Big Blue: Difference between revisions

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(New page: '''Big Blue''' is an F-Zero themed stage featured in Melee. This stage is played on an F-Zero track when players have to use Captian Falcon's ship, ...)
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{{stage|
'''Big Blue''' is an [[F-Zero]] themed [[stage]] featured in [[Super Smash Bros. Melee|Melee]]. This stage is played on an F-Zero track when players have to use [[Captian Falcon]]'s ship, F-Zero racers, and hovering objects as platforms. If a player falls on the track beneath the racers the player will start speeding to the left and be KO'd unless the player quickly jumps back to safety. At other times there is no track under the racers and a fall at that time would result in death.
|location=F-Zero Grand Prix
|name=Big Blue
|image=[[Image:bigblue.jpg]]
|universe=[[F-Zero (universe)|F-Zero]]
|appearsin=[[Super Smash Bros. Melee|SSBM]]
|hometo=[[Captain Falcon (SSBM)|Captain Falcon]]
|availability=[[Unlockables|Unlockable]]
|tourneysingle=Banned
|tourneydouble=Banned
}}
 
'''Big Blue''' is unlocked by playing 150 battles in VS Mode. It is also [[Captain Falcon]]'s home stage.
 
The battle starts off on Captain Falcon's ship. The ship will start flying towards the right of the screen after a few seconds. The battle then must be resumed on the cars and the platforms floating above the cars. Unlike [[Mute City]], fighting on the cars will not damage your character.  Try to keep your character off the track. If you are on the track, then your character will be forced to the left part of the screen at a fast rate.
 
An interesting note: If the [[Party Ball]] or [[Flipper]] is thrown, they will fly off the screen towards the left. The same thing applies to certain Pokemon like the Legendary Birds and Cyndaquil.
 
{{SSBMStages}}
{{stub}}
 
 
[[Category:Stages]]
[[Category:Stages (SSBM)]]
[[Category:F-Zero universe]]

Revision as of 17:19, September 21, 2007

Big Blue is an F-Zero themed stage featured in Melee. This stage is played on an F-Zero track when players have to use Captian Falcon's ship, F-Zero racers, and hovering objects as platforms. If a player falls on the track beneath the racers the player will start speeding to the left and be KO'd unless the player quickly jumps back to safety. At other times there is no track under the racers and a fall at that time would result in death.