Super Smash Bros. Melee

Melee: SD Remix: Difference between revisions

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m (ill start to work on differences once i figure out how to)
(there is still SOOOOOOO MUCH MOOOORE to add, i just didnt understand it. that and i may have not entered this in the same manner as Brawl-)
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The mod adds various buffs to all except the top 6 characters in the [[tier list]]. It's competitive recognition hasn't expanded too far, but it is the most popular mod of Melee at the moment.
The mod adds various buffs to all except the top 6 characters in the [[tier list]]. It's competitive recognition hasn't expanded too far, but it is the most popular mod of Melee at the moment.
== Character changes ==
{{incomplete}}
==={{SSBM|Captain Falcon}}===
*{{buff|Neutral attack no longer starts automatically in any situation; requires a 4th button press to activate from Gentlemen's knee.}}
==={{SSBM|Ice Climbers}}===
*{{buff|Up, forward, and down tilt have more range.}}
*{{buff|Back aerial, up aerial, and down aerial have more range.}}
*{{buff|[[Squall Hammer]] lasts 1 more frame on Popo.}}
*{{buff|The pummel attack during grab has more range.}}
==={{SSBM|Dr. Mario}}===
*{{buff|Forward smash lasts 3 more frames.}}
*{{buff|Neutral aerial's strong hit comes out earlier.}}
*{{buff|Both grab and running grab have more range.}}
==={{SSBM|Pikachu}}===
*{{buff|Shield size is larger.}}
*{{buff|Friction is lower.}}
*{{buff|Forward getup roll has more invincibility frames.}}
*{{change|Dash attack has a different animation.}}
==={{SSBM|Samus}}===
*{{buff|Air mobility increased.}}
*{{buff|Up tilt has invincibility frames on the shin.}}
*{{buff|Grab works on aerial opponents.}}
*{{buff|[[Missile|Homing Missile]] has a higher homing value.}}
==={{SSBM|Ganondorf}}===
*{{buff|Ganondorf has less landing lag.}}
*{{buff|Ganondorf has less lag on his jump startup.}}
*{{buff|Up tilt has been replaced with Gerudo Uppercut, a new move.}}
*{{buff|Neutral aerial's kick hitboxes last 3 more frames.}}
*{{buff|Both running grab and grab have a more disjointed hitbox.}}
==={{SSBM|Luigi}}===
*{{buff|Aerial mobility increased.}}
*{{buff|Dashing speed increased.}}
*{{buff|Down tilt now harms shield.}}
*{{buff|Taunt is now a spike.}}
*{{buff|[[Fireball]] is ground and land cancelable.}}
==={{SSBM|Mario}}===
*{{buff|Aerial mobility increased.}}
==={{SSBM|Young Link}}===
*{{buff|Both running grab and grab work against aerial opponents.}}
*{{buff|[[Spin Attack]]'s hitbox is matched to fit animation, as well as final hitbox being larger.}}
==={{SSBM|Link}}===
*{{buff|Link now has less friction.}}
*{{buff|Less jump startup lag.}}
*{{buff|Down tilt is now a meteor smash.}}
*{{buff|Both running grab and grab work against aerial opponents.}}
==={{SSBM|Donkey Kong}}===
*{{buff|Weight increased.}}
*{{buff|Shield is larger.}}
*{{buff|Chest and tie hurtbox removed.}}
*{{buff|Neutral attack, all of the tilts, up smash, back aerial, down aerial, and grabs have more range.}}
*{{buff|Down tilt deals 1% more.}}
*{{buff|Getup forward roll has more invincibility frames.}}
==={{SSBM|Yoshi}}===
*{{buff|Aerial mobility increased.}}
*{{buff|Weight increased.}}
*{{buff|Double's super armor is stronger.}}
*{{buff|Grab can grab aerial opponents.}}
*{{buff|Running grab can grab aerial opponents and tongue hitbox is larger.}}
*{{nerf|Body hitbox on dash attack removed.}}
*{{change|Goes into egg during shield 3 framers later.}}
==={{SSBM|Zelda}}===
*{{buff|Less friction.}}
*{{buff|Less jump startup lag.}}
*{{buff|Down tilt's hitbox is out longer.}}
*{{buff|Grab's hitboxes come out 3 frames earlier.}}
*{{buff|Running grab's hitboxes adjusted to come out 3 frames earlier and grab shorter and/or crouching characters.}}
*{{buff|[[Nayru's Love]] has a larger hitbox.}}
==={{SSBM|Roy}}===
*{{buff|Aerial mobility increased.}}
*{{buff|Neutral attack, forward tilt, down tilt, and dash attack no longer have sourspots.}}
*{{buff|[[Flare Blade]] deals 1% more damage.}}
*{{buff|All aerials last one frame longer.}}
==={{SSBM|Mewtwo}}===
*{{buff|Weight increased.}}
*{{buff|Shield size is larger.}}
*{{buff|Tail hurtbox removed.}}
*{{buff|Less jump start-up lag.}}
*{{buff|Dash attack's hitbox is larger.}}
*{{buff|Neutral aerial's hitbox is larger.}}
*{{buff|Down smash deals more damage.}}
*{{buff|Grab and running grab's outer range increased.}}
==={{SSBM|Mr. Game & Watch}}===
*{{buff|Shield is larger.}}
*{{buff|Weight increased.}}
*{{buff|Aerial mobility increased.}}
*{{buff|Back, up, and neutral aerial can be L-cancelled.}}
==={{SSBM|Ness}}===
*{{buff|Aerial mobility increased.}}
==={{SSBM|Bowser}}===
*{{buff|Weight increased.}}
*{{buff|Dash speed increased.}}
*{{buff|Running speed increased.}}
*{{buff|Shield size increased.}}
*{{buff|Landing lag decreased.}}
*{{buff|Jump startup lag decreased.}}
*{{buff|Up tilt's hitbox lasts 3 frames longer.}}
*{{buff|Both grab and running grab's range has been significantly increased.}}
==={{SSBM|Pichu}}===
*{{buff|Friction decreased.}}
*{{buff|Forward throw no longer has self-damage.}}
*{{buff|Grab pummel attack no longer has self-damage.}}
*{{buff|[[Thunder Jolt]] no longer has self-damage.}}
*{{buff|[[Skull Bash]] no longer has self-damage.}}
*{{buff|Getup forward roll's invincibility frames last longer.}}
==={{SSBM|Kirby}}===
*{{buff|Friction decreased.}}
*{{buff|Weight increased.}}
*{{buff|Aerial mobility increased.}}
*{{buff|Forward and back throw cannot be escaped.}}
*{{buff|[[Final Cutter]]'s slash down always has a hitbox.}}
*{{buff|[[Hammer]]'s aerial hitboxes are larger.}}


==External links==
==External links==

Revision as of 13:57, April 12, 2015

Stub.png
Official logo.

Melee: SD Remix is a gameplay hack of Super Smash Bros. Melee to make it more balanced. All characters besides Fox, Falco, Sheik, Marth, Jigglypuff, and Peach were modified according to three principles: emphasize existing character strengths, increase mobility, and uphold a character's "style".

The mod adds various buffs to all except the top 6 characters in the tier list. It's competitive recognition hasn't expanded too far, but it is the most popular mod of Melee at the moment.

Character changes

An icon for denoting incomplete things.

Captain Falcon

  • Buff Neutral attack no longer starts automatically in any situation; requires a 4th button press to activate from Gentlemen's knee.

Ice Climbers

  • Buff Up, forward, and down tilt have more range.
  • Buff Back aerial, up aerial, and down aerial have more range.
  • Buff Squall Hammer lasts 1 more frame on Popo.
  • Buff The pummel attack during grab has more range.

Dr. Mario

  • Buff Forward smash lasts 3 more frames.
  • Buff Neutral aerial's strong hit comes out earlier.
  • Buff Both grab and running grab have more range.

Pikachu

  • Buff Shield size is larger.
  • Buff Friction is lower.
  • Buff Forward getup roll has more invincibility frames.
  • Change Dash attack has a different animation.

Samus

  • Buff Air mobility increased.
  • Buff Up tilt has invincibility frames on the shin.
  • Buff Grab works on aerial opponents.
  • Buff Homing Missile has a higher homing value.

Ganondorf

  • Buff Ganondorf has less landing lag.
  • Buff Ganondorf has less lag on his jump startup.
  • Buff Up tilt has been replaced with Gerudo Uppercut, a new move.
  • Buff Neutral aerial's kick hitboxes last 3 more frames.
  • Buff Both running grab and grab have a more disjointed hitbox.

Luigi

  • Buff Aerial mobility increased.
  • Buff Dashing speed increased.
  • Buff Down tilt now harms shield.
  • Buff Taunt is now a spike.
  • Buff Fireball is ground and land cancelable.

Mario

  • Buff Aerial mobility increased.

Young Link

  • Buff Both running grab and grab work against aerial opponents.
  • Buff Spin Attack's hitbox is matched to fit animation, as well as final hitbox being larger.

Link

  • Buff Link now has less friction.
  • Buff Less jump startup lag.
  • Buff Down tilt is now a meteor smash.
  • Buff Both running grab and grab work against aerial opponents.

Donkey Kong

  • Buff Weight increased.
  • Buff Shield is larger.
  • Buff Chest and tie hurtbox removed.
  • Buff Neutral attack, all of the tilts, up smash, back aerial, down aerial, and grabs have more range.
  • Buff Down tilt deals 1% more.
  • Buff Getup forward roll has more invincibility frames.

Yoshi

  • Buff Aerial mobility increased.
  • Buff Weight increased.
  • Buff Double's super armor is stronger.
  • Buff Grab can grab aerial opponents.
  • Buff Running grab can grab aerial opponents and tongue hitbox is larger.
  • Nerf Body hitbox on dash attack removed.
  • Change Goes into egg during shield 3 framers later.

Zelda

  • Buff Less friction.
  • Buff Less jump startup lag.
  • Buff Down tilt's hitbox is out longer.
  • Buff Grab's hitboxes come out 3 frames earlier.
  • Buff Running grab's hitboxes adjusted to come out 3 frames earlier and grab shorter and/or crouching characters.
  • Buff Nayru's Love has a larger hitbox.

Roy

  • Buff Aerial mobility increased.
  • Buff Neutral attack, forward tilt, down tilt, and dash attack no longer have sourspots.
  • Buff Flare Blade deals 1% more damage.
  • Buff All aerials last one frame longer.

Mewtwo

  • Buff Weight increased.
  • Buff Shield size is larger.
  • Buff Tail hurtbox removed.
  • Buff Less jump start-up lag.
  • Buff Dash attack's hitbox is larger.
  • Buff Neutral aerial's hitbox is larger.
  • Buff Down smash deals more damage.
  • Buff Grab and running grab's outer range increased.

Mr. Game & Watch

  • Buff Shield is larger.
  • Buff Weight increased.
  • Buff Aerial mobility increased.
  • Buff Back, up, and neutral aerial can be L-cancelled.

Ness

  • Buff Aerial mobility increased.

Bowser

  • Buff Weight increased.
  • Buff Dash speed increased.
  • Buff Running speed increased.
  • Buff Shield size increased.
  • Buff Landing lag decreased.
  • Buff Jump startup lag decreased.
  • Buff Up tilt's hitbox lasts 3 frames longer.
  • Buff Both grab and running grab's range has been significantly increased.

Pichu

  • Buff Friction decreased.
  • Buff Forward throw no longer has self-damage.
  • Buff Grab pummel attack no longer has self-damage.
  • Buff Thunder Jolt no longer has self-damage.
  • Buff Skull Bash no longer has self-damage.
  • Buff Getup forward roll's invincibility frames last longer.

Kirby

  • Buff Friction decreased.
  • Buff Weight increased.
  • Buff Aerial mobility increased.
  • Buff Forward and back throw cannot be escaped.
  • Buff Final Cutter's slash down always has a hitbox.
  • Buff Hammer's aerial hitboxes are larger.

External links