Super Smash Bros. series

T-pose: Difference between revisions

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m (PokemonMasterJamal3 moved page Blind pose to T-pose over redirect: Inaccurate name.)
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{{move|T-pose|"blind pose" is inaccurate (see talk page), T-pose is more common term}}
[[File:Melee-CaptainFalcon-TPose.png|300px|thumb|A raw file for Captain Falcon's model in ''Melee''.]]
[[File:Melee-CaptainFalcon-TPose.png|300px|thumb|A raw file for Captain Falcon's model in ''Melee''.]]
A '''bind pose''', sometimes known as a '''T-pose''' or '''reference pose''', is the default unanimated state of a model in 3D graphics. This pose is often with all of a model's various parts straightened out or flattened for ease of animation. For most characters, this results in a pose where the legs are straight and the arms are pointing sideways in a T shape.
A '''T-pose''', sometimes known as a '''bind pose''' or '''reference pose''', is the default unanimated state of a model in 3D graphics. This pose is often with all of a model's various parts straightened out or flattened for ease of animation. For most characters, this results in a pose where the legs are straight and the arms are pointing sideways in a T shape.


==Description==
==Description==

Revision as of 08:33, May 18, 2015

A raw file for Captain Falcon's model in Melee.

A T-pose, sometimes known as a bind pose or reference pose, is the default unanimated state of a model in 3D graphics. This pose is often with all of a model's various parts straightened out or flattened for ease of animation. For most characters, this results in a pose where the legs are straight and the arms are pointing sideways in a T shape.

Description

A raw file for Meta Knight's model in Brawl as shown in BRRES Viewer, where the smaller window displays the textures that belong to his model.

While a game is in development, character models are created and later textured; in this case, the bind pose acts as the best way to allow the programmer and/or artist to apply textures, as it allows the model's viewer to see most parts of the model's body with no obstruction.

As one may expect, the Super Smash Bros. series is no exception to this "rule" of development, and it is possible to view these bind poses in-game through certain methods and circumstances.

While the vast majority of characters use standard T-poses, certain characters have variants due to their body characteristics. Yoshi, for example, has his arms straight out in front of him instead of to the side (as does R.O.B.), while Ganondorf's armour in Melee forces him to take on an "A-pose" instead of a T-pose.

Characters that use model effects for facial expressions (such as Sonic or Kirby) can have their facial expressions look unusual when forced into their bind pose. Sonic's eyes, for instance, will always appear closed, while Kirby's mouth will be forced into its standard "o" shape.

In gameplay

A bind pose, as seen in actual gameplay.

In theory, bind poses should never be seen in the actual gameplay of a final product, with some exceptions such as built-in modding tools seen with products such as The Sims 2 Body Shop. In Super Smash Bros. Brawl, however, some attacks will cause bind poses to appear for a single frame, such as Olimar's Pikmin Chain and Ganondorf's Beast Ganon; seeing these bind poses, however, requires almost perfect timing with the pause button, as well as external help by slowing the game's pace down considerably.

Among the most common ways to seesee bind poses, however, is through the use of moveset swap hacks. While most animations will operate as usual, if the two involved characters' special moves have an unequal number of animations (or simply have animations of different names), trying to use an animation that does not exist ends up forcing the character into their bind pose as a failsafe. Other hacks can also result in bind poses for similar reasons; hacking Giga Bowser into brawls, for instance, will cause his losing pose to be the bind pose on the results screen, due to a lack of "applause" animations.

Gallery