Mario (SSB4)/Forward tilt: Difference between revisions
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(Mario's dash attack, with all the technical data I could find. Still needs competitive expertise, though.) |
(→Frame Data: New discovery proving I was wrong) |
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! [[Hitbox]] IDs !! Startup !! Hitbox lasts for !! Endlag | ! [[Hitbox]] IDs !! Startup !! Hitbox lasts for !! Endlag | ||
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| 0-2 || 5 || 2 || | | 0-2 || 5 || 2 || 33 | ||
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Revision as of 19:00, April 8, 2015
Mario's forward tilt is a straight kick from Mario's outside leg. It deals 7% damage and knocks opponents back at the Sakurai angle. It can be angled in three directions.
Frame Data
All measurements are in frames.
Hitbox IDs | Startup | Hitbox lasts for | Endlag |
---|---|---|---|
0-2 | 5 | 2 | 33 |
Hitbox Properties
Aside from positioning, the hitboxes have the same properties, even when the attack is angled.
Hitbox ID | Location | Damage | Angle | Knockback Growth | Weight-based Knockback | Base Knockback | Radius | Z offset | Y offset | X offset | Effect | Odds of Causing Tripping | Hitlag Multiplier | SDI Multiplier | Shield Damage |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Foot | 7% | Sakurai angle | 100 | 0 | 8 | 5 | 4.6 | 0 | 0.3 | Normal | 0% | 1 | 1 | 0 |
1 | Unknown | 7% | Sakurai angle | 100 | 0 | 8 | 3 | 1.2 | 0 | 0 | Normal | 0% | 1 | 1 | 0 |
2 | Unknown | 7% | Sakurai angle | 100 | 0 | 8 | 2 | 1.1 | 0 | 0 | Normal | 0% | 1 | 1 | 0 |
References
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