aerial landing lag reduced (19 → 17).
- Dolphin Slash (Up Special) landing lag reduced (23 → 20).
- Shield Breaker (Neutral Special) end frame reduced (52 → 50).
- Dancing Blade input window length increased by 5 frames on all DB1-3 strikes.
Luigi
- Forward aerial damage decreased (9% → 8%).
- Fireball's ending lag is increased (total: 40 → 43 frames).
- Fiery Jump Punch knockback growth increased (40 → 50).
- Super Jump Punch's default grounded hitbox size increased (1.7u → 2.2u).
- Super Jump Punch's default aerial hitbox size increased (2.2u → 2.7u).
- Down tilt's angle altered from 74° to the Sakurai angle.
- Down tilt's knockback growth increased (54 → 65).
- Down tilt's ending lag is decreased (total: 29 → 26 frames).
Marth
- Neutral aerial's first hit damage increased (2%/3% → 3%/4%). Neutral aerial's second hit damage increased (6%/8% → 7%/9%).
- Up tilt's end frame reduced (39 → 36).
- Forward aerial landing lag reduced (18 → 16).
- Up aerial landing lag reduced (16 → 14).
- Down aerial landing lag reduced (28 → 24).
- Back aerial landing lag reduced (19 → 17).
- Dolphin Slash landing lag reduced (23 → 20).
- Shield Breaker end frame reduced (52 → 50).
- Dancing Blade input window length increased by 5 frames on all DB1-3 strikes.
Meta Knight
- Visuals have been altered so that most hitboxes now match their sword trails.
- Because of this, up smash has significantly increased range.
Mewtwo
- Forward throw's projectile orb damage increased (1.5% → 2%) (total damage 10.5% → 13%).
- Down smash's knockback growth increased (112 → 118).
- Forward tilt's hitbox duration decreased (3 → 2 frames).
Ness
- Down aerial's meteor hitbox size increased (3.5u → 3.9u).
Pac-Man
- A glitch that caused Pac-Man's trampoline to send opponents through the stage is removed.
- A formerly removed glitch that caused Pac-Man to send hydrants through stages returns, this is the first known case of a removed glitch returning to the game.
Pit
- Jab's rapid Finisher hitbox size (5.0u → 6.0u).
- Jab's rapid Finisher Z-axis displacement (9.0u → 8.5u).
Robin
- Up smash Levin sword hitbox size altered (3.2u → 4.3u).
- Forward aerial's Levin Sword damage increased (11% → 12.5%).
- Forward aerial's Bronze Sword damage increased (6.6% → 7.5%).
- Down throw growth/base knockback altered (50/80 → 88/30).
- Up throw damage increased by 8% → 9%.
- Thunder damage increased (3% → 4.5%).
- Elthunder damage increased (9% → 10.5%).
- Elthunder 2 damage increased (11% → 12.7%).
- Elthunder 3 damage increased (5% → 5.8%).
- End frames reduced by 3 on Thunder, and by 10 on Elthunder and Arcthunder.
Roy
- The first and last sweetspotted hits of Blazer deal less damage (6%/9% → 5%/8%).
Sheik
- Forward aerial deals less damage (5.5%/4.8% → 5.0%/4.3%).
- Forward aerial's sweetspot knockback scailing increased (125 → 132).
- Sour spot hitbox now overlaps sweet spot hitbox.
Shulk
- Neutral combo's third hit deals increased knockback. This allows it to KO at high percentages, but prevents followups from a jab at medium percentages.
- Back Slash's startup decreased (31 → 25 frames)
- Up aerial's first hit has a new hitbox trajectory (96°), and both hitbox sizes increased with more horizontal coverage. Second hitbox sizes increased (3.5/5.5 → 3.8/6.5)
Sonic
- Forward smash knockback growth decreased (106 → 101).
Wii Fit Trainer
- Sun Salutation heal effect: 1% → 2%
- Up tilt damage: 8% → 10%
- Forward and up smash have increased range and knockback.
- Down smash damage: 10%/8% → 12%/10%
- Down smash knockback growth increased.
- Neutral aerial knockback increased by 2 on all hitboxes.
- Forward aerial knockback growth increased by 2 on all hitboxes.
- Back aerial knockback growth increased by 2 on all hitboxes.
- Up aerial growth increased by 2 on all hitboxes.
- Grab, dash grab, pivot grab box vertical displacement lowered.
Yoshi
- Back aerial's hitbox angle altered 365° → 366° (more consistent linking).
- Smash DI modifier altered (1.0 → 0.5).
Zelda
- Down tilt damage increased (4% → 5.5%).
- Jab total damage increased (6% → 8%).
- Jab's final hit base (24 → 35), growth (150 → 130).
- Heavy position, bone, angle, size, and wkb adjustments on all hits.
- Up tilt end frame reduced (32 → 29).
- Phantom Slash's end frame reduced by 5 (customs affected).
- Phantom Slash's windboxes on Slash altered reducing blind spots.