Debug menu (SSBM): Difference between revisions

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==VERSUS MODE==
==VERSUS MODE==
===DAIRANTOU V1===
===DAIRANTOU===
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===DAIRANTOU V2===
===RULE===
====CHAR SELECT====
:'''CHARA_1-4''': Sets the character for players 1-4.
:'''ALL CHAR''': Sets the character for player 5 (See [[#IK_DEBUG_FLAG|here]]).
 
See [[#Characters|here]].
 
====SCALE SELECT====
:'''SCALE__1-4''': Sets the scale for each player. Min=0.20; Max=5.00; Increment=0.10
 
====KIND SELECT====
:'''PKIND__1-4''': Sets the player type for players 1-4.
:'''ALL PKIND''': Sets the player type for player 5 (See [[#IK_DEBUG_FLAG|here]]).
 
*'''HUMAN''': A human controlled player.
*'''CPU''': A computer controlled player.
*'''DEMO''': A human controlled computer player (similar to the CPTP_MANUAL CPU mode.)
*'''NONE''': No player.
 
====COLOR SELECT====
:'''COLOR_1-4''': Sets which pallet swap players 1-4 will use.
 
====SUB COLOR====
:'''SUBCOLOR_1-4''': Sets which coloration players 1-4 will use.
 
*'''0''': Normal coloration
*'''1''': Bright coloration; Used in team battles where two of the same character are on the same team.
*'''2''': Dark coloration; Used in team battles where three of the same character are on the same team.
*'''3''': Black coloration; Used in Event #18: "Link's Adventure".
*'''4''': Gray coloration; Used as the gray background outline for Mr. Game & Watch.
*'''5+''': Game crashes.
 
====DAMAGE SET====
:'''DAMAGE_1-4''': Sets how much damage players 1-4 start out with each time they spawn. Min=0; Max=999; Increment=1
 
====OFFENCERATIO====
:'''OFFRATIO_1-4''': Sets how much knockback players 1-4 deal. Min=0.10; Max=3.00; Increment=0.10
 
====DEFENCERATIO====
:'''DEFRATIO_1-4''': Sets how much knockback players 1-4 take. Min=0.10; Max=3.00; Increment=0.10
 
====CPUTYPE SET====
:'''TYPE__C1-4''': Sets the behavior CPU players 1-4 will adopt.
 
See [[#CPU_Modes|here]].
 
====CPULEVEL SET====
:'''LEVEL_C1-4''': Sets the AI level for computer players 1-4. Min=0; Max=9; Increment=1
 
====TEAM SELECT====
:'''TEAM_1-4''': Sets the team players 1-4 are on. Only active if "MELEEKIND" is set to "TEAM BATTLE".
 
*'''RED-TEAM''': The red team.
*'''GREEN-TEAM''': The green team.
*'''BLUE-TEAM''': The blue team.
 
====STAGE====
:Sets the stage the match will take place on.
 
See [[#Stages|here]].
 
====MELEEKIND====
:Sets what type of match will take place.
 
*'''BATTLE ROYAL''': Sets the match to be a free-for-all.
*'''TEAM BATTLE''': Sets the match to be a team battle.
 
====EXIT====
:Starts the match. Pressing [[Start_Button|Start]] while on this menu will trigger this.
 
===RULE V1===
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*'''VERYHIGH''': Items will appear very often.
*'''VERYHIGH''': Items will appear very often.
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===RULE V2===
====RULE====
:Sets the match style.
*'''TIME MODE''': A time match. Oddly, ties do not result in [[Sudden Death]].
*'''STOCK MODE''': A stock match.
*'''COIN MODE''': A coin match.
*'''ENDLESS MODE''': A match that will only end when [[Pause#Quitting_and_restarting|force quit]].
====TIME(MIN)====
:Sets the time limit in minutes. Setting this and "TIME (SEC)" to 0 will remove the time limit. Min=0; Max=100; Increment=1
====TIME(SEC)====
:Sets the time limit in seconds. Setting this and "TIME (MIN)" to 0 will remove the time limit. Min=0; Max=59; Increment=1
====STOCK(CNT)====
:Sets the number of stocks each player has for Stock Mode. No effect if used in other modes. Min=-1; Max=99; Increment=1
====DAMAGERATIO====
:Sets the overall Knockback Ratio for the match. Min=0.10; Max=3.00; Increment=0.10
====VIBRATION SELECT====
:'''RUMBLE_1-4''': Sets the rumble feature for players 1-4.
*'''ON''': Rumble is on.
*'''OFF''': Rumble is off.
====ITEM SWITCH====
:Sets the overall item frequency.
*'''NOTHING''': Items will not appear.
*'''VERYLOW''': Items will appear very seldom.
*'''LOW''': Items will appear seldom.
*'''MIDDLE''': Items will appear moderately.
*'''HIGH''': Items will appear often.
*'''VERYHIGH''': Items will appear very often.


==RESULT TEST==
==RESULT TEST==
24,486

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