Mario (SSB4)/Up tilt: Difference between revisions
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! [[Hitbox]] IDs !! Startup !! Hitbox lasts for !! Endlag | ! [[Hitbox]] IDs !! Startup !! Hitbox lasts for !! Endlag | ||
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| 0-2 || 5 || 7 || | | 0-2 || 5 || 7 || 19 | ||
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Revision as of 21:15, July 22, 2015
Mario's up tilt is a spinning uppercut performed with Mario's outside hand.
This attack knocks enemies upwards very slightly, allowing multiple up-tilts to be chained into each other before the opponent has a chance to escape. It is commonly used after a down-throw as, at low percents, the down-throw puts enemies in a very good position for an up-tilt.
Frame Data
All measurements are in frames.
Hitbox IDs | Startup | Hitbox lasts for | Endlag |
---|---|---|---|
0-2 | 5 | 7 | 19 |
Hitbox Properties
Aside from positioning, the hitboxes have the same properties.
Hitbox ID | Location | Damage | Angle | Knockback Growth | Weight-based Knockback | Base Knockback | Radius | Z offset | Y offset | X offset | Effect | Odds of Causing Tripping | Hitlag Multiplier | SDI Multiplier | Shield Damage |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Unknown | 5.5% | 96° | 130 | 0 | 28 | 3.5 | 0.5 | 0 | 0.2 | Normal | 0% | 1 | 1 | 0 |
1 | Fist | 5.5% | 96° | 130 | 0 | 28 | 4.2 | 0 | 0 | 0 | Normal | 0% | 1 | 1 | 0 |
2 | Fist | 5.5% | 96° | 130 | 0 | 28 | 5 | 4 | 0 | 0 | Normal | 0% | 1 | 1 | 0 |
References
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