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{{cquote|...[Dr. Mario's] Megavitamins pack a bit more punch than Mario's Fireballs. The capsules travel on a unique trajectory and make a distinct sound on impact.|cite=Dr. Mario's trophy description in ''Melee''}}
{{cquote|...{{SSBM|Dr. Mario}}'s Megavitamins pack a bit more punch than Mario's Fireballs. The capsules travel on a unique trajectory and make a distinct sound on impact.|cite=Dr. Mario's trophy description in ''Melee''}}
'''Megavitamins''' ({{ja|カプセル}}, ''Capsule'') appear as [[Dr. Mario]]'s [[neutral special move]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. 4]]''.  
'''Megavitamins''' ({{ja|カプセル}}, ''Capsule'') appear as [[Dr. Mario]]'s [[neutral special move]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. 4]]''.


==In ''Super Smash Bros. Melee''==
==In ''Super Smash Bros. Melee''==

Revision as of 13:52, May 24, 2015

Megavitamins
Megavitamins in Super Smash Bros. for Wii U.
Megavitamins being thrown by Dr. Mario.
User Dr. Mario
Universe Mario
Article on Super Mario Wiki Megavitamin
...Dr. Mario's Megavitamins pack a bit more punch than Mario's Fireballs. The capsules travel on a unique trajectory and make a distinct sound on impact.
—Dr. Mario's trophy description in Melee

Megavitamins (カプセル, Capsule) appear as Dr. Mario's neutral special move in Super Smash Bros. Melee and Super Smash Bros. 4.

In Super Smash Bros. Melee

Megavitamins are similar to Mario's Fireballs in that they are a medium-short-ranged projectile that bounces along the ground. However, they bounce higher, fall faster, do more damage (8%), and have distinctive sound effects from the original Dr. Mario upon firing, bouncing, and hitting; despite being a physical pill as opposed to a ball of flame, they can still be absorbed. They are also used in Dr. Mario's taunt in Melee, in which he tosses a non-damaging Megavitamin up and catches it. The colour of each Megavitamin produced (each half can be red, yellow, or blue) is random and has no gameplay effect.

Trophy description

The Megavitamins trophy in Melee.
Megavitamins
Megavitamins come in six color combinations of red, blue, and yellow. Dr. Mario uses these capsules by tossing them into contaminated bottles to destroy viruses. The origin of these wonder pills is a mystery, but the most likely theory is that they're the result of Dr. Mario's lifelong efforts to find a cure for the common cold.

In Super Smash Bros. Brawl

A Megavitamin appears as a sticker in Brawl, under the name 'Capsule'.

Sticker

Name Game Effect Character(s)
Capsule Nintendo Puzzle Collection AttackFlame+005Flame (effect) Attack +5 All charactersRandomHeadSSBB.png
Brawl Sticker Capsule (Nintendo Puzzle Collection).png
Capsule
(Nintendo Puzzle Collection)

In Super Smash Bros. 4

Megavitamins return in Super Smash Bros. 4. They have been given a major damage nerf, only dealing 4-6% damage, but otherwise, remain relatively unchanged. They also appear in Dr. Mario's side taunt, where Dr. Mario balances a randomly colored Megavitamin on top of himself. The game also now recognizes Megavitamins as physical projectiles, so they cannot be absorbed.

Customization

Character customization was added in Super Smash Bros. 4. These are the two variations:

  1. Fast Capsule: Projectiles travel quickly, but lack power. However, they can be easily spammed.
  2. Mega Capsule: Projectiles are much bigger, and slow moving. They have a short range and a much longer startup and endlag, but can hit an opponent multiple times.

These customs share similar attributes to Mario's custom neutral specials, Fast Fireball and Fire Orb.

Origin

In Dr. Mario, these were used to eliminate viruses. When the player lines up four vitamins and/or viruses of the same colour, the vitamins and the viruses are destroyed.

Gallery

Trivia

  • In Melee, the extra Dr. Mario sound effect produced on hitting an enemy is in addition to a standard impact sound (specifically, one the same type as a Koopa Shell). However, Kirby does not manage to copy the extra sound effect; as a result his Megavitamins only produce the shell noise on contact. This was fixed in SSB4.