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EndGenuity (talk | contribs) m (Eh, didn't really like this wording.) |
(Partially Undid edit by EndGenuity: Some of the syntax changes are good, but you changed the semantics of the changes so I'll have to revert.) |
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{disambig2|Marth's appearance in Super Smash Bros. 4|the character in other contexts|Marth}} | {{disambig2|Marth's appearance in ''Super Smash Bros. 4''|the character in other contexts|Marth}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Marth | |name = Marth | ||
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|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
}} | }} | ||
'''Marth''' ({{ja|マルス|Marusu}}, ''Marth'') is a playable character in ''[[Super Smash Bros. 4]]''. He was announced on the official website on November 7th, 2013; years before, four ''Fire Emblem'' games were released on November 3, November 4, and November 11. Visually, Marth's appearance has been updated to closely match [[:File:MarthFE12.png|his attire]] from ''{{s|fireemblemwiki|Fire Emblem: New Mystery of the Emblem, Heroes of Light and Shadow}}''<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUgHsEEJTmg ''Super Smash Bros.'' Miiverse]</ref> as opposed to his design from ''[[Fire Emblem: Mystery of the Emblem]]'', which was used in ''Melee'' and ''Brawl''. | '''Marth''' ({{ja|マルス|Marusu}}, ''Marth'') is a playable character in ''[[Super Smash Bros. 4]]''. He was announced on the official website on November 7th, 2013; years before, four ''Fire Emblem'' games were released on November 3, November 4, and November 11. | ||
He has been significantly nerfed between ''[[Brawl]]'' and ''[[Smash 4]]'', having much less reliable finishing options and slower moves. Visually, Marth's appearance has been updated to closely match [[:File:MarthFE12.png|his attire]] from ''{{s|fireemblemwiki|Fire Emblem: New Mystery of the Emblem, Heroes of Light and Shadow}}''<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUgHsEEJTmg ''Super Smash Bros.'' Miiverse]</ref> as opposed to his design from ''[[Fire Emblem: Mystery of the Emblem]]'', which was used in ''Melee'' and ''Brawl''. Marth is voiced once again by Hikaru Midorikawa, albeit using clips from ''Melee'' and ''Brawl''. | |||
==Changes from ''Brawl''== | ==Changes from ''Brawl''== | ||
Despite receiving | Despite receiving a small amount of buffs, Marth was overwhelmingly nerfed in his transition from ''Brawl'' to ''SSB4'', likely due to his previous dominance in ''Melee'' and ''Brawl''. His sword is shorter and many of his staple moves, most notably forward air and down tilt, have added endlag, weakening his ability to control space effectively. Due to his slower movement and the aforementioned nerfs to his reach and endlag, his neutral game, particularly his approaches, is considerably worse than in his previous appearances. Additionally, Marth's attacks are overall less rewarding on hit; he is worse at KOing, and the added endlag to his moves hinders follow-ups. His grabs also launch enemies farther but were not given KOing ability to compensate, severely limiting direct grab follow-ups, as well as hindering his ability to put opponents in unsafe positions. <ref>[http://www.youtube.com/watch?v=B_E4YE8HA44]</ref> | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Marth's attack trails are much brighter at the tip, making the [[sweetspot]] of his attacks more visible than in previous games.}} | *{{change|Marth's attack trails are much brighter at the tip, making the [[sweetspot]] of his attacks more visible than in previous games.}} | ||
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<!--The increased weight does not benefit or hinder Marth. Do not claim otherwise.--> | <!--The increased weight does not benefit or hinder Marth. Do not claim otherwise.--> | ||
*{{change|Marth is slightly heavier than in ''Brawl''.}} | *{{change|Marth is slightly heavier than in ''Brawl''.}} | ||
*{{nerf|The change in units of distance grants Marth more disjoint relative to his hurtboxes but since the change affects the entire cast, Marth ends up having less reach overall relative to the reach of other characters. | *{{nerf|The change in units of distance grants Marth more disjoint relative to his hurtboxes but since the change affects the entire cast, Marth ends up having less reach overall relative to the reach of other characters. Additionally, the sizes of his hitboxes have been reduced. Overall, Marth's moves are less safe than they were in previous games.}} | ||
*{{nerf|Marth has worse [[air speed]] in relation to the rest of the cast.}} | *{{nerf|Marth has worse [[air speed]] in relation to the rest of the cast.}} | ||
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