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*If a character runs off an edge and takes no action before landing on another platform, they will immediately continue running once they hit the ground. This is accompanied by a new "rolling" animation as they run off edges. | *If a character runs off an edge and takes no action before landing on another platform, they will immediately continue running once they hit the ground. This is accompanied by a new "rolling" animation as they run off edges. | ||
*When a Shooting Type item ([[Ray Gun]], [[Super Scope]], etc.) runs out of ammo, the player can press the attack button again to immediately dispose of the item, as opposed to previous games where they had to press the grab button to let go, and pressing the attack button would result in them replicating the motion of using the weapon though nothing would come out. | *When a Shooting Type item ([[Ray Gun]], [[Super Scope]], etc.) runs out of ammo, the player can press the attack button again to immediately dispose of the item, as opposed to previous games where they had to press the grab button to let go, and pressing the attack button would result in them replicating the motion of using the weapon though nothing would come out. | ||
*[[Meteor Smash|Meteor cancelling]] has been removed, effectively making every meteor smash into a [[spike]]. This increases the | *[[Meteor Smash|Meteor cancelling]] has been removed, effectively making every meteor smash into a [[spike]]. This increases the kill potential of meteor smashes when offstage. | ||
*When an airborne character is hit by a meteor smash that sends them down onto the stage, that character will now bounce back up into the air instead of just landing on the stage as in previous games. However if a character [[tech|techs]] before hitting the ground, they will no longer bounce up and will just tech the move. | *When an airborne character is hit by a meteor smash that sends them down onto the stage, that character will now bounce back up into the air instead of just landing on the stage as in previous games. However if a character [[tech|techs]] before hitting the ground, they will no longer bounce up and will just tech the move. | ||
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