Danger Zone: Difference between revisions
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{{Incomplete|Images of the different types, gif of being KO'd; do the two types work differently at exactly 100%?}} | {{Incomplete|Images of the different types, gif of being KO'd; do the two types work differently at exactly 100%?}} | ||
'''Danger Zones''' are stage hazards that appear in [[Smash Run]] in {{for3ds}} and in some stages in {{forwiiu}}. Characters who hit them will either take damage or be [[One-hit KO|instantly KO'd]] without ever passing the [[blast line]]s. | '''Danger Zones''' are stage hazards that appear in [[Smash Run]] in {{for3ds}} and in some stages in {{forwiiu}}. Characters who hit them will either take damage or be [[One-hit KO|instantly KO'd]] without ever passing the [[blast line]]s. A character KO'd by a Danger Zone will instantly explode. | ||
==In {{for3ds}}== | ==In {{for3ds}}== | ||
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==Trivia== | ==Trivia== | ||
* In {{forwiiu}}'s [[Stage Builder]], areas of lava strongly resembling Danger Zones can be added, but they are not named Danger Zones and do not behave the same way, only inflicting 10% damage upon contact and lacking the instant-KO ability. | *In {{forwiiu}}'s [[Stage Builder]], areas of lava strongly resembling Danger Zones can be added, but they are not named Danger Zones and do not behave the same way, only inflicting 10% damage upon contact and lacking the instant-KO ability. | ||
[[Category:Stage hazards]] | [[Category:Stage hazards]] |
Revision as of 01:38, April 29, 2015
Danger Zones are stage hazards that appear in Smash Run in Super Smash Bros. for Nintendo 3DS and in some stages in Super Smash Bros. for Wii U. Characters who hit them will either take damage or be instantly KO'd without ever passing the blast lines. A character KO'd by a Danger Zone will instantly explode.
In Super Smash Bros. for Nintendo 3DS
Danger Zones appear in Smash Run in the "Run" and "Climb!" final battles, placed throughout the course. If a fighter hits one, they are instantly KO'd and are revived further back/down in the stage. They disappear after being hit once, allowing other players to more easily traverse the stage. In this mode, Danger Zones that are not attached to a wall appear as orange bomb-shaped stars.
In Super Smash Bros. for Wii U
In The Great Cave Offensive, Danger Zones are placed throughout the stage. If a fighter makes contact with one, they will take 25% damage and heavy knockback, but if they had over 100% damage at the time, they will be instantly KO'd. If the KO belongs to another fighter when this event occurs, that fighter gains credit for the KO. All Danger Zones in both the 3DS version's Smash Run and The Great Cave Offensive appear as noticeable red-orange areas resembling lava.
Danger Zones are also found inside Master Fortress during the Master Core battle at the end of Classic Mode, more prominently during the second wave than the first. Unlike the examples above, these Danger Zones take the form of either subtle yellow outlines on the walls or as more expansive pools of acid resembling those found on Brinstar. Like in The Great Cave Offensive, touching one with under 100% damage will inflict 25% damage and high knockback, but touching one with 100% damage or higher will instantly KO the player.
Trivia
- In Super Smash Bros. for Wii U's Stage Builder, areas of lava strongly resembling Danger Zones can be added, but they are not named Danger Zones and do not behave the same way, only inflicting 10% damage upon contact and lacking the instant-KO ability.