Bowser (SSB4): Difference between revisions

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==Changes from ''Brawl''==
==Changes from ''Brawl''==
Due to Bowser's major flaws in both ''Melee'' and ''Brawl'', in both of which he was ranked in the bottom tier, he has been heavily [[buffed]]. Most of his moveset and animations have been completely revamped for the better; he is much more mobile overall, his recovery has been greatly improved, and he possesses even faster and better attacks with farther [[reach]] than he did in ''Brawl'' while being even more powerful than he was in ''Melee'', allowing him to punish enemies more harshly and safely than he could in previous games. The general physics and mechanics changes brought about by ''SSB4'' also significantly aid Bowser, with the general nerfing of [[camp]]able projectiles making projectile camping much less of an issue for Bowser, the inability to immediately re-grab an opponent after throwing them eliminating the [[zero-death]] or otherwise heavily damaging [[chain throw]]s that plagued Bowser in previous ''Smash'' games, and the introduction of [[rage]] resulting in Bowser's immense endurance and power becoming even more useful than ever before. These drastic improvements saw Bowser secure many of the top spots in promotional tournaments held for ''SSB4''.
Due to Bowser's major flaws in both ''Melee'' and ''Brawl'', in both of which he was ranked in the bottom tier, he has been heavily [[buffed]]. Most of his moveset and animations have been completely revamped for the better; he is much more mobile overall, his recovery has been greatly improved, and he possesses even faster and better attacks with farther [[reach]] than he did in ''Brawl'' while being even more powerful than he was in ''Melee'', allowing him to punish enemies more harshly and safely than he could in previous games. The general physics and mechanics changes brought about by ''SSB4'' also significantly aid Bowser, with the general nerfing of [[camp]]able projectiles making projectile camping much less of an issue for Bowser, the inability to immediately re-grab an opponent after throwing them eliminating the [[zero-death]] or otherwise heavily damaging [[chain throw]]s that plagued Bowser in previous ''Smash'' games, and the introduction of [[rage]] resulting in Bowser's immense endurance and power becoming even more useful than ever before. These drastic improvements saw Bowser secure many of the top spots in promotional tournaments held for ''SSB4''; while he is no longer considered a top-tier character after several months of metagame evolution, he is still considered a viable character and considerably better than his previous incarnations.


[[Giga Bowser (Final Smash)|Giga Bowser]], however, is exempt from the general changes that Bowser had received, and instead retains all animations and moves that he had in ''Brawl''.
[[Giga Bowser (Final Smash)|Giga Bowser]], however, is exempt from the general changes that Bowser had received, and instead retains all animations and moves that he had in ''Brawl''.
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