Tilt attack: Difference between revisions

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Tilts typically have good range and weak [[knockback]] at low percentages, keeping opponents in place for follow-up attacks. Most have enough knockback scaling to [[KO]] at very high percentages, and can be effectively used as such in [[Sudden Death]]. They tend to also come out quickly, though they generally have more cooldown than [[neutral attack]]s.
Tilts typically have good range and weak [[knockback]] at low percentages, keeping opponents in place for follow-up attacks. Most have enough knockback scaling to [[KO]] at very high percentages, and can be effectively used as such in [[Sudden Death]]. They tend to also come out quickly, though they generally have more cooldown than [[neutral attack]]s.
==See Also==
*[[Down tilt]]
*[[Up tilt]]
*[[Forward tilt]]


{{Attacks}}
{{Attacks}}


[[Category:Game Controls]]
[[Category:Game Controls]]
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