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{{cquote|Repel projectiles and turn around foes with a flip of the cape.|cite=Brawl's instruction manual}} | {{cquote|Repel projectiles and turn around foes with a flip of the cape.|cite=Brawl's instruction manual}} | ||
{{cquote|Deflect projectiles and turn players around.|cite=Smash for 3DS's foldout}} | {{cquote|Deflect projectiles and turn players around.|cite=Smash for 3DS's foldout}} | ||
'''Cape''' ({{ja|スーパーマント|Sūpā Manto}}, ''Super Mantle'') is [[Mario]]'s [[side special move]]. [[Dr. Mario]]'s version is the '''Super Sheet'''. Both have the ability to [[ | '''Cape''' ({{ja|スーパーマント|Sūpā Manto}}, ''Super Mantle'') is [[Mario]]'s [[side special move]]. [[Dr. Mario]]'s version is the '''Super Sheet'''. Both have the ability to [[reflect]] [[projectile]]s and spin [[character]]s in the opposite direction. The cape can also flip [[shield]]ing opponents. Also the cape will briefly reverse an opponent's momentum (shortly after he or she is flipped in the opposite direction, if he or she makes a directional input such as a forward [[roll]], they will instead roll backward). | ||
The Cape deals up to 10% [[damage]] (12% for the Super Sheet), has no [[knockback]] and doesn't make the opponents [[flinch]] unless the cape is used on an opponent attempting a [[grab]] in ''Melee'' (then, knockback increases only slightly, while not enough to KO. Characters hit with the cape while attempting a grab will be sent spiraling a short height into the air). This means that it will not interrupt attacks; rather, it only turns the enemy character around. This can leave [[recover]]ing characters unable to grab the [[ledge]]. This has less use in ''[[Brawl]]'' thanks to the "Auto-Snap" feature that means characters will grab a ledge regardless of which direction they are facing. However, the cape can be broken in the same manner as a reflecting attack can. That is to say, if the damage that the oncoming attack would do would break a [[shield]] in one hit, the cape will not work and Mario or Dr. Mario will enter broken shield animation. | The Cape deals up to 10% [[damage]] (12% for the Super Sheet), has no [[knockback]] and doesn't make the opponents [[flinch]] unless the cape is used on an opponent attempting a [[grab]] in ''Melee'' (then, knockback increases only slightly, while not enough to KO. Characters hit with the cape while attempting a grab will be sent spiraling a short height into the air). This means that it will not interrupt attacks; rather, it only turns the enemy character around. This can leave [[recover]]ing characters unable to grab the [[ledge]]. This has less use in ''[[Brawl]]'' thanks to the "Auto-Snap" feature that means characters will grab a ledge regardless of which direction they are facing. However, the cape can be broken in the same manner as a reflecting attack can. That is to say, if the damage that the oncoming attack would do would break a [[shield]] in one hit, the cape will not work and Mario or Dr. Mario will enter broken shield animation. |
Revision as of 05:59, June 11, 2015
Cape | |
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Mario's Cape in Super Smash Bros. for Wii U. | |
Users | Mario Dr. Mario |
Universe | Mario |
Article on Super Mario Wiki | Cape Mario |
“ | Reflect projectile attacks and spin enemies around. | ” |
—Melee's instruction manual |
“ | Repel projectiles and turn around foes with a flip of the cape. | ” |
—Brawl's instruction manual |
“ | Deflect projectiles and turn players around. | ” |
—Smash for 3DS's foldout |
Cape (スーパーマント, Super Mantle) is Mario's side special move. Dr. Mario's version is the Super Sheet. Both have the ability to reflect projectiles and spin characters in the opposite direction. The cape can also flip shielding opponents. Also the cape will briefly reverse an opponent's momentum (shortly after he or she is flipped in the opposite direction, if he or she makes a directional input such as a forward roll, they will instead roll backward).
The Cape deals up to 10% damage (12% for the Super Sheet), has no knockback and doesn't make the opponents flinch unless the cape is used on an opponent attempting a grab in Melee (then, knockback increases only slightly, while not enough to KO. Characters hit with the cape while attempting a grab will be sent spiraling a short height into the air). This means that it will not interrupt attacks; rather, it only turns the enemy character around. This can leave recovering characters unable to grab the ledge. This has less use in Brawl thanks to the "Auto-Snap" feature that means characters will grab a ledge regardless of which direction they are facing. However, the cape can be broken in the same manner as a reflecting attack can. That is to say, if the damage that the oncoming attack would do would break a shield in one hit, the cape will not work and Mario or Dr. Mario will enter broken shield animation.
If used on someone in Brawl while flying because of an attack, it multiplies the distance by about 1.6. Using the Cape also causes Mario to float slightly, meaning it has uses in recovery and in helping him avoid edgeguarders.
"Cape" is often also used as a verb, e.g. "I just caped that Fox's recovery and won the tournament!" "Cape" is also used to refer Dr. Mario's Super Sheet, even as a verb.
The Cape can also be used for multiple techniques; Cape glide, the Cape Dash (reverse Cape glide), the Cape Boost (Meta Knight insta-kill), Cape Induced Landing Lag, and Edge Cape-cancel.
Super Sheet
Super Sheet (スーパーシーツ, Super Sheet), although sometimes also known as Cape, is the side special move Dr. Mario uses in Super Smash Bros. Melee and Super Smash Bros. 4. This attack is almost the same as Mario's Cape attack - the differences are that Super Sheet is longer and does slightly more damage than the Cape (up to 12% rather than 10%) and has less lag. Its only disadvantage is that Super Sheet only moves Dr. Mario upwards once in Melee, and not at all in Super Smash Bros. 4, making it less useful as a recovery. The attack can also be used to shift the direction of a player who is trying to get back on the field. In this case, they will be turned around, and will instead jump back on air, rather than jump on the field.
Customization
Special Move customization was added in Super Smash Bros. 4. Mario and Dr. Mario share the same variations, which are:
- Shocking Cape/Sheet: The Cape/Sheet has an electrical effect that does 11% damage and decent knockback, but it destroys projectiles instead of reflecting them, cannot turn the opponent's facing direction, and the ability to stall in the air is removed.
- Gust Cape/Breezy Sheet: The Cape/Sheet is granted a wind effect which can push opponents, and retains much of the functions of the regular Cape, but does slightly less damage than the regular Cape, only dealing 5% damage.
Mario using the Shocking Cape in Super Smash Bros. for Nintendo 3DS
Mario using the Gust Cape in Super Smash Bros. for Nintendo 3DS
- DrMarioShockingSheetSSB4.jpg
Shocking Sheet in Super Smash Bros. for Wii U
- DrMarioBreezySheetSSB4.jpg
Breezy Sheet in Super Smash Bros. for Wii U
Cape jump glitch
The Cape jump glitch is a glitch that only Mario can perform in Melee, Brawl, and Smash 4. This glitch occurs when Mario uses his Cape on an enemy that is increasing their height (jumping, mid-air jump, recoveries, footstool jump etc). The enemy will increase their height much higher than normal.
Origin
Originating from Super Mario World, the Cape was a power-up obtained from the Cape Feather, which enabled Mario (and Luigi) to spin and attack with it (although Mario did not hold the cape in his hand during the spin attack, as he does in the Smash games), as well as flying great distances after a running start and floating softly back to earth when falling. Mario did not "fly", rather, but "glide", but could do so more or less infinitely by diving and pulling up in a certain rhythm, and while gliding he could slam into the ground to create an earthquake capable of damaging all enemies on the screen. This is, of course, not present in the Smash games.
Gallery
Mario reflecting a projectile in Super Smash Bros. for Nintendo 3DS.
Trivia
- Cape can be used on a taunting character to make them face the other way in ways that are otherwise impossible, like making Wario face the screen while doing his side taunt.
- If timed correctly, when using the cape on an opponent that is just hitting the ground, the opponent will take longer to hit the ground.
- If Mario uses his Cape while in the Online Practice Stage, the cape will look sparkly and be of a lower quality graphic.
- The Cape can glitch if used on an enemy going on a ledge, stunning them and forcing them to grab on to the platform lower than normal.
- The Cape can glitch if timed correctly, forcing the other player to grab the platform turning the other direction.
- In Melee, a glitch can occur which causes the Cape to become stuck to Mario's model. [1]
- If one were to pull off a "reverse reverse Falcon Punch," or using Cape on a reverse Falcon Punch, Captain Falcon will be pushed back as he punches.
- In Brawl, the Cape momentarily gives the opponent super armor after it hits them. If this is performed on Nana as she is KO'd, she will have a type of super armor when she respawns, lasting until she is KO'd again. She will be invulnerable to all attacks except grabs.[2]
- In SSB4, when the cape hits an opponent, it makes the same sound from Super Mario World, only sped up. The same happens with Dr. Mario's Super Sheet.
References
- ^ DJR0. SSBM Mario Cape Glitch (Video). Retrieved on 2010-11-17. “To try to stimulate my hunger for Brawl, I was playing Melee on my Wii. I was reflecting Red Shells with Mario's cape, did for a little while. A red shell came back, knocked Mario in the air, and he had his cape out. When I stopped filming [sic], he still had it out”
- ^ FireMario149. ~How to Play Mario: Cape Invincibility Frames [16/18] (Video).