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Tilts typically have good range and weak [[knockback]] at low percentages, keeping opponents in place for follow-up attacks. Most have enough knockback scaling to [[KO]] at very high percentages, and can be effectively used as such in [[Sudden Death]]. They tend to also come out quickly, though they generally have more cooldown than [[neutral attack]]s. | Tilts typically have good range and weak [[knockback]] at low percentages, keeping opponents in place for follow-up attacks. Most have enough knockback scaling to [[KO]] at very high percentages, and can be effectively used as such in [[Sudden Death]]. They tend to also come out quickly, though they generally have more cooldown than [[neutral attack]]s. | ||
==See Also== | |||
*[[Down tilt]] | |||
*[[Up tilt]] | |||
*[[Forward tilt]] | |||
{{Attacks}} | {{Attacks}} | ||
[[Category:Game Controls]] | [[Category:Game Controls]] |
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