Reflector: Difference between revisions
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While the reflector is actived, Fox's [[falling speed]] is altered: Fox falls and accelerates more slowly; this is the reason that the [[Chillin dash]] works. In ''Brawl'', the move's ending lag was decreased, so Fox can effectively hover and stall in the air by repeatedly using his reflector. The slowed falling speed, mixed with the damaging aspect of the Reflector, can prevent Fox being juggled. Fox can also turn in midair when repeatedly activating the reflector. However, shine-spiking in ''Brawl'' is much less useful due to a combination of the reflector's damage affected knockback, longer recoveries, and floatiness, though it can be used immediately while hanging on a ledge. | While the reflector is actived, Fox's [[falling speed]] is altered: Fox falls and accelerates more slowly; this is the reason that the [[Chillin dash]] works. In ''Brawl'', the move's ending lag was decreased, so Fox can effectively hover and stall in the air by repeatedly using his reflector. The slowed falling speed, mixed with the damaging aspect of the Reflector, can prevent Fox being juggled. Fox can also turn in midair when repeatedly activating the reflector. However, shine-spiking in ''Brawl'' is much less useful due to a combination of the reflector's damage affected knockback, longer recoveries, and floatiness, though it can be used immediately while hanging on a ledge. | ||
In ''[[Super Smash Bros. 4]]'', Fox's reflector was given much more ending lag, comparable to Wolf's Reflector in ''Brawl'', to prevent stalling in the air. It also no longer spikes, practically eliminating all of the move's offensive capability in Fox's | In ''[[Super Smash Bros. 4]]'', Fox's reflector was given much more ending lag, comparable to Wolf's Reflector in ''Brawl'', to prevent stalling in the air. It also no longer semi spikes aerial opponents, practically eliminating all of the move's offensive capability in Fox's edgeguarding. | ||
===Customization=== | ===Customization=== |