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Super Smash Bros. 4

Robo Burner: Difference between revisions

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Unlike most up special moves, Robo Burner does not put R.O.B. into a [[helpless]] state after he uses it, and R.O.B. can perform any aerial attack or use the move again (with remaining fuel) after using Robo Burner. In addition, after using an aerial attack, he can use Robo Burner, use any other special, use any aerial attack, [[fastfall]], or [[air dodge]].  
Unlike most up special moves, Robo Burner does not put R.O.B. into a [[helpless]] state after he uses it, and R.O.B. can perform any aerial attack or use the move again (with remaining fuel) after using Robo Burner. In addition, after using an aerial attack, he can use Robo Burner, use any other special, use any aerial attack, [[fastfall]], or [[air dodge]].  


Its effect can be maximized by rapidly pressing the special move button or up instead of holding it; using this method will almost double the distance gained, due to the maintained inertia of the move. This makes it arguably the longest recovery move in the game, not counting [[Gliding]] or [[Peach]]'s two floating abilities.
Its effect can be maximized by rapidly pressing the special move button or up instead of holding it; using this method will almost double the distance gained, due to the maintained inertia of the move. This makes it arguably the second longest recovery move in the game behind {{SSB4|Villager}}'s [[Balloon Trip]], not counting [[Gliding]] or [[Peach]]'s two floating abilities.


As a side note, some [[R.O.B. Blaster]] enemies in the [[Subspace Emissary]] have the ability to use Robo Burner for an unlimited amount of time, allowing them to chase fighters down and constantly fire [[Robo Beam]]s at them.
As a side note, some [[R.O.B. Blaster]] enemies in the [[Subspace Emissary]] have the ability to use Robo Burner for an unlimited amount of time, allowing them to chase fighters down and constantly fire [[Robo Beam]]s at them.

Revision as of 12:41, May 18, 2015

Robo Burner
Robo Burner SSB4 WiiU.jpeg
Robo Burner in Super Smash Bros. for Wii U.
User R.O.B.
Universe R.O.B.

Robo Burner (ロボバーナー, Robo Burner) is R.O.B.'s up special move in Super Smash Bros. Brawl and Super Smash Bros. 4. The move is a very effective recovery move. Although it deals no damage, it can be used, then deactivated for an attack, then reactivated, making it extremely useful for edge guarding. Robo Burner relies on fuel, which automatically charges when R.O.B. is touching the ground, taking about 1.5 seconds to fully charge.

Robo Burner can propel R.O.B. great distances, both vertically and horizontally, making it, arguably, one of the best recovery moves in the game. However, since it is unable to charge when in the air, aggressive edge guarding on the opponent's part can prevent R.O.B. from safely returning, by simply forcing R.O.B. away from safety until his fuel runs out. An effective way to overcome this strategy is by floating considerably beneath the platform, making edge guarding either difficult or suicidal, then jetting upwards and grabbing onto the ledge.

Unlike most up special moves, Robo Burner does not put R.O.B. into a helpless state after he uses it, and R.O.B. can perform any aerial attack or use the move again (with remaining fuel) after using Robo Burner. In addition, after using an aerial attack, he can use Robo Burner, use any other special, use any aerial attack, fastfall, or air dodge.

Its effect can be maximized by rapidly pressing the special move button or up instead of holding it; using this method will almost double the distance gained, due to the maintained inertia of the move. This makes it arguably the second longest recovery move in the game behind Villager's Balloon Trip, not counting Gliding or Peach's two floating abilities.

As a side note, some R.O.B. Blaster enemies in the Subspace Emissary have the ability to use Robo Burner for an unlimited amount of time, allowing them to chase fighters down and constantly fire Robo Beams at them.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. Robo Rocket: Launches into the air, dealing damage, but can't hover.
  2. High-Speed Burner: Travels faster through the air, but also runs out of fuel faster.

In Super Smash Bros. 4, Robo Burner has two custom variants - Robo Blastoff and Robo Flight. Robo Blastoff replaces the controllable flight with a purely vertical launch that gains reduced distance, but is significantly faster. R.O.B. cannot use his aerials during the move, though its initial hitbox has a fairly long duration and it can meteor smash. On the other hand, Robo Flight gains less vertical height, but increases R.O.B.'s horizontal control.

Gallery

Trivia