Talk:Mario (SSB4)/Forward tilt: Difference between revisions
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m (→Endlag?: Fixing formatting) |
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Looking at the code for Mario's forward tilt, I also found this data: | Looking at the code for Mario's forward tilt, I also found this data: | ||
def expression_5B(): | def expression_5B(): | ||
AsynchronousTimer_0D0(Frame=4.000000, ) | |||
AsynchronousTimer_0D0(Frame=17.000000, ) | |||
unk_1D2(0x2, ) | |||
AsynchronousTimer_0D0(Frame=19.000000, ) | |||
unk_1D2(0x6, ) | |||
End_196() | |||
The idle animations also have "expression" data, so I assume it's for the timing of animations and such. Could we use this to determine endlag? <span style="color: lime">'''Nyargle'''</span><span style="color: orange">'''blargle'''</span> ([[User talk:Nyargleblargle|Talk]]) 14:57, 10 April 2015 (EDT) | The idle animations also have "expression" data, so I assume it's for the timing of animations and such. Could we use this to determine endlag? <span style="color: lime">'''Nyargle'''</span><span style="color: orange">'''blargle'''</span> ([[User talk:Nyargleblargle|Talk]]) 14:57, 10 April 2015 (EDT) |
Revision as of 14:00, April 10, 2015
Endlag?
Looking at the code for Mario's forward tilt, I also found this data:
def expression_5B(): AsynchronousTimer_0D0(Frame=4.000000, ) AsynchronousTimer_0D0(Frame=17.000000, ) unk_1D2(0x2, ) AsynchronousTimer_0D0(Frame=19.000000, ) unk_1D2(0x6, ) End_196()
The idle animations also have "expression" data, so I assume it's for the timing of animations and such. Could we use this to determine endlag? Nyargleblargle (Talk) 14:57, 10 April 2015 (EDT)