Projectile: Difference between revisions
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A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action. | A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action. | ||
As projectiles are (in general) considered [[Specials: Indirect|indirect attacks]], the vast majority of enemies in the [[Subspace Emissary]] resist them - in fact, only [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not. Projectiles are also generally [[special move]]s executed with the [[B]] button, but some characters, including {{SSBB|Snake}}, the {{SSB4|Villager}}, and {{SSB4|Mega Man}} have other attacks that are projectiles. | As projectiles are (in general) considered [[Specials: Indirect|indirect attacks]], the vast majority of enemies in the [[Subspace Emissary]] resist them - in fact, only [[Shellpod|Shellpods]] (without the shell only), the heads of [[Greap|Greaps]], [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not. Projectiles are also generally [[special move]]s executed with the [[B]] button, but some characters, including {{SSBB|Snake}}, the {{SSB4|Villager}}, and {{SSB4|Mega Man}} have other attacks that are projectiles. | ||
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Revision as of 23:05, April 6, 2015
A projectile is an attack or other object that operates independently of the character that used it. Common examples of projectiles include the Charge Shot, Blaster shots, and thrown items. Most projectiles can be reflected, while others can also be absorbed.
A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both approaching and camping out opponents' approaches. Projectiles also cause the target to take hitlag while the user does not, which allows a few free frames of action.
As projectiles are (in general) considered indirect attacks, the vast majority of enemies in the Subspace Emissary resist them - in fact, only Shellpods (without the shell only), the heads of Greaps, Porky, Meta Ridley, and Tabuu do not. Projectiles are also generally special moves executed with the B button, but some characters, including Snake, the Villager, and Mega Man have other attacks that are projectiles.
Projectiles used by characters
This table includes all non-Final Smash projectiles for every character, as well as some important properties of each. Note that, while a projectile may not be absorbable, that does not exclude the ability to be Pocketed.
Character | Projectiles | Reflectable | Absorbable | Unique/Special Properties |
---|---|---|---|---|
Bowser | Fire Breath | Size and length decreases as Bowser continues to breathe, releasing the move slowly recharges it. | ||
Bowser Jr. | Mechakoopa | |||
Abandon Ship | The Clown Car becomes a projectile after abandoned. | |||
Clown Cannon | ||||
Diddy Kong | Peanut Popgun | Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item. | ||
Banana Peel | Produces a banana peel. | |||
Rocketbarrel Boost (when the barrels come off) | Has a random trajectory. Cannot be shielded. | |||
Dr. Mario | Megavitamins | Affected by gravity, bounces on the ground. | ||
Duck Hunt | Trick Shot | Can be launched higher and/or farther by pressing B repeatedly. Explodes after a while, or if it hits an enemy. | ||
Clay Shooting | The clay pigeon is shot if the B button is pressed. If hit by an attack (including ones that normally would reflect projectiles), then it breaks automatically. | |||
Falco | Blaster | Follows straight trajectory. Causes flinching. The lasers are also used in his up, back and down throws (can also be absorbed and reflected). | ||
Fox | Blaster | Follows straight trajectory. Does not cause flinching (except in Smash 64). The lasers are also used in Fox's back, down and up throws in Melee and Brawl (can also be absorbed and reflected). | ||
Greninja | Water Shuriken | |||
Ice Climbers | Ice Shot | Bounces off shields, causing it to travel the other direction. Hugs the ground, following straight trajectory. | ||
Blizzard | ||||
King Dedede | Inhale (spit-out character) | Spits in straight trajectory. | ||
Waddle Dee Toss | / | / | Affected by gravity, can be angled up or down and shortened or lengthened. Waddle Doos' Beam Whip can be reflected or absorbed, Gordos and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot. | |
Super Dedede Jump (stars produced) | ||||
Kirby | Inhale (spit-out character and swallow) | The character that's been turned into a star will be shot out of Kirby's mouth in a straight trajectory in front of him if he spits that character out. If he swallows a character, the star will appear behind him with the same properties but with much shorter range. If reflected and it hits Kirby, he will keep his copy ability, but the swallow animation will stop a few frames earlier. | ||
Final Cutter's shock wave | Produces a wave after Kirby touches the ground, hugging it and following a straight trajectory. | |||
May copy another character's neutral special projectile. | ||||
Link | Boomerang/Gale Boomerang | Tries to return to Link. Can be angled. In Brawl, produces a vacuum effect on return. | ||
Bomb | Produces a Bomb, which acts as an item. It explodes after 7 seconds, and can deal self-damage. | |||
Bow/Hero's Bow | Can be charged, and held forever before releasing. The charge affects the firing speed and distance. Affected by gravity, stops moving when it hits the ground. | |||
Lucario | Aura Sphere | Waves up and down slightly; moves perfectly straight when fully charged. Can be held forever (damages foes who touch the Aura). | ||
Force Palm's aura | In very close distance, acts as a throw instead. | |||
Lucas | PK Freeze | Affected by gravity and can be tilted forward and backwards. | ||
PK Fire | Travels straight forward and disappears after about 3/8 of the way across Final Destination. | |||
PK Thunder | Controllable. | |||
Luigi | Fireball | Follows straight trajectory. | ||
Mario | Fireball | Affected by gravity, bounces on the ground. | ||
F.L.U.D.D. | Pushes opponents and does no damage. Can be tilted up and down. | |||
Mega Man | Neutral attack | Fires up to three shots. | ||
Metal Blade | ||||
Crash Bomber | Can be passed from player to player much like a Gooey Bomb | |||
Mewtwo | Shadow Ball | Huge recoil when used fully charged. Waves up and down slightly. Can be held forever (damages foes who touch the ball during charging). Small Shadow Balls are launched during Mewtwo's forward throw (which can also be absorbed). | ||
Disable | ||||
Mr. Game & Watch | Chef | Random trajectory. In Brawl, the projectiles created by Kirby copying this move can be absorbed, unlike the Mr. Game & Watch version. | ||
Ness | PK Flash | Affected by gravity and can be tilted forward and backwards. | ||
PK Fire | Creates gravity-affected fire pillar on impact, trajectory changes when used in midair. | |||
PK Thunder | Controllable. | |||
Olimar | All of Olimar's Pikmin attacks - namely, his smash attacks, directional aerials, grabs, throws, Pikmin Chain, and Pikmin Throw - are considered projectiles due to the Pikmin being the active object, not Olimar. | |||
Pac-Man | Bonus Fruit | Effects change depending on the object thrown. | ||
Peach | Toad | The spores produced on a successful counterattack are projectiles. | ||
Vegetable | Produces a vegetable item, and rarely Bob-ombs, Mr. Saturns, or Beam Swords. | |||
Pichu | Thunder Jolt | Causes 1% recoil damage. Hugs the stage. | ||
Thunder | Causes 3% recoil damage if the bolt hits Pichu. | |||
Pikachu | Thunder Jolt | Hugs the stage, can travel up walls, along ceilings, and below the edge (except in SSB). Has diagonal trajectory in the air. | ||
Thunder | Cannot go through platforms above Pikachu. | |||
Pit | Palutena's Arrow | Chargeable and controllable. Can be held for a limited time, and can be aimed up. | ||
Pokémon Trainer | Flamethrower (Charizard) | Can be tilted up and down. Can be held forever, but fire length gradually decreases. | ||
Rock Smash fragments (Charizard) | ||||
Bullet Seed (Ivysaur) | Can be held for limited time. | |||
Razor Leaf (Ivysaur) | Can be tilted up and down, but trajectory is fairly random. | |||
Water Gun (Squirtle) | When charged, pushes opponents and does no damage unless uncharged. Can be tilted up and down. | |||
R.O.B. | Robo Beam | Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically. | ||
Gyro | Produces a Gyro item. | |||
Robin | Elwind | Can meteor smash opponents. | ||
Thunder | Properties change depending on charge level. | |||
Arcfire | Bursts into a column of flame on impact. | |||
Rosalina | Luma Shot | When distanced, Luma can be called back. | ||
Star Bits | ||||
Samus | Charge Shot | Follows straight trajectory; chargeable. In Smash 64, it can go on for an infinite distance. In Melee and Brawl, it will disappear if it doesn't hit anything for a few seconds. | ||
Missile | Can fire a homing missile or super missile. | |||
Bomb | Detonates either instantly upon contact with an opponent (Melee/SSB) or after a set period of time (Brawl). | |||
Sheik | Needle Storm | Can be tilted up and down. Can be charged forever, but only six needles can be held and fired. | ||
Vanish | Considered a projectile because the explosion and hitbox do not follow Sheik. | |||
Snake | Hand Grenade | Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds. Does not explode on contact. | ||
Remote Missile | Controllable. Shielding against it makes the user lose control of its trajectory. | |||
Cypher (once let go of) | ||||
Up smash | ||||
Down smash | ||||
C4 | ||||
Taunt | Affected by gravity. Can be picked up by opponents (while Snake is still inside of it), though only Donkey Kong can move around while holding it. | |||
Sonic | Spring Jump (aerial usage) | |||
Toon Link | Bow | Can be charged, and held forever before releasing. The charge affects the firing speed and distance. | ||
Boomerang | Tries to return to Toon Link. Can be angled. | |||
Bomb | Produces a bomb item. Explode after some seconds. Can damage the user. | |||
Villager | Forward Smash | Drops a bowling ball. | ||
Forward aerial | Fires a slingshot pellet. | |||
Backward aerial | Fires a slingshot pellet. | |||
Lloid Rocket | ||||
Timber (cut tree) | ||||
Wario | Wario Bike (once dismounted, can be thrown) | Can be destroyed (resulting in two tires that can also be picked up and thrown). | ||
Wii Fit Trainer | Sun Salutation | Also heals the user when fully charged. Can be absorbed immediately after charging is finished. | ||
Header | Shoots a soccer ball at a downward angle; acts as a melee attack in close ranges. | |||
Wolf | Blaster | Follows straight trajectory; acts as a melee attack in close ranges. | ||
Yoshi | Egg Throw | Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Holding down the special button will make the egg travel further. | ||
Yoshi Bomb (stars) | ||||
Young Link | Bow | Can be charged, and held forever before releasing. The charge affects the firing speed and distance. | ||
Boomerang | Tries to return to Young Link. | |||
Bomb | Produces a bomb item. Explode after some seconds. Can damage the user. | |||
Zelda | Din's Fire | Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion. | ||
Phantom Slash | ||||
Zero Suit Samus | Paralyzer | Stuns opponent in place. Chargeable for a limited amount of time. |