T-pose: Difference between revisions

29 bytes removed ,  9 years ago
Minor cleanup.
(Undid edit by Smashworker101: 1. Prove it, then add it. 2. The page itself is not a glitch, so don't add the glithces category.)
(Minor cleanup.)
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==Description==
==Description==
[[File:Meta Knight Blind Pose BRRES Viewer Brawl Model.png|thumb|left|A raw file for Meta Knight's model in Brawl as shown in ''BRRES Viewer'', where the smaller window displays the textures that belong to his model.]]
[[File:Meta Knight Blind Pose BRRES Viewer Brawl Model.png|thumb|left|A raw file for Meta Knight's model in Brawl as shown in ''BRRES Viewer'', where the smaller window displays the textures that belong to his model.]]
While a game is in development, character models are created. Afterwards, textures are applied to the character model; in this case, the blind pose acts as the best way to allow the programmer and/or artist to apply textures, as the blind pose allows the viewer to see all sides of the model's body with no obstruction.
While a game is in development, character models are created and later textured; in this case, the blind pose acts as the best way to allow the programmer and/or artist to apply textures, as it allows the model's viewer to see most parts of the model's body with no obstruction.


As one may expect, the ''Super Smash Bros.'' series is no exception to this "rule" of programming, and it is possible to view these blind poses through certain methods and circumstances.  
As one may expect, the ''Super Smash Bros.'' series is no exception to this "rule" of development, and it is possible to view these blind poses in-game through certain methods and circumstances.


While the vast majority of characters use standard T-poses, certain characters have variants due to their body characteristics. [[Yoshi]], for example, has his arms straight out in front of him instead of to the side (as does {{SSBB|R.O.B.}}), while {{SSBM|Ganondorf}}'s armour in ''[[Melee]]'' forces him to take on an "A-pose" instead of a T-pose.  
While the vast majority of characters use standard T-poses, certain characters have variants due to their body characteristics. [[Yoshi]], for example, has his arms straight out in front of him instead of to the side (as does {{SSBB|R.O.B.}}), while {{SSBM|Ganondorf}}'s armour in ''[[Melee]]'' forces him to take on an "A-pose" instead of a T-pose.  
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==In gameplay==
==In gameplay==
[[File:Beastpose.jpeg|thumb|300px|A blind pose, as seen in actual gameplay.]]
[[File:Beastpose.jpeg|thumb|300px|A blind pose, as seen in actual gameplay.]]
In theory, blind poses should never be seen in the actual gameplay of a final product, with some exceptions such as built-in modding tools seen with products such as ''The Sims 2 Body Shop''. In ''Super Smash Bros. Brawl'', however, some attacks will cause blind poses to appear for a very short period of time, such as Olimar's [[Pikmin Chain]] and Ganondorf's [[Beast Ganon]]; seeing these blind poses, however, requires almost perfect timing with the pause button, as well as external help by slowing the game's pace down considerably.
In theory, blind poses should never be seen in the actual gameplay of a final product, with some exceptions such as built-in modding tools seen with products such as ''The Sims 2 Body Shop''. In ''Super Smash Bros. Brawl'', however, some attacks will cause blind poses to appear for a single [[frame]], such as Olimar's [[Pikmin Chain]] and Ganondorf's [[Beast Ganon]]; seeing these blind poses, however, requires almost perfect timing with the pause button, as well as external help by slowing the game's pace down considerably.


Among the most common ways to see blind poses, however, is through the use of [[moveset swap]] hacks. While most animations will operate as usual, if the two involved characters' special moves have an unequal number of animations (or simply have animations of different names), trying to use an animation that does not exist ends up forcing the character into their blind pose. Other hacks can also result in blind poses for similar reasons; hacking Giga Bowser into brawls, for instance, will cause his losing pose to be the blind pose on the [[results screen]], due to a lack of "applause" animations.
Among the most common ways to see blind poses, however, is through the use of [[moveset swap]] hacks. While most animations will operate as usual, if the two involved characters' special moves have an unequal number of animations (or simply have animations of different names), trying to use an animation that does not exist ends up forcing the character into their blind pose as a failsafe. Other hacks can also result in blind poses for similar reasons; hacking Giga Bowser into brawls, for instance, will cause his losing pose to be the blind pose on the [[results screen]], due to a lack of "applause" animations.


==Gallery==
==Gallery==
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