Super Smash Bros. 4

List of updates (SSB4)/1.0.8 changelog: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→‎{{SSB4|Ike}}: formatting)
(Changes)
Line 15: Line 15:


=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
*{{change|Jab 1's weight-based knockback increased.}}
*{{buff|Transition from first to second jab is one frame earlier.}}
*{{buff|Transition from first to second jab is one frame earlier.}}
*{{buff|Neutral air is faster.}}
*{{buff|Neutral air is faster.}}
Line 24: Line 25:
*{{nerf|Down tilt damage|6%|5.5%}}
*{{nerf|Down tilt damage|6%|5.5%}}
*{{nerf|Up air startup|3 frames|4 frames}}
*{{nerf|Up air startup|3 frames|4 frames}}
*{{nerf|Up air autocancel|15 frames|27 frames}}
*{{nerf|Up air base knockback|65|100, making it worse for combos.}}
*{{nerf|Up air knockback growth|99|89, making it KO opponents later.}}
*{{nerf|Up throw (hit 1) damage|4%|1%}}
*{{nerf|Up throw (hit 1) damage|4%|1%}}
*{{buff|Down throw damage|6%|7%}}
*{{buff|Down throw damage|6%|7%}}
Line 55: Line 59:
*{{buff|Jab transitions into second hit faster|Jab 2 startup from 21 frames|18 frames}}
*{{buff|Jab transitions into second hit faster|Jab 2 startup from 21 frames|18 frames}}
*{{buff|Jab 3 now properly hits above Ike.}}
*{{buff|Jab 3 now properly hits above Ike.}}
*{{Buff|Forward tilt start-up|15 frames|13 frames}}
*{{Buff|Forward tilt start-up|15 frames|12 frames}}
*{{Nerf|Forward tilt damage|14%|12.5%}}
*{{Nerf|Forward tilt damage|14%|12.5%}}
*{{Buff|Dash attack has less start-up (18 frames → 15 frames) and deals more damage (Sweet spot: 10% → 14%. Sour spot: 7% → 11% and 5% → 9%)}}
*{{Buff|Dash attack has less start-up (18 frames → 15 frames) and deals more damage (Sweet spot: 10% → 14%. Sour spot: 7% → 11% and 5% → 9%)}}
*{{Buff|Neutral air landing lag|18 frames|15 frames}}
*{{Buff|Neutral air landing lag|16 frames|13 frames}}
*{{Buff|Forward air has better hitbox placements (Hits better above and below him).}}
*{{Buff|Forward air has better hitbox placements (Hits better above and below him).}}
*{{buff|Forward air landing lag reduced|20 frames|19 frames}}
*{{buff|Forward air landing lag reduced|19 frames|18 frames}}
*{{buff|Up air landing lag reduced|19 frames|16 frames}}
*{{buff|Up air landing lag reduced|18 frames|15 frames}}
*{{buff|Down air landing lag reduced|27 frames|24 frames}}
*{{buff|Down air landing lag reduced|26 frames|23 frames}}
*{{buff|[[Quick Draw]] startup reduced|19 frames|16 frames}}
*{{buff|[[Quick Draw]] startup reduced|19 frames|16 frames}}


Line 70: Line 74:
=={{SSB4|Link}}==
=={{SSB4|Link}}==
*{{nerf|Down tilt damage|12%|11%}}
*{{nerf|Down tilt damage|12%|11%}}
*{{buff|Down tilt startup|13 frames|11 frames}}
*{{buff|Down tilt endlag|31 frames|28 frames}}
*{{buff|Up smash now links better.}}
*{{buff|Up smash now links better.}}
*{{buff|Grab range increased.}}
*{{buff|Grab range increased.}}
*{{buff|Standing grab endlag|66 frames|61 frames}}
*{{buff|Dash grab endlag|77 frames|65 frames}}
*{{buff|Pivot grab endlag|79 frames|66 frames}}
*{{nerf|Down throw (hit 2) damage|4%|3%}}
*{{nerf|Down throw (hit 2) damage|4%|3%}}
*{{buff|Down throw angle|110°|85°}}
*{{buff|Down throw angle|110°|83°}}
*{{buff|Down throw knockback growth|90|85}}


=={{SSB4|Lucario}}==
=={{SSB4|Lucario}}==
Line 86: Line 96:
*{{buff|Forward tilt damage|9.975%|~10.85%}}
*{{buff|Forward tilt damage|9.975%|~10.85%}}
*{{buff|Neutral air landing lag|15 frames|12 frames}}
*{{buff|Neutral air landing lag|15 frames|12 frames}}
*{{buff|[[Dolphin Slash]] knockback increased.}}
*{{change|Activation of [[Counter]] now plays a quote.}}


=={{SSB4|Marth}}==
=={{SSB4|Marth}}==
Line 96: Line 108:
*{{change|Up tilt body hitbox angle more vertical.}}
*{{change|Up tilt body hitbox angle more vertical.}}
*{{buff|Neutral air landing lag|15 frames|12 frames}}
*{{buff|Neutral air landing lag|15 frames|12 frames}}
*{{buff|[[Dolphin Slash]] knockback increased.}}


=={{SSB4|Mii Swordfighter}}==
=={{SSB4|Mii Swordfighter}}==
Line 133: Line 146:
=={{SSB4|Samus}}==
=={{SSB4|Samus}}==
*{{buff|Up smash knockback increased.}}
*{{buff|Up smash knockback increased.}}
*{{buff|Up smash connects better.}}


=={{SSB4|Sonic}}==
=={{SSB4|Sonic}}==
Line 139: Line 151:
*{{buff|Down air endlag reduced.}}
*{{buff|Down air endlag reduced.}}
*{{buff|Up throw knockback increased.}}
*{{buff|Up throw knockback increased.}}
*{{buff|[[Burning Spin Dash]] damage|19%|21%}}


=={{SSB4|Villager}}==
=={{SSB4|Villager}}==
Line 149: Line 160:
*{{change|Sweetspot and sourspot on neutral air switched.}}
*{{change|Sweetspot and sourspot on neutral air switched.}}
*{{buff|Neutral air landing lag|22 frames|19 frames.}}
*{{buff|Neutral air landing lag|22 frames|19 frames.}}
*{{buff|Up air landing lag|21 frames|18 frames}}
*{{buff|Up air landing lag|22 frames|19 frames}}
*{{buff|Down air landing lag|22 frames|19 frames}}
*{{buff|Down air landing lag|21 frames|18 frames}}


==References==
==References==

Revision as of 09:59, June 18, 2015

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.

This is the list of known changes in version 1.0.8 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

Universal

  • Change Grounded to air ledge transition mechanics altered.

Bowser

  • Nerf Up tilt damage: 10% → 9%
  • Buff Up tilt startup: 12 frames → 11 frames
  • Buff Up tilt endlag: 51 frames → 41 frames

Captain Falcon

  • Nerf Up air damage: 13% → 11%

Charizard

  • Change Jab 1's weight-based knockback increased.
  • Buff Transition from first to second jab is one frame earlier.
  • Buff Neutral air is faster.
  • Buff Up throw knockback increased significantly.
  • Change Down throw knockback reduced significantly, making it ideal for combos but it less a reliable KO move.

Diddy Kong

  • Buff Transition between third hit and looping hits of jab is now faster.
  • Nerf Down tilt damage: 6% → 5.5%
  • Nerf Up air startup: 3 frames → 4 frames
  • Nerf Up air autocancel: 15 frames → 27 frames
  • Nerf Up air base knockback: 65 → 100, making it worse for combos.
  • Nerf Up air knockback growth: 99 → 89, making it KO opponents later.
  • Nerf Up throw (hit 1) damage: 4% → 1%
  • Buff Down throw damage: 6% → 7%
  • Nerf Down throw has more knockback, making it worse for follow ups.

Donkey Kong

  • Buff Cargo forward toss damage: 8% → 10%
  • Buff Cargo back toss damage: 8% → 12%
  • Change Cargo back toss angle modified.
  • Buff Cargo up toss damage: 7% → 10%
  • Buff Cargo down toss damage: 6% → 7%
  • Change DK now hops while performing cargo down toss.

Falco

  • Nerf Neutral air (hit 2) damage: 3% → 2%
  • Buff Neutral air hits now auto link.
  • Change Neutral air's final hit now forces front-facing knockback.
  • Buff Forward air damage: 8% → 9%
  • Nerf Forward air landing damage: 5% → 3%
  • Buff Forward air has less lag overall.
  • Nerf Up air damage: 11% → 10%
  • Buff Up air sourspot removed.
  • Buff Up air startup: 10 frames → 7 frames
  • Change Down air sweetspot no longer meteor smashes grounded opponents, but sends them upwards.

Greninja

  • Buff Forward tilt damage: 6.5% → 7.3%
  • Buff Forward tilt endlag reduced by about ten frames.

Ike

  • Buff Jab transitions into second hit faster: Jab 2 startup from 21 frames → 18 frames
  • Buff Jab 3 now properly hits above Ike.
  • Buff Forward tilt start-up: 15 frames → 12 frames
  • Nerf Forward tilt damage: 14% → 12.5%
  • Buff Dash attack has less start-up (18 frames → 15 frames) and deals more damage (Sweet spot: 10% → 14%. Sour spot: 7% → 11% and 5% → 9%)
  • Buff Neutral air landing lag: 16 frames → 13 frames
  • Buff Forward air has better hitbox placements (Hits better above and below him).
  • Buff Forward air landing lag reduced: 19 frames → 18 frames
  • Buff Up air landing lag reduced: 18 frames → 15 frames
  • Buff Down air landing lag reduced: 26 frames → 23 frames
  • Buff Quick Draw startup reduced: 19 frames → 16 frames

Kirby

  • Nerf Upward angled forward smash sourspot deals 1% less damage, and K.O.s 11% later.

Link

  • Nerf Down tilt damage: 12% → 11%
  • Buff Down tilt startup: 13 frames → 11 frames
  • Buff Down tilt endlag: 31 frames → 28 frames
  • Buff Up smash now links better.
  • Buff Grab range increased.
  • Buff Standing grab endlag: 66 frames → 61 frames
  • Buff Dash grab endlag: 77 frames → 65 frames
  • Buff Pivot grab endlag: 79 frames → 66 frames
  • Nerf Down throw (hit 2) damage: 4% → 3%
  • Buff Down throw angle: 110° → 83°
  • Buff Down throw knockback growth: 90 → 85

Lucario

  • Buff Jab (hit 1) knockback decreased, allowing it to connect more easily with the second hit.

Lucina

  • Buff Jab (hit 1) angle modified to make it easier to follow up on.
  • Buff Jab endlag and time until earliest transitions are two frames shorter.
  • Buff Up tilt knockback increased.
  • Buff Up tilt endlag: 42 frames → 39 frames
  • Change Up tilt body hitbox angle more vertical.
  • Buff Forward tilt damage: 9.975% → ~10.85%
  • Buff Neutral air landing lag: 15 frames → 12 frames
  • Buff Dolphin Slash knockback increased.
  • Change Activation of Counter now plays a quote.

Marth

  • Nerf Jab (hit 1) damage: 4%/6% → 3%/5%
  • Buff Jab (hit 1) angle modified to make it easier to follow up on.
  • Buff Jab endlag and time until earliest transitions are two frames shorter.
  • Buff Up tilt knockback increased.
  • Buff Up tilt endlag: 42 frames → 39 frames
  • Buff Marth moves forward if actions are taken during IASA frames.
  • Change Up tilt body hitbox angle more vertical.
  • Buff Neutral air landing lag: 15 frames → 12 frames
  • Buff Dolphin Slash knockback increased.

Mii Swordfighter

Meta Knight

  • Buff Jab damage: 1% → 1.2%
  • Buff Jab endlag reduced by approximately twelve frames.
  • Change Forward tilt final hit angle: 65° → ~40°
  • Buff Forward tilt final hit damage: 3% → 4%
  • Buff Forward tilt endlag reduced by approximately ten frames.
  • Buff Neutral air landing lag reduced.

Mewtwo

Mr. Game & Watch

  • Buff Down tilt knockback increased.

Ness

Olimar

Palutena

  • Buff Up tilt loop hits link better into themselves.
  • Buff Up tilt (loop hits) damage: 1% → 1.2%

Robin

  • Change Automatic pushback from jab's rapid hit can now cause Robin to hang on the ledge.

Rosalina & Luma

  • Buff Luma HP: 47 → 50

Samus

  • Buff Up smash knockback increased.

Sonic

  • Nerf Up Smash knockback reduced.
  • Buff Down air endlag reduced.
  • Buff Up throw knockback increased.

Villager

  • Buff Down throw damage: 4.5% → 6%
  • Nerf Consecutive uses of Balloon Trip now result in less distance.

Zelda

  • Buff Up Smash knockback increased.
  • Change Sweetspot and sourspot on neutral air switched.
  • Buff Neutral air landing lag: 22 frames → 19 frames.
  • Buff Up air landing lag: 22 frames → 19 frames
  • Buff Down air landing lag: 21 frames → 18 frames

References