Rising Uppercut: Difference between revisions
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'''Rising Uppercut''' ({{ja|ライジングアッパーカット|Raijinguappākatto}}, ''Rising Uppercut'') is {{SSB4|Little Mac}}'s [[up special move]] in ''[[Super Smash Bros. 4]]''. It is Little Mac's primary means of [[recovery]]. | '''Rising Uppercut''' ({{ja|ライジングアッパーカット|Raijinguappākatto}}, ''Rising Uppercut'') is {{SSB4|Little Mac}}'s [[up special move]] in ''[[Super Smash Bros. 4]]''. It is Little Mac's primary means of [[recovery]], but has been cited to be the worst recovery move in the game, if not the entire ''Smash'' series. | ||
==Overview== | ==Overview== | ||
The Rising Uppercut is an attack similar to [[Corkscrew]], causing Little Mac to spin as he ascends, finishing with an uppercut punch. The attack creates a stream of successive hits, leading into one another, ending with a strong upward blow. This is Little Mac's only means of vertical recovery, | The Rising Uppercut is an attack similar to [[Corkscrew]], causing Little Mac to spin as he ascends, finishing with an uppercut punch. The attack creates a stream of successive hits, leading into one another, ending with a strong upward blow. This is Little Mac's only means of vertical recovery, but it is notably poor at doing so in comparison to other up special moves due to its horrible range and lack of horizontal momentum, making another dent in Little Mac's already weak air game. | ||
==Customization== | ==Customization== |
Revision as of 23:32, March 28, 2015
Rising Uppercut | |
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File:Rising Uppercut.png Rising Uppercut in Super Smash Bros. for Wii U | |
User | Little Mac |
Universe | Punch-Out!! |
Rising Uppercut (ライジングアッパーカット, Rising Uppercut) is Little Mac's up special move in Super Smash Bros. 4. It is Little Mac's primary means of recovery, but has been cited to be the worst recovery move in the game, if not the entire Smash series.
Overview
The Rising Uppercut is an attack similar to Corkscrew, causing Little Mac to spin as he ascends, finishing with an uppercut punch. The attack creates a stream of successive hits, leading into one another, ending with a strong upward blow. This is Little Mac's only means of vertical recovery, but it is notably poor at doing so in comparison to other up special moves due to its horrible range and lack of horizontal momentum, making another dent in Little Mac's already weak air game.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the known variations:
- Tornado Uppercut: increased vertical recovery, but only hits a single time for 2% damage with weak knockback.
- Rising Smash: increased power and knockback, but sacrifices more of Little Mac's vertical recovery, and only hits twice.
Origin
The uppercut is one of Little Mac's signature moves in Punch-Out!!. In Punch-Out!! for the NES, Little Mac visibly jumps off the ground when he performs any punches to the head, as he is too small to reach his opponents' heads otherwise. The spinning motion bears a strong resemblance to the 3-Star Uppercut from Punch-Out!! for the Wii, which is a more powerful variant of the uppercut. In Doc Louis's Punch-Out!!, Doc Louis spins in a similar way when he throws a single-star uppercut.