Castle Siege: Difference between revisions

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'''Castle Siege''' is a [[Fire Emblem]] stage in [[Super Smash Bros. Brawl]] based off themes and motifs from the series as a whole, rather than one particular title.
'''Castle Siege''' is a ''[[Fire Emblem (universe)|Fire Emblem]]'' stage in ''[[Super Smash Bros. Brawl]]'' based off themes and motifs from the series as a whole, rather than one particular title.


When the match begins, players begin the fight on a small section of the unnamed castle's roof, which is bombarded by heavy fire from catapults.  Eventually, the roof is blown to pieces, and the fighters fall to an inner section of the castle, which contains two platforms held in the air by immense statues.  The statues are breakable, and, when broken, drop the platforms.  This is not the end of the journey, however, as the floor again breaks, sending the players even further downward to an unknown area known as the underground, which is a hellish looking area with a singular main platform that tilts as characters stand on it.  The cycle then repeats.
When the match begins, players begin the fight on a small section of the unnamed castle's roof, which is bombarded by heavy fire from catapults.  Eventually, the roof is blown to pieces, and the fighters fall to an inner section of the castle, which contains two platforms held in the air by immense statues.  The statues are breakable, and, when broken, drop the platforms.  This is not the end of the journey, however, as the floor again breaks, sending the players even further downward to an unknown area known as the underground, which is a hellish looking area with a singular main platform that tilts as characters stand on it.  The cycle then repeats.

Revision as of 09:15, November 6, 2007

Template:Stage

Castle Siege is a Fire Emblem stage in Super Smash Bros. Brawl based off themes and motifs from the series as a whole, rather than one particular title.

When the match begins, players begin the fight on a small section of the unnamed castle's roof, which is bombarded by heavy fire from catapults. Eventually, the roof is blown to pieces, and the fighters fall to an inner section of the castle, which contains two platforms held in the air by immense statues. The statues are breakable, and, when broken, drop the platforms. This is not the end of the journey, however, as the floor again breaks, sending the players even further downward to an unknown area known as the underground, which is a hellish looking area with a singular main platform that tilts as characters stand on it. The cycle then repeats.

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