List of updates (SSB4)/1.1.0 changelog: Difference between revisions
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BattleBuddy (talk | contribs) m (Meta Knight- Visuals have been altered so that most hitboxes now match their sword trails.) |
Aliks-Odev (talk | contribs) (→{{SSB4|Lucas}}: Added more information regarding balance changes, i.e., Lucas' Down Special being slightly stronger.) |
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*{{buff|Grab range early size increased (2.5 → 3.0).}} | *{{buff|Grab range early size increased (2.5 → 3.0).}} | ||
*{{buff|Grab range later size increased (2.4 → 2.8).}} | *{{buff|Grab range later size increased (2.4 → 2.8).}} | ||
*{{buff|PSI Magnet deals more damage (8% → 9%).}} | |||
=={{SSB4|Lucina}}== | =={{SSB4|Lucina}}== |
Revision as of 22:25, July 31, 2015
This is the list of known changes in version 1.1.0 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
Bowser
- Down smash knockback angle altered (60° → 48°).
Captain Falcon
- Back aerial damage reduced (14% → 13%).
- Rapid jab horizontal displacement reduced (5.0u/4.8u → 3.0u/2.8u).
- Rapid jab finisher horizontal displacement reduced (14u → 10u).
Charizard
- Forward tilt's sweetspot damage increased (10% → 11%).
- One of three forward tilt's sourspot hitboxes are now a 'sweetspot.'
- Down tilt windbox added that pushes opponents inwards (pre-animation modifier frames 6-9).
Diddy Kong
- Down smash knockback growth on both hits increased (69/74 → 72/76), making it slightly better for KOing.
Donkey Kong
- Up smash hitbox size increased (7.5u → 8.8u).
- Forward smash hitbox size increased (5.0u → 5.7u).
- Dash attack hitbox duration and start up altered from 10-21 → 9-24.
Dr. Mario
- Up smash's knockback growth increased (108 → 117).
- Up smash's duration increased 4 → 5 frames (now matches head swing).
Fox
- Jab's first and second hitbox properties have been altered increasing their knockback, removing his jab lock.
- Multi hit contains a new hitbox (frame 3).
- Reflector's hitbox duration increased 1 → 2 frames. Its hitbox size and horizontal displacement also increased.
- Blaster has less ending lag.
Ganondorf
- Forward aerial damage increased (16%/17% → 17%/18%).
- Up throw damage increased (7% → 10%).
- Down smash second hit knockback and hitbox size increased.
Greninja
- Water Shuriken start up decreased 25 → 20 frames (total: 50 → 45 frames).
- Down throw damage decreased (6% → 5%).
- Down throw's ending lag is reduced (49 → 42 frames).
Ike
- Up aerial's knockback growth reduced (100 → 94).
- Up aerial's base knockback increased (40 → 55).
- Down throw's collateral hitbox moved forward (-7.0u → -5.0u).
Kirby
- Forward throw launches closer and more vertical to Kirby, allowing it to combo.
- Forward throw KOs 24% earlier, from 238% to 214%.
- Forward throw deals less damage (7% → 5%).
- Inhale is faster by a few frames
- 2nd jab connects into rapid jab better.
- Jab finisher comes out quicker.
Little Mac
- Straight Lunge's fully charged start up altered (7 → 6 frames).
- Straight Lunge's rarly sweetspot extended for two extra frames, later hitbox extended four extra frames.
- Jolt Haymaker hitbox duration increased (5 → 7 frames).
Lucas
- Forward aerial damage increased (8% → 9%).
- Forward tilt's sweetspot hitbox size increased (4.0 → 4.4).
- Forward tilt's sourspot hitbox size increased (2.0u → 2.2u).
- Down tilt's far hitbox horizontal displacement (7.0 → 7.2).
- Down tilt's middle hitbox angle altered (0° → 40°).
- Down tilt's horizontal displacement (2.7 → 3.0).
- Down tilt's growth reduced (50 → 45).
- Down tilt's close hitbox angle altered (70 → 76).
- Down tilt's base knockback increased (10 → 18).
- Down tilt's displacement (0 → 3.5).
- Grab range early size increased (2.5 → 3.0).
- Grab range later size increased (2.4 → 2.8).
- PSI Magnet deals more damage (8% → 9%).
Lucina
- Neutral aerial's first hit damage increased (2.375% → 3.325%). Neutral aerial's second hit damage increased (6.55% → 7.6%).
- Up Tilt damage increased (6.65%/7.125% → 7.6%~/8.1%~) (early/late).
- Up tilt's end frame reduced (39 → 36).
- Forward Air landing lag reduced (18 → 16).
- Up Air landing lag reduced (16 → 14).
- Down Air landing lag reduced (28 → 24).
- Back Air landing lag reduced (19 → 17).
- Dolphin Slash (Up Special) landing lag reduced (23 → 20).
- Shield Breaker (Neutral Special) end frame reduced (52 → 50).
Luigi
- Forward aerial damage decreased (9% → 8%).
- Fireball's ending lag is increased (total: 40 → 43 frames).
- Fiery Jump Punch knockback growth increased (40 → 50).
- Super Jump Punch's default grounded hitbox size increased (1.7u → 2.2u).
- Super Jump Punch's default aerial hitbox size increased (2.2u → 2.7u).
- Down tilt's angle altered from 74° to the Sakurai angle.
- Down tilt's knockback growth increased (54 → 65).
- Down tilt's ending lag is decreased (total: 29 → 26 frames).
Marth
- Neutral aerial's first hit damage increased (2%/3% → 3%/4%). Neutral aerial's second hit damage increased (6%/8% → 7%/9%).
- Up tilt's end frame reduced (39 → 36).
- Forward Air landing lag reduced (18 → 16).
- Up Air landing lag reduced (16 → 14).
- Down Air landing lag reduced (28 → 24).
- Back Air landing lag reduced (19 → 17).
- Dolphin Slash landing lag reduced (23 → 20).
- Shield Breaker end frame reduced (52 → 50).
Meta Knight
- Visuals have been altered so that most hitboxes now match their sword trails.
Mewtwo
- Forward throw's projectile orb damage increased (1.5% → 2%) (total damage 10.5% → 13%).
- Down Smash's knockback growth increased (112 → 118).
- Forward tilt's hitbox duration decreased (3 → 2 frames).
Ness
- Down aerial's meteor hitbox size increased (3.5u → 3.9u).
Pac-Man
- A glitch that caused Pac-Man's trampoline to send opponents through the stage is removed.
- A formerly removed glitch that caused Pac-Man to send hydrants through stages returns, this is the first known case of a removed glitch returning to the game.
Pit
- Jab's rapid Finisher hitbox size (5.0u → 6.0u).
- Jab's rapid Finisher Z-axis displacement (9.0u → 8.5u).
Robin
- Up Smash Levin sword hitbox size altered (3.2u → 4.3u).
- Forward aerial's Levin Sword damage increased (11% → 12.5%).
- Forward aerial's Bronze Sword damage increased (6.6% → 7.5%).
- Down throw growth/base knockback altered (50/80 → 88/30).
- Up throw damage increased by 8% → 9%.
Roy
- The first and last sweetspotted hits of Blazer deal less damage (6%/9% → 5%/8%).
Sheik
- Forward aerial deals less damage (5.5%/4.8% → 5.0%/4.3%), but with knockback compensated (125 → 132), meaning that it deals less damage as a follow-up option. Its landing lag is slightly increased.
- Forward aerial's sweet/sour spot have been swapped.
Shulk
- Neutral combo's third hit deals increased knockback. This allows it to KO at high percentages, but prevents followups from a jab at medium percentages.
- Back Slash's startup decreased (31 → 25 frames)
- Up Aerial's first hit has a new hitbox trajectory (96°), and both hitbox sizes increased with more horizontal coverage. Second hitbox sizes increased (3.5/5.5 → 3.8/6.5)
Sonic
- Forward smash knockback growth decreased (106 → 101).
Wii Fit Trainer
- Sun Salutation heal effect: 1% → 2%
- Up tilt damage: 8% → 10%
- Forward and up smash have increased range and knockback.
- Down smash damage: 10%/8% → 12%/10%
- Down smash knockback growth increased.
Zelda
- Down tilt damage increased (4% → 5.5%).
- Jab total damage increased (6% → 8%).