Flare Blade: Difference between revisions
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* If Roy releases Flare Blade 1 frame before it is fully charged, it will deal 41% damage rather than 50%, but the 41% Flare Blade actually has greater [[knockback]] than the fully charged 50% Flare Blade at high percentages (120% or higher). This is most often used during the [[Home-Run Contest]]. This situation is somewhat similar to {{SSBB|Ike}}'s [[Eruption]]. | * If Roy releases Flare Blade 1 frame before it is fully charged, it will deal 41% damage rather than 50%, but the 41% Flare Blade actually has greater [[knockback]] than the fully charged 50% Flare Blade at high percentages (120% or higher). This is most often used during the [[Home-Run Contest]]. This situation is somewhat similar to {{SSBB|Ike}}'s [[Eruption]]. | ||
* Flare Blade animation derives from {{SSBM|Marth}}'s [[Shield Breaker]] animation from Melee. In Smash 4, Roy keeps the animation unlike Marth. | * Flare Blade animation derives from {{SSBM|Marth}}'s [[Shield Breaker]] animation from Melee. In Smash 4, Roy keeps the overhead vertical slash animation unlike Marth. | ||
{{clr}} | {{clr}} | ||
{{Special Moves|char=Roy}} | {{Special Moves|char=Roy}} |
Revision as of 17:50, June 26, 2015
Flare Blade | |
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Flare Blade in Super Smash Bros. for Wii U. | |
User | Roy |
Universe | Fire Emblem |
“ | When it's fully-charged, Roy's destructive Flare Blade delivers an instant KO. | ” |
—Roy's trophy description |
Flare Blade (エクスプロージョン, Explosion) is Roy's neutral special move, derived from Marth's Shield Breaker. This attack can be charged for up to five seconds by holding the special button, growing stronger the longer Roy holds it in position. Like Marth's Shield Breaker, the blade may become powerful enough to break a full shield in a single swipe. After five seconds, the move will automatically be unleashed. A fully charged Flare Blade inflicts an explosion that deals 50% damage and a one-hit KO to even the heaviest characters in the game on any normal-sized stage (on large and/or irregular stages such as Temple, the move may not instantly KO.) Roy will also take 10% recoil damage from the explosion, regardless of whether it hits a target or not. A Flare Blade that is not fully charged will not create any explosion and inflict no recoil damage.
In Smash 4
In Smash 4, Flare Blade retains its chargeability, although it now produces a damaging explosion hitbox regardless of what stage it has charged to. The size of the explosion increases as Roy charges the move, beginning from a small explosion to a huge fiery blast. Fully charged, the move is still capable of OHKO-ing, although each stage of the move now deals much more knockback and able to KO at low percents if charged up slightly: a second of charging is enough to KO middleweights at the sides of the stage at 95%, and a three-second charge is able to KO at 45% in the middle of the stage, making a connected Flare Blade an incredibly strong move that is useful for punishing bad ledge get-up options.
Origin
In Fire Emblem: The Binding Blade, the titular Binding Blade wielded by Roy is capable of channeling fire when Roy attacks from afar or scores a critical hit. Roy's movements and sword arc when using Flare Blade are also based on his critical while wielding the Binding Blade.
Gallery
Trivia
- If Roy releases Flare Blade 1 frame before it is fully charged, it will deal 41% damage rather than 50%, but the 41% Flare Blade actually has greater knockback than the fully charged 50% Flare Blade at high percentages (120% or higher). This is most often used during the Home-Run Contest. This situation is somewhat similar to Ike's Eruption.
- Flare Blade animation derives from Marth's Shield Breaker animation from Melee. In Smash 4, Roy keeps the overhead vertical slash animation unlike Marth.