Melee: SD Remix: Difference between revisions
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F0rZ3r0F0r (talk | contribs) m (ill start to work on differences once i figure out how to) |
F0rZ3r0F0r (talk | contribs) (there is still SOOOOOOO MUCH MOOOORE to add, i just didnt understand it. that and i may have not entered this in the same manner as Brawl-) |
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The mod adds various buffs to all except the top 6 characters in the [[tier list]]. It's competitive recognition hasn't expanded too far, but it is the most popular mod of Melee at the moment. | The mod adds various buffs to all except the top 6 characters in the [[tier list]]. It's competitive recognition hasn't expanded too far, but it is the most popular mod of Melee at the moment. | ||
== Character changes == | |||
{{incomplete}} | |||
==={{SSBM|Captain Falcon}}=== | |||
*{{buff|Neutral attack no longer starts automatically in any situation; requires a 4th button press to activate from Gentlemen's knee.}} | |||
==={{SSBM|Ice Climbers}}=== | |||
*{{buff|Up, forward, and down tilt have more range.}} | |||
*{{buff|Back aerial, up aerial, and down aerial have more range.}} | |||
*{{buff|[[Squall Hammer]] lasts 1 more frame on Popo.}} | |||
*{{buff|The pummel attack during grab has more range.}} | |||
==={{SSBM|Dr. Mario}}=== | |||
*{{buff|Forward smash lasts 3 more frames.}} | |||
*{{buff|Neutral aerial's strong hit comes out earlier.}} | |||
*{{buff|Both grab and running grab have more range.}} | |||
==={{SSBM|Pikachu}}=== | |||
*{{buff|Shield size is larger.}} | |||
*{{buff|Friction is lower.}} | |||
*{{buff|Forward getup roll has more invincibility frames.}} | |||
*{{change|Dash attack has a different animation.}} | |||
==={{SSBM|Samus}}=== | |||
*{{buff|Air mobility increased.}} | |||
*{{buff|Up tilt has invincibility frames on the shin.}} | |||
*{{buff|Grab works on aerial opponents.}} | |||
*{{buff|[[Missile|Homing Missile]] has a higher homing value.}} | |||
==={{SSBM|Ganondorf}}=== | |||
*{{buff|Ganondorf has less landing lag.}} | |||
*{{buff|Ganondorf has less lag on his jump startup.}} | |||
*{{buff|Up tilt has been replaced with Gerudo Uppercut, a new move.}} | |||
*{{buff|Neutral aerial's kick hitboxes last 3 more frames.}} | |||
*{{buff|Both running grab and grab have a more disjointed hitbox.}} | |||
==={{SSBM|Luigi}}=== | |||
*{{buff|Aerial mobility increased.}} | |||
*{{buff|Dashing speed increased.}} | |||
*{{buff|Down tilt now harms shield.}} | |||
*{{buff|Taunt is now a spike.}} | |||
*{{buff|[[Fireball]] is ground and land cancelable.}} | |||
==={{SSBM|Mario}}=== | |||
*{{buff|Aerial mobility increased.}} | |||
==={{SSBM|Young Link}}=== | |||
*{{buff|Both running grab and grab work against aerial opponents.}} | |||
*{{buff|[[Spin Attack]]'s hitbox is matched to fit animation, as well as final hitbox being larger.}} | |||
==={{SSBM|Link}}=== | |||
*{{buff|Link now has less friction.}} | |||
*{{buff|Less jump startup lag.}} | |||
*{{buff|Down tilt is now a meteor smash.}} | |||
*{{buff|Both running grab and grab work against aerial opponents.}} | |||
==={{SSBM|Donkey Kong}}=== | |||
*{{buff|Weight increased.}} | |||
*{{buff|Shield is larger.}} | |||
*{{buff|Chest and tie hurtbox removed.}} | |||
*{{buff|Neutral attack, all of the tilts, up smash, back aerial, down aerial, and grabs have more range.}} | |||
*{{buff|Down tilt deals 1% more.}} | |||
*{{buff|Getup forward roll has more invincibility frames.}} | |||
==={{SSBM|Yoshi}}=== | |||
*{{buff|Aerial mobility increased.}} | |||
*{{buff|Weight increased.}} | |||
*{{buff|Double's super armor is stronger.}} | |||
*{{buff|Grab can grab aerial opponents.}} | |||
*{{buff|Running grab can grab aerial opponents and tongue hitbox is larger.}} | |||
*{{nerf|Body hitbox on dash attack removed.}} | |||
*{{change|Goes into egg during shield 3 framers later.}} | |||
==={{SSBM|Zelda}}=== | |||
*{{buff|Less friction.}} | |||
*{{buff|Less jump startup lag.}} | |||
*{{buff|Down tilt's hitbox is out longer.}} | |||
*{{buff|Grab's hitboxes come out 3 frames earlier.}} | |||
*{{buff|Running grab's hitboxes adjusted to come out 3 frames earlier and grab shorter and/or crouching characters.}} | |||
*{{buff|[[Nayru's Love]] has a larger hitbox.}} | |||
==={{SSBM|Roy}}=== | |||
*{{buff|Aerial mobility increased.}} | |||
*{{buff|Neutral attack, forward tilt, down tilt, and dash attack no longer have sourspots.}} | |||
*{{buff|[[Flare Blade]] deals 1% more damage.}} | |||
*{{buff|All aerials last one frame longer.}} | |||
==={{SSBM|Mewtwo}}=== | |||
*{{buff|Weight increased.}} | |||
*{{buff|Shield size is larger.}} | |||
*{{buff|Tail hurtbox removed.}} | |||
*{{buff|Less jump start-up lag.}} | |||
*{{buff|Dash attack's hitbox is larger.}} | |||
*{{buff|Neutral aerial's hitbox is larger.}} | |||
*{{buff|Down smash deals more damage.}} | |||
*{{buff|Grab and running grab's outer range increased.}} | |||
==={{SSBM|Mr. Game & Watch}}=== | |||
*{{buff|Shield is larger.}} | |||
*{{buff|Weight increased.}} | |||
*{{buff|Aerial mobility increased.}} | |||
*{{buff|Back, up, and neutral aerial can be L-cancelled.}} | |||
==={{SSBM|Ness}}=== | |||
*{{buff|Aerial mobility increased.}} | |||
==={{SSBM|Bowser}}=== | |||
*{{buff|Weight increased.}} | |||
*{{buff|Dash speed increased.}} | |||
*{{buff|Running speed increased.}} | |||
*{{buff|Shield size increased.}} | |||
*{{buff|Landing lag decreased.}} | |||
*{{buff|Jump startup lag decreased.}} | |||
*{{buff|Up tilt's hitbox lasts 3 frames longer.}} | |||
*{{buff|Both grab and running grab's range has been significantly increased.}} | |||
==={{SSBM|Pichu}}=== | |||
*{{buff|Friction decreased.}} | |||
*{{buff|Forward throw no longer has self-damage.}} | |||
*{{buff|Grab pummel attack no longer has self-damage.}} | |||
*{{buff|[[Thunder Jolt]] no longer has self-damage.}} | |||
*{{buff|[[Skull Bash]] no longer has self-damage.}} | |||
*{{buff|Getup forward roll's invincibility frames last longer.}} | |||
==={{SSBM|Kirby}}=== | |||
*{{buff|Friction decreased.}} | |||
*{{buff|Weight increased.}} | |||
*{{buff|Aerial mobility increased.}} | |||
*{{buff|Forward and back throw cannot be escaped.}} | |||
*{{buff|[[Final Cutter]]'s slash down always has a hitbox.}} | |||
*{{buff|[[Hammer]]'s aerial hitboxes are larger.}} | |||
==External links== | ==External links== |
Revision as of 13:57, April 12, 2015
Melee: SD Remix is a gameplay hack of Super Smash Bros. Melee to make it more balanced. All characters besides Fox, Falco, Sheik, Marth, Jigglypuff, and Peach were modified according to three principles: emphasize existing character strengths, increase mobility, and uphold a character's "style".
The mod adds various buffs to all except the top 6 characters in the tier list. It's competitive recognition hasn't expanded too far, but it is the most popular mod of Melee at the moment.
Character changes
Captain Falcon
- Neutral attack no longer starts automatically in any situation; requires a 4th button press to activate from Gentlemen's knee.
Ice Climbers
- Up, forward, and down tilt have more range.
- Back aerial, up aerial, and down aerial have more range.
- Squall Hammer lasts 1 more frame on Popo.
- The pummel attack during grab has more range.
Dr. Mario
- Forward smash lasts 3 more frames.
- Neutral aerial's strong hit comes out earlier.
- Both grab and running grab have more range.
Pikachu
- Shield size is larger.
- Friction is lower.
- Forward getup roll has more invincibility frames.
- Dash attack has a different animation.
Samus
- Air mobility increased.
- Up tilt has invincibility frames on the shin.
- Grab works on aerial opponents.
- Homing Missile has a higher homing value.
Ganondorf
- Ganondorf has less landing lag.
- Ganondorf has less lag on his jump startup.
- Up tilt has been replaced with Gerudo Uppercut, a new move.
- Neutral aerial's kick hitboxes last 3 more frames.
- Both running grab and grab have a more disjointed hitbox.
Luigi
- Aerial mobility increased.
- Dashing speed increased.
- Down tilt now harms shield.
- Taunt is now a spike.
- Fireball is ground and land cancelable.
Mario
- Aerial mobility increased.
Young Link
- Both running grab and grab work against aerial opponents.
- Spin Attack's hitbox is matched to fit animation, as well as final hitbox being larger.
Link
- Link now has less friction.
- Less jump startup lag.
- Down tilt is now a meteor smash.
- Both running grab and grab work against aerial opponents.
Donkey Kong
- Weight increased.
- Shield is larger.
- Chest and tie hurtbox removed.
- Neutral attack, all of the tilts, up smash, back aerial, down aerial, and grabs have more range.
- Down tilt deals 1% more.
- Getup forward roll has more invincibility frames.
Yoshi
- Aerial mobility increased.
- Weight increased.
- Double's super armor is stronger.
- Grab can grab aerial opponents.
- Running grab can grab aerial opponents and tongue hitbox is larger.
- Body hitbox on dash attack removed.
- Goes into egg during shield 3 framers later.
Zelda
- Less friction.
- Less jump startup lag.
- Down tilt's hitbox is out longer.
- Grab's hitboxes come out 3 frames earlier.
- Running grab's hitboxes adjusted to come out 3 frames earlier and grab shorter and/or crouching characters.
- Nayru's Love has a larger hitbox.
Roy
- Aerial mobility increased.
- Neutral attack, forward tilt, down tilt, and dash attack no longer have sourspots.
- Flare Blade deals 1% more damage.
- All aerials last one frame longer.
Mewtwo
- Weight increased.
- Shield size is larger.
- Tail hurtbox removed.
- Less jump start-up lag.
- Dash attack's hitbox is larger.
- Neutral aerial's hitbox is larger.
- Down smash deals more damage.
- Grab and running grab's outer range increased.
Mr. Game & Watch
- Shield is larger.
- Weight increased.
- Aerial mobility increased.
- Back, up, and neutral aerial can be L-cancelled.
Ness
- Aerial mobility increased.
Bowser
- Weight increased.
- Dash speed increased.
- Running speed increased.
- Shield size increased.
- Landing lag decreased.
- Jump startup lag decreased.
- Up tilt's hitbox lasts 3 frames longer.
- Both grab and running grab's range has been significantly increased.
Pichu
- Friction decreased.
- Forward throw no longer has self-damage.
- Grab pummel attack no longer has self-damage.
- Thunder Jolt no longer has self-damage.
- Skull Bash no longer has self-damage.
- Getup forward roll's invincibility frames last longer.
Kirby
- Friction decreased.
- Weight increased.
- Aerial mobility increased.
- Forward and back throw cannot be escaped.
- Final Cutter's slash down always has a hitbox.
- Hammer's aerial hitboxes are larger.
External links