Neutral game: Difference between revisions
MHStarCraft (talk | contribs) (I've been waiting for this article to appear on here. I was going to create this article myself but bleh.) |
SpartanA009 (talk | contribs) (Suggested merging with Mind Games due to topic similarity.) |
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The '''neutral game''', or just '''neutral''', is a phase during gameplay when no player has a situational advantage over the other. In this phase, either player's objective is to "win the neutral game", i.e. land a hit with possible follow-ups, or [[punish]] the enemy for a failed attempt to do so. | The '''neutral game''', or just '''neutral''', is a phase during gameplay when no player has a situational advantage over the other. In this phase, either player's objective is to "win the neutral game", i.e. land a hit with possible follow-ups, or [[punish]] the enemy for a failed attempt to do so. | ||
Revision as of 13:52, April 30, 2015
The neutral game, or just neutral, is a phase during gameplay when no player has a situational advantage over the other. In this phase, either player's objective is to "win the neutral game", i.e. land a hit with possible follow-ups, or punish the enemy for a failed attempt to do so.
Some characters have an advantage during the neutral game. For example, a projectile may be used to pressure the enemy into making a move. Other possible advantages include attack range and mobility.
The Neutral Game can be looked at as a triangle, where each vertex overrides another. Grabbing goes through shielding. Shield-grabbing can be used to block attacks and punish the foe afterward. While attacks are faster than grabbing. This triangle mindgame adds a new layer of strategy. Players must anticipate what course of action in the triangle their opponent will take during the Neutral Game. Click here to see the triangle.
Demonstration video
<youtube>OYWXCTKKDV0</youtube>