Template:MovesetTable/Tilts: Difference between revisions
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m (trying to fix something) |
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{{#ifexpr:{{{count|1}}}>=2| | {{#ifexpr:{{{count|1}}}>=2| | ||
{{!}}{{{ftilt2dmg}}}}} | |||
{{!}}- | {{!}}- | ||
{{#ifexpr:{{{count|1}}}>=3| | {{#ifexpr:{{{count|1}}}>=3| | ||
{{!}}{{{ftilt3dmg}}}}} | |||
|- | |- | ||
!colspan="2"|<includeonly>[[/Up tilt|Up tilt]]</includeonly><noinclude>/Up tilt</noinclude> | !colspan="2"|<includeonly>[[/Up tilt|Up tilt]]</includeonly><noinclude>/Up tilt</noinclude> |
Revision as of 16:53, July 5, 2015
/Forward tilt [1] | {{{ftiltname}}} | {{{ftiltdmg}}} | {{{ftiltdesc}}} | |
---|---|---|---|---|
/Up tilt | {{{utiltname}}} | {{{utiltdmg}}} | {{{utiltdesc}}} | |
/Down tilt | {{{dtiltname}}} | {{{dtiltdmg}}} | {{{dtiltdesc}}} | |
/Dash attack | {{{dashname}}} | {{{dashdmg}}} | {{{dashdesc}}} |
Usage
Don't use this on its own. Use {{MovesetTable}}.
Note for reference: Assumes that only the first part of an f-tilt can be angled. Also that f-tilts can only have a max of 3 parts.
Dash attack thrown in because where else can it go, really.