Super Smash Bros. Melee

Blazer: Difference between revisions

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(I performed this and found out that Marth himself is sent higher than Roy, despite Roy being lighter. So, seeing that Roy is faster falling than Marth, I assume that knockback is actually dependent on falling speed, not weight.)
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'''Blazer''' ({{ja|ブレイザー}}, ''Blazer'') is {{SSBM|Roy}}'s [[up special move]], extremely similar in function to {{SSBM|Marth}}'s [[Dolphin Slash]] attack. However, the move differs from its counterpart in that it does not grant invincibility at the start of the move, has knockback that scales based on weight instead of damage, and that Blazer's recovery vector can be controlled to a larger extent.
'''Blazer''' ({{ja|ブレイザー}}, ''Blazer'') is {{SSBM|Roy}}'s [[up special move]], extremely similar in function to {{SSBM|Marth}}'s [[Dolphin Slash]] attack. However, the move differs from its counterpart in that it does not grant invincibility at the start of the move, has knockback that scales based on falling speed instead of damage, and that Blazer's recovery vector can be controlled to a larger extent.


Roy soars upwards with his [[flame|flaming]] sword which has the ability to engulf enemies in flame. This move can be aimed by quickly pushing the [[control stick]] in a direction after the initial up special, making Roy move anywhere from directly upward to a 45 degree diagonal on either side, at the expense of some vertical distance. One of Blazer's unique traits is that its first hit has rather extreme fixed knockback; while this is intended to help drag opponents upwards into the rest of the attack, in [http://www.youtube.com/watch?v=1l0QGTLGv7c some situations] this can result in the move being almost a one-hit KO on very light characters (such as {{SSBM|Pichu}}, {{SSBM|Jigglypuff}}, and {{SSBM|Mr. Game & Watch}}). Like Marth's [[Dolphin Slash]], this move can be reversed by moving the control stick backwards immediately upon activation, where it produces a stronger hitbox. The attack's aforementioned odd scaling properties, however, prevents this from being an effective KO move except perhaps on extremely light characters on stage with a low ceiling.
Roy soars upwards with his [[flame|flaming]] sword which has the ability to engulf enemies in flame. This move can be aimed by quickly pushing the [[control stick]] in a direction after the initial up special, making Roy move anywhere from directly upward to a 45 degree diagonal on either side, at the expense of some vertical distance. One of Blazer's unique traits is that its first hit has rather extreme fixed knockback; while this is intended to help drag opponents upwards into the rest of the attack, in [http://www.youtube.com/watch?v=1l0QGTLGv7c some situations] this can result in the move being almost a one-hit KO on very light characters (such as {{SSBM|Pichu}}, {{SSBM|Jigglypuff}}, and {{SSBM|Mr. Game & Watch}}). Like Marth's [[Dolphin Slash]], this move can be reversed by moving the control stick backwards immediately upon activation, where it produces a stronger hitbox. The attack's aforementioned odd scaling properties, however, prevents this from being an effective KO move except perhaps on extremely light characters on stage with a low ceiling.

Revision as of 09:00, April 14, 2015

Blazer
Blazer.jpg
Blazer in Super Smash Bros. Melee.
User Roy
Universe Fire Emblem

Blazer (ブレイザー, Blazer) is Roy's up special move, extremely similar in function to Marth's Dolphin Slash attack. However, the move differs from its counterpart in that it does not grant invincibility at the start of the move, has knockback that scales based on falling speed instead of damage, and that Blazer's recovery vector can be controlled to a larger extent.

Roy soars upwards with his flaming sword which has the ability to engulf enemies in flame. This move can be aimed by quickly pushing the control stick in a direction after the initial up special, making Roy move anywhere from directly upward to a 45 degree diagonal on either side, at the expense of some vertical distance. One of Blazer's unique traits is that its first hit has rather extreme fixed knockback; while this is intended to help drag opponents upwards into the rest of the attack, in some situations this can result in the move being almost a one-hit KO on very light characters (such as Pichu, Jigglypuff, and Mr. Game & Watch). Like Marth's Dolphin Slash, this move can be reversed by moving the control stick backwards immediately upon activation, where it produces a stronger hitbox. The attack's aforementioned odd scaling properties, however, prevents this from being an effective KO move except perhaps on extremely light characters on stage with a low ceiling.