Super Smash Bros. for Wii U

Smash Tour: Difference between revisions

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File:SmashTourMap2.png|The small map.
File:SmashTourMap2.png|The small map.
File:SmashTourMap3.png|The big map.
File:SmashTourMap3.png|The big map.
File:SSBUSmashTourPotD.jpg|The medium map.
File:SSBUSmashTourPotD.jpg|A gameplay screenshot of the medium map.
File:SSBUSmashTourPotD2.jpg|Settings and map selection.
File:SSBUSmashTourPotD2.jpg|Settings and map selection.
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Revision as of 11:00, February 15, 2015


An icon for denoting incomplete things.
A round of Smash Tour in action using the normal map size.

Smash Tour (ワールドスマッシュ, World Smash) is a game mode exclusive to Super Smash Bros. for Wii U.

Overview

Smash Tour plays as a board game, in which players use Mii characters to move around the board. There are three different boards, small, normal and big, and every game can be set to last for 15 to 25 turns. The goal is to move around the board collecting powerups and fighters, who will face off in a final battle. If customizations are turned on the characters may possess custom special moves, indicated by the number 1, 2 or 3 on the character's icon.

At the game's start, each player is given two random characters. At the beginning of each turn but the first each player receives a random item, and may then choose to use any item they have. Then a spinner starts moving, and after stopping it the player will be able to move by the number of spaces indicated which ranges from 1 to 6 in normal conditions: it is possible to change direction at every crossroad. By moving around the board players can collect collect powerups, which raise their characters' stats, items, which possess various effects, and playable fighters, which will be put into use during battles: the characters are used in the order they were obtained. Each player may hold up to ten characters and four items.

Battles are initiated by landing on the same space as another player or landing on a battle space. At the beginning of a battle, a player may select an item to use, and will then face the others. There are several types of battles: in some of the only specific items may appear, or the player are put in a specific state, or instead of a battle a round of Home-Run Contest or Target Blast might play. The winner will receive a prize shown before the battle, which is always an item plus sometimes a character: in the case of a team battle, the item will be given to all the members of the winning team. If a player gets KOed they will lose their current fighter: the last character KOed will be given to the player who defeated them. After the battle, any player who shares a space with the player who KOed them will be launched away, possibly dropping some of their characters.

During gameplay random events can occur: they range from non-playable characters roaming the board and according bonuses of some kind to players who touch them, to alterations of the map, to boss battles.

When the turn counter runs out, the board phase of the game ends. The players' stats are shown, and some further bonuses may be awarded is some special conditions are met:

  • Distance Traveled: each player's Speed attribute increases based on the number of spaces crossed.
  • Trophies Used: each player's Arms attribute increases based on the number of trophies used.
  • Lucky 7: stats which include a 7 are increased.
  • Launched Ace: the player(s) who got launched the most get one more character.
  • Launching Ace: the player(s) who launched the most opponents get an increase in their highest stats.
  • Booby Prize: the player(s) with the least characters get a bonus character, if they have no characters or every other player has at least two more characters.


The winner is the determined by a special battle. Every fighter that the player has collected counts as one stock: once a fighter is defeated the player's next fighter enters the field until they have no fighters left. The winner is always decided by KO count: in other words, being the last player standing does not necessarily equate to victory. In the case of a tie, the winner is decided by a a Sudden Death finale between the last characters used.

After the game ends several trophies, equipment items, Mii costumes, custom special moves, gold and Crazy Orders passes may be received.

Space types

  • Character: a collectible character may appear here.
  • Checkpoint: touching it awards the correspondent symbol to the player, as well as a stat boost. Collecting all five symbols gives a player a checkpoint bonus, similar to the Fortune Street series of games.
  • Stat-altering: a player's stats may be raised, lowered or swapped with one another. The effects become stronger when approaching the game's end.

Additionally, powerups and items may appear on any empty normal space.

Tour items

A red Smash Tour item.

Items take the form of trophies from the game. The following is a list of known items and their effects in Smash Tour. There are red, blue, and green items, with red items being used in battle, blue items being used on the game board, and green items being usable in both.

Red items

Targets self

  • Back Shield: Start battle with a Back Shield.
  • Black Knight: On occasion, turns smash attacks into one-hit KOs.
  • Bob-omb: Start battle with a Bob-omb.
  • Boo: Start battle invisible.
  • Bunny Hood: Start battle wearing a Bunny Hood.
  • Daisy (Baseball): Automatically catch thrown items.
  • DK Barrel: Allows the user to have one of their characters as a CPU ally.
  • Dixie Kong: Adds one to the user's number of midair jumps.
  • Energy Tank: Heals the user once if their damage exceeds 100%.
  • Franklin Badge: Start battle wearing a Franklin Badge.
  • Hammer: Start battle with a Hammer.
  • Home-Run Bat: Start battle with a Home-Run Bat.
  • Kat & Ana: All collisions with walls and ceilings are automatically teched.
  • Majora's Mask: Inflicts 50% damage to the user, but doubles their stats.
  • Mecha-Fiora: Boosts the user's attack power the more they take damage. Stacks with Lucario's Aura.
  • Metal Box: Start battle in metal form.
  • Mr. Saturn: Makes it easier to break shields with attacks.
  • Ore Club: Start battle with an Ore Club.
  • Phosphora: Allows the user to land instantly by tapping down.
  • Plasm Wraith: Heals the user when they block attacks with their shield.
  • Rocket Belt: Start battle with a Rocket Belt.
  • Sidestepper: Speeds up the user's sideways dodges.
  • Steel Diver: Start battle with a Steel Diver.
  • Super Mushroom: Start battle in giant form.
  • Super Scope: Start battle with a Super Scope.
  • X Bomb: Start battle with an X Bomb.

Targets chosen opponent

  • Darkrai: Puts an opponent to sleep at the start of battle.
  • Latias & Latios: Allows the user to choose an opponent to be their teammate in a battle.
  • Mr. Resetti: Reduces a chosen opponent's stats to 0 for one battle.
  • Poison Mushroom: Shrinks a foe at the start of battle.
  • Wolfen: Inflicts 100% damage on a chosen opponent at the start of battle.

Other

  • Magnus: After battle, launches all players the user KO'd during the fight.
  • Ultimate Chimera: Takes two fighters from the last opponent KO'd instead of just one. It will activate even if the user did not place first in the battle.

Blue items

  • Ashley: Slows down the spinner.
  • Boss Galaga: Switches the other players around.
  • Bus to the City: Calls everyone to the user's space.
  • Chain Chomp: Launches away nearby opponents.
  • Dillon: Launches other players encountered.
  • Doc Louis: Increases the effect of collected stat boosts by 1.5x.
  • Excitebike: Doubles the result of the user's spin.
  • Ghosts: Allows the user to walk through stationary opponents without triggering a battle.
  • Great Fox: Warps the player to a checkpoint that they have not yet visited.
  • Isabelle: Changes nearby stat boosts to maximum size.
  • POW Block: Makes all other players drop fighters.
  • Riki: Allows the user to collect items two spaces away.
  • Snorlax: Temporarily makes the user impossible to being launched away on the map, be it from other items or being defeated.
  • Super Star: Makes the player invincible and twice as fast.
  • Tetra: Places a trap that can steal fighters.
  • Timmy & Tommy: Transforms nearby items into different items. Fighters do not turn into other fighters, and instead will be replaced with items or stat boosts.
  • Tingle: Shuffles the fighters of all players.
  • Yellow Wollywog: Nullifies traps that the user steps on.
  • Zinger: Places a trap that can launch an opponent.

Green items

  • Porky Minch: Steals a Tour Item used by another player.
  • Proto Man: If a tour item specifically targets this item's user, it is reflected back to that item's user.
  • Substitute Doll: If a tour item specifically targets this item's user, it is redirected to a random other player. Can also be used to exclude the user from the effect of an item that affects all players (like Boss Galaga or Tingle).

Stat boosts

The following items can be found throughout the game board. Each item has its own use, and will help the player in some way during the subsequent fights. Additionally, every item can be found in different sizes, which alters how much of each stat will be boosted. There is a limit of 1000 points for each category.

Icon Name Description
SmashRunSpeed.png
Speed (移動, Movement) A green item resembling a boot. Known to boost dashing speed; may also boost walking and air speed.
SmashRunJump.png
Jump (ジャンプ, Jump) A yellow item resembling a wing. Increases jumping height (includes midair jumps height, and even wall jump height), also appears to increase falling speed.
SmashRunAttack.png
Attack (通常ワザ, Normal Technique) An orange item resembling a boxing glove. Boosts power of all normal attacks.
SmashRunSpecial.png
Special (必殺ワザ, Special Technique) A red item shaped like a starburst. Boosts power of all special moves. Additionally, some special moves may gain increased range or a shortened charge time.
SmashRunArms.png
Arms (投げ・アイテム, Throw/Item) A purple item resembling a sledge-hammer. Increases strength of projectiles, item attacks, healing effects from items, and throws. Additionally, grabbing range is increased and the user is less likely to drop items when attacked.
SmashRunDefense.png
Defense (防御, Defense) A blue item resembling a generic shield. Makes it more difficult to launch characters; it is currently unknown whether this is an increase in weight or a decrease in knockback taken (which may also result in flinch resistance). Additionally, the shield becomes harder to break and the timing for a perfect shield becomes more lenient.

Random Events

The following is a list of all known random events and their effects, if known. Some random events begin boss battles, granting stat boosts to the player who defeats it. If they fail to defeat this boss, it will reappear elsewhere on the map.

  • Banzai Bill: Explodes upon the end of the current turn, dropping numerous stat boosts and launching any Miis caught in the blast.
  • Flying Man: Aids the first player who bumps into him by launching one of their opponents.
  • Iridescent Glint Beetle: Carries various treasures, which will be awarded to any player that walks into it. These include items and even fighters.
  • Kamek: Uses his magic to change the position of the checkpoints.
  • Koffing: Obscures the map, causing all players to be unable to see the board.
  • Metal Face: Initiates a battle on Gaur Plain, where Metal Face appears earlier.
  • Metroid - Steals stats from the first player to touch it, and grants the stats to whichever player bumps into it next.
  • Nabbit: Collects all items it comes across as it moves along the map. Whoever catches it will receive all items Nabbit has stolen.
  • Reaper: Forces an exchange of three fighters for a checkpoint bonus. Having two or less fighters will cause the Reaper to launch the player.
  • Ridley: Initiates a battle on Pyrosphere, where Ridley appears earlier.
  • Souflee: Grants a checkpoint bonus to players that walk into it.
  • Tac: Carries stat boosts, which will be awarded to any player that walks into it.
  • Yellow Devil: Initiates a battle on Wily Castle, where the Yellow Devil appears earlier.

List of battle types

Most of these matches may also be team battles. If so, they have "Team" at the start of the match name.

Match Type Description
300% Smash A match where players start with 300% damage, akin to Super Sudden Death.
Battering Smash A match where only battering items appear.
Boss Galaga Smash A match where only the Boss Galaga item appears.
Explosive Smash A match where only explosive items appear.
Flower Smash A match where all playable characters have the Flower effect on their head.
Glorious Smash A match where no items appear, and the stage is an Omega form, as in For Glory.
High-Launch Smash A match where the damage ratio is set to a very high rate.
Home-Run Contest A multiplayer round of Home-Run Contest, with each player taking turns to get the highest score.
Mega Smash A match where all playable characters are giant.
Mr. Saturn Smash A match where only the Mr. Saturn item appears.
Pokémon Smash A match where only the Poké Ball and Master Ball items appear. This type of match is always set on a Pokémon stage.
Shooter Smash A match where only shooting items appear.
Target Blast A multiplayer round of Target Blast, with each player taking turns to see who can get the highest score in a single round.
Transformation Smash A match where only transformation items appear.
Warp Star Smash A match where only the Warp Star item appears.
Boss Battle A match against Yellow Devil, Ridley, or Metal Face. The winner of the battle is either whoever deals the final blow or is the last fighter standing. The winner gains extra stat boosts as well.

Challenges

  • Starting the final battle with 10 characters awards the Flying Man trophy.
  • Getting three or more checkpoint bonuses awards the Bionis trophy.
  • Defeating 12 or more fighters in a single game awards a Crazy Orders pass.
  • Getting first place in 5 or more battles in a single game awards 2000G.
  • Using 18 or more items in a single game awards the Riki trophy.
  • Dealing the final blow to a boss awards the Ridley trophy.
  • Recovering stolen stat boosts from a Metroid awards the Vs. Parasite Queen music.
  • Playing all the three maps awards the Pac-Land stage.
  • Bumping into an enemy awards the Nabbit trophy.
  • Bumping into every other player in a single game awards the Mecha Suit Mii outfit.

Gallery

Trivia

  • Nabbit and Riki use the same black hole effect graphic.
  • Music changes when a boss battle is initiated.
  • If in a team battle one team has at least one fighter and the other doesn't have any, the battle ends automatically as soon as it starts.