Talk:Rage: Difference between revisions

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These two lines are not synonymous with each other. The first line implies that the knockback multiplier is 1+0.1(200)/10, equal to 3.0. May someone please address this? [[User:Chilex|Chilex]] ([[User talk:Chilex|talk]]) 03:26, 17 June 2015 (EDT)
These two lines are not synonymous with each other. The first line implies that the knockback multiplier is 1+0.1(200)/10, equal to 3.0. May someone please address this? [[User:Chilex|Chilex]] ([[User talk:Chilex|talk]]) 03:26, 17 June 2015 (EDT)
Bump. [[User:Chilex|Chilex]] ([[User talk:Chilex|talk]]) 13:41, 21 June 2015 (EDT)

Revision as of 12:41, June 21, 2015

Rage's Origins?

In MARIO & LUIGI RPG 3: BOWSER'S INSIDE STORY (notable for being the most critically acclaimed RPG MARIO game and the first game to feature Bowser Koopa as the main protagonist), there was a special status unique to the Great Demon King called "Fury" that was similar to SMASH BROS. for Wii U's Rage in both function and appearance: Bowser becomes stronger while flashing red and emitting steam from his body. Both states also activate under the same circumstances: when the character takes a considerable amount of damage. Could Rage actually be Fury from the Great Demon King's first starring game or is it all just a mere coincidence? Either way, the resemblance is quite uncanny. 72.50.82.3 —Preceding unsigned comment added by 72.50.82.3 (talkcontribs) 10:08, 11 January 2015‎ (EST)

It's an idea that a whole bunch of games have, it has no clear origin. Toomai Glittershine ??? The Eggster 10:51, 11 January 2015 (EST)
I'm quite aware of that, but you must remember that Nintendo likes to fill their games with references (for nostalgic purpose), and with SMASH BROS. being a crossover of their franchises, we shouldn't automatically rule out the possibility that MARIO & LUIGI 3 could be the source for Rage.107.72.164.75

Which is true?

"...maxes out at 200% damage. At maximum rage, attacks will deal 2.0x the amount of knockback that would normally be dealt."
"The multiplier increases by one tenth every 10%, until it caps out at 2.0."

These two lines are not synonymous with each other. The first line implies that the knockback multiplier is 1+0.1(200)/10, equal to 3.0. May someone please address this? Chilex (talk) 03:26, 17 June 2015 (EDT)

Bump. Chilex (talk) 13:41, 21 June 2015 (EDT)