Solid Snake: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 1: Line 1:
:''For fighter info, see [[Solid Snake (SSBB)]].''
{{Infobox Character General
{{Infobox Character General
|name       = Solid Snake
|name         = Solid Snake
|image       = [[Image:Snake.jpg|300px|Snake]]
|image       = [[Image:SnakeArtwork.jpg|150px|Solid Snake]]
|caption     = [[Image:Foxhound_Icon.gif|right]]Snake, as he appears in<br> ''[[Super Smash Bros. Brawl]]''.
|caption     = Official artwork of Solid Snake.
|series      = ''[[Metal Gear (series)|Metal Gear]]''
|universe    = ''[[Metal Gear (universe)|Metal Gear]]''
|first      = [[Wikipedia:Metal Gear|Metal Gear]] (1987)
|firstgame    = ''[[Metal Gear]]'' (1987)
|creator     = [[wikipedia:Hideo Kojima|Hideo Kojima]]
|games        = ''[[Super Smash Bros. Brawl|SSBB]]''
|designer    = Yoji Shinkawa (''Metal Gear Solid'' series)<br />Tsubasa Masao (''Metal Gear Acid'' series)
|console      = MSX/NES
|english_va  = David Hayter
|gender      = Male
|japanese_va = Akio Ōtsuka
|homeworld    = Earth
|motionactor = Mizuho Yoshida
|hair        = Brown
|eyes        = Blue
|height      = 1,82 m
|weight      = 80 kg
|creator     = [[Hideo Kojima]]
|artist      = Yoji Shinkawa (Metal Gear Solid series)<br/>Tsubasa Masao (Metal Gear Acid series)  
|voiceactor  = David Hayter
|japanactor  = Akio Ōtsuka
}}
}}


'''Solid Snake''' is the protagonist of the Metal Gear series. He will be making an appearance in Brawl as a third party character. Snake will use some hand-to-hand combat in this game because the developers didn't want him to use guns or knives. He will use some explosives, though.
'''Solid Snake''' (Japanese:ソリッド・スネーク, ''Soriddo Sunēku'') is the main playable protagonist in the famous third-party ''[[Metal Gear (universe)|Metal Gear]]'' stealth series created by Konami. Previously popularized as a character to serve as an antithesis to the cheery and colorful Nintendo-inspired characters that were prevalent in games near the end of the 1990's, special forces operative Solid Snake has become the first-revealed third-party character to feature as a playable fighter in the Nintendo fighting game ''[[Super Smash Bros. Brawl]]''. He is also the first (and probably only) character from a series of [http://en.wikipedia.org/wiki/ESRB#Current M-rated] video games ever to be featured in a Smash Bros. Game.
 
==Character description==
''Metal Gear'' franchise creator [[Hideo Kojima]] started off his franchise with the first ''Metal Gear'' for the MSX2 computer in 1987 as a pastiche of high-profile action movies at the time, such as ''Lethal Weapon'' and ''Escape from New York'', and Kojima's main character for the game, codenamed Solid Snake, was likewise inspired by the heroes from those action movies such as the character Michael Biehn from ''The Terminator''. Snake's name, in fact, was derived from ''Escape from New York''<nowiki>'</nowiki>s main character, Snake Pliskin. When ''Metal Gear'' was ported to the NES, it sold well enough that Snake subsequently appeared in the sequel, ''Metal Gear 2: Solid Snake''. The character underwent an eight-year hiatus  until the release of the seminal ''Metal Gear Solid'' for Sony PlayStation in 1998, which fully established Solid Snake in his more popular modern-day character design which was made by artist Yoji Shinkawa (see his above artwork). Shinkawa's Snake design features a dark grey bandanna, a consistent "sneaking suit", and the effective voicework of Akio Otsuka for Japanese versions and David Hayter for English versions of ''Metal Gear'' games as Snake defining aspects.
 
In a given ''Metal Gear''-series game, the player assumes the role of Solid Snake (or a similar character depending on the game's scenario) as a special-ops agent and spy tasked to disarm and/or destroy what is usually a new incarnation of the eponymous bipedal mechanized nuclear-based superweapon, Metal Gear. He must always act alone initially each mission, sneaking and battling his way through enemy compounds armed with nearly nothing other than his two-way "codec" radio to receive transmissions from his commanding officer and other characters, a pair of binoculars, and as a bonus touch, a pack of cigarettes. His wits must always be sharp for him to rely on as he carries out sabotage-based assignments that seem immensely stacked against him in concept, and he must acquire his own firearms and rations and make use of environmental elements such as cardboard boxes (one of Snake's borderline-comical trademarks) to advance his various objectives. No mission Snake has ever gone through can be considered routine; each of his missions in the ''Metal Gear'' games is rife with all manner of epic drama, intrigue, double-crossings, betrayals, and revelations with wide-ranging implications for everything and everyone in the series.
 
Solid Snake's story begins as his father, codenamed Naked Snake, operates for the original FOX unit of the U.S. government at the height of the Cold War in ''Metal Gear Solid 3: Snake Eater''. He is heavily influenced by his mission's revelations where he finds out just how much he is a subject to the machinations of his government, so he splits away from the FOX unit and must deal with the revolt of his former FOX comrades in ''Metal Gear Solid: Portable Ops''; afterwards, he co-founds the FOXHOUND elite special force with [[Roy Campbell]] and becomes its commanding officer, "Big Boss". In 1972 Big Boss is put into a coma and becomes part of a cloning project called "Les Enfants Terribles" to produce genetic clones of himself as his "sons"; one of them would become the FOXHOUND operative codenamed Solid Snake, grown to resemble Big Boss almost identically.
 
In ''Metal Gear'', Big Boss tasks the rookie Solid Snake to infiltrate the rogue nation Outer Heaven to sabotage its suspected Metal Gear weapon, but Snake finds out later that Big Boss is actually the leading man behind Outer Nation just like FOXHOUND, and Snake was deceived and set up by Big Boss to witness him using Metal Gear to establish Outer Heaven as a nuclear power, but Snake manages to sabotage the Metal Gear and defeat Big Boss. Roy Campbell takes Big Boss' place as commanding officer in FOXHOUND, and years later in ''Metal Gear 2: Solid Snake'' Campbell assigns Snake to infiltrate a heavily fortified base in the nation Zanzibar Land who is also trying to become a nuclear power with the Metal Gear D model. Snake finds that the leading man behind this plot is Big Boss as well, and in a final confrontation after sabotaging Metal Gear D Snake kills Big Boss for good with a makeshift flamethrower. Both Solid Snake and Roy Campbell go into retirement after this.
 
In ''Metal Gear Solid'', Snake is called out of retirement from Alaska by Campbell to battle FOXHOUND which has now gone rogue and has seized the nuclear weapons facility at Shadow Moses Island, threatening the U.S. with a nuclear strike unless they get Big Boss' remains. Snake must infiltrate the island and battle and defeat each rogue FOXHOUND member one-by-one, and he discovers and sabotages the Metal Gear REX model at Shadow Moses. Snake finds that the leading man behind this plot is an operative codenamed Liquid Snake, who is Solid Snake's genetic twin, and Solid Snake learns of his clone heritage. Solid survives while Liquid dies, and the mission is complete. Snake is called into service yet again in 2007 to infiltrate a tanker which gets sunk in ''Metal Gear Solid 2: Sons of Liberty''<nowiki>'</nowiki>s prologue sequence. It is during his infiltration of the tanker that he discovers that Liquid Snake 'lived on' in Revolver Ocelot's recently transplanted arm (by unknown means). He survives and gets involved in the immensely intricate and complex scenarios that occur throughout the rest of game in 2009. It is during these series of events that a third clone of Big Boss is revealed as Solidus Snake, who is a mixture of dominant and recessive genes, thus being considered a genetic bridge between the recessive Solid Snake and the dominant Liquid Snake. The PlayStation 3 game ''Metal Gear Solid 4: Guns of the Patriot''s features an aged Snake, now identified as Old Snake by the game. Advanced cellular degeneration caused by the cloning process used to create him has aged him prematurely. In the game, he wears a sneaking suit outfitted with "Octocamo" technology, which allows him to blend with his environment, as well as a face mask which alters his appearance (allowing the player to use his younger look during gameplay as well and disguise Snake as other characters). This new character design is based upon actor Lee Van Cleef.[15] According to Ryan Payton of Konami, Guns of the Patriots will be the final canonical Metal Gear game to feature Solid Snake as the main character. Kojima himself has stated that the series will continue, but does not want the character to be handled by anyone else.
 
Solid Snake, in his less-aged incarnation, has made many non-canonical game appearances, perhaps even more times than in canonical ''Metal Gear'' games. In addition to several ''supplemental'' and ''enhanced'' titles that have accompanied the "main" games (including bonus skateboarding segments for Snake to partake in), Snake has appeared in several alternate reality ''Metal Gear'' games, including a Game Boy Color ''Metal Gear Solid'', and in the card-based ''Metal Gear Ac!d'' series for PSP. Solid Snake has also appeared as a playable character in two fighting games involving characters from other franchises. The first is Hudson Soft's ''DreamMix TV World Fighters'', involving characters such as Bomberman and Optimus Prime from the ''Transformers'' franchise. The second is the Wii fighting game ''Super Smash Bros. Brawl'' alongside famous Nintendo characters such as [[Mario]] and [[Pikachu]]; his inclusion in the game generated an immense outburst across the game industry.
 
==In ''Super Smash Bros. Melee''==
A popular story tells that during development of the Nintendo fighting game, Metal Gear series creator Hideo Kojima "practically begged" Sakurai to include the third-party character Solid Snake in the game as a playable fighter, but the addition was not viable because development of Melee was too far in. As a result, no mention of Metal Gear reposes in the game whatsoever. What would eventually happen is that Snake would become a playable third-party character in Melee's follow-up, Super Smash Bros. Brawl.


His inclusion in Brawl came about after Hideo Kojima, creator of the Metal Gear series 'practically begged' to Sakurai for his inclusion during the production of Melee. However, the game was so far in development that this did not come to be. His surprise inclusion, announced at E3 2005, sent shockwaves through the video game and SSB community as the dream of third-party inclusions in the series had finally become reality. This led to many more hopes for popular third-party fighter suggestions such as Megaman, Cloud, and the long awaited [[Sonic]].


Snake is also the only fighter in the series to come from a usually "M" rated game series.
==In ''Super Smash Bros. Brawl''==
:''Main article: [[Solid Snake (SSBB)]]''
[[Image:SSBBSnake.jpg|200px|right]]
Solid Snake makes his debut in the ''Smash'' series as a playable character in ''Brawl'', announced via a surprise teaser shown after the first trailer for the game. Attempting to recreate Snake's tactical method of fighting utilizing cunning and modern warfare in the Metal Gear games themselves, Snake enters the fray as a predominantly defensive stragetic character with a high emphasis on set-ups and controlling the fight. Much of Snake's moves utilize firepower of some sort; in fact all three of Snake's smash attacks use some sort of weapon rather than a hand to hand move, regulating his actual CQC (Close Quarters Combat) moves to his tilt moves and aerials. Further more, two out of three of these smash attacks are indirect in nature. Combined with his B button abilities  of similar nature such as planting a remote detonated C4 mine, and the deceptively high power of his hand to hand moves, Snake is perhaps one of the most unique characters in the game with his high emphasis on tactical fighting. Snake is also one of the heavier characters in the game in both speed and durability, although his impressive recovery ability thanks to his Cypher move and his fast tumble roll dash move can make him deceptively quick when the need arises.


Snake's winning theme, featured in the E3 2005 trailer, is the iconic MGS "game over" music. His home stage is [[Shadow Moses Island]]. His model in [[SSBB|Brawl]] appears to be based off his model in ''Metal Gear Solid 2: Sons of Liberty''.
Although Snake uses a large amount of explosive firepower, he predictably has no traditional firearms such as handguns and rifles which he regularly makes use of in the Metal Gear games themselves. This is presumably due to Super Smash Brothers Brawls' emphasis on being friendly to almost all age groups and thus, the use of common guns would possibly raise the rating of the game. As is, many of Snake's current moves do have a real world counterpart such as traditional Grenades, and the R.P.G., however these are treated in a bit more of a comical and lighthearted fashion here. Snake's character brings a high amount of easter eggs and homages to his game series with him, from saying "Tasty" when eating food akin to Metal Gear Solid 3: Snake Eater, to his downthrow resembling the sleeper/neck breaker hold featured in all the Solid games to date among other things. His rather unorthodox stealth tactic of hiding within a cardboard box also makes an appearance as Snake's taunt. His only one as opposed to the standard three. Snake can also call one of his affiliates via the Codec much like in the Metal Gear games as a secret taunt only possible on the Shadow Moses Island stage. Each character including Snake himself (if two or more are using him) has a distinct conversation and the original voice actors for Solid Snake, Colonel Roy Campbell, Hal "Otacon" Emmerich, and Mei-Ling reprise their roles. There's even one instance of a [[Slippy|surprise guest]] appearing within the Codec...


==Special Moves==
===Trophy Info===
''A former member of FOXHOUND with an IQ of 180 and mastery of six languages. He's an infiltration specialist whose ability to carry out missions under any conditions has made him a legend. He's saved the world three times from the threat of bipedal, nuclear-armed mechs called Metal Gear. Currently he's working with the anti-Metal Gear group known as Philanthropy.''


{{Specialmoves|Hand Grenade|Remote Controlled Missile|Cypher|C4|Grenade Launcher|Snake}}
* Metal Gear (1988)
* Metal Gear Solid (1998)
* Metal Gear Solid: The Twin Snakes (2004)


==Other Moves==
===Wii Remote Choice===
Snake is seen grappling Mario and snapping his neck or exploiting a pressure point in [http://www.youtube.com/watch?v=R_SxSWrHik8 this trailer]. It seems to be a down grapple, which is true
When selected using the Wii Remote, Snake is heard saying through the speaker on the Wii Remote 'It's show time!' as seen in his premiere trailer.


==Taunts==
===Trivia===
All of Snake's taunts are him pulling up his trademark Cardboard Box, in different directions, depending on which directional taunt button. He can also get a message about the cahriter by pressing down taunt consecituvly( slippy from starfox appears when used against falco).
* Apart from Luigi, Snake is the only character with a damaging taunt.


==Costumes==
{{Characters}}
Snake changes his camoflauge(camo) instead of a generic color costume change.
{{Metal Gear universe}}


[[Category:SSBB characters]]
[[Category:Characters]]
[[Category:Metal Gear]]
[[Category:Metal Gear universe]]
[[Category:Third Party Characters]]

Revision as of 12:37, August 1, 2008

For fighter info, see Solid Snake (SSBB).
Solid Snake
Solid Snake
Official artwork of Solid Snake.
Universe Metal Gear
Debut Metal Gear (1987)
Smash Bros. appearances Brawl
Ultimate
Console/platform of origin MSX/NES
Gender Male
Place of origin Earth
Created by Hideo Kojima
Designed by Yoji Shinkawa (Metal Gear Solid series)
Tsubasa Masao (Metal Gear Acid series)
Voice actor David Hayter
Japanese voice actor Akio Ōtsuka

Solid Snake (Japanese:ソリッド・スネーク, Soriddo Sunēku) is the main playable protagonist in the famous third-party Metal Gear stealth series created by Konami. Previously popularized as a character to serve as an antithesis to the cheery and colorful Nintendo-inspired characters that were prevalent in games near the end of the 1990's, special forces operative Solid Snake has become the first-revealed third-party character to feature as a playable fighter in the Nintendo fighting game Super Smash Bros. Brawl. He is also the first (and probably only) character from a series of M-rated video games ever to be featured in a Smash Bros. Game.

Character description

Metal Gear franchise creator Hideo Kojima started off his franchise with the first Metal Gear for the MSX2 computer in 1987 as a pastiche of high-profile action movies at the time, such as Lethal Weapon and Escape from New York, and Kojima's main character for the game, codenamed Solid Snake, was likewise inspired by the heroes from those action movies such as the character Michael Biehn from The Terminator. Snake's name, in fact, was derived from Escape from New York's main character, Snake Pliskin. When Metal Gear was ported to the NES, it sold well enough that Snake subsequently appeared in the sequel, Metal Gear 2: Solid Snake. The character underwent an eight-year hiatus until the release of the seminal Metal Gear Solid for Sony PlayStation in 1998, which fully established Solid Snake in his more popular modern-day character design which was made by artist Yoji Shinkawa (see his above artwork). Shinkawa's Snake design features a dark grey bandanna, a consistent "sneaking suit", and the effective voicework of Akio Otsuka for Japanese versions and David Hayter for English versions of Metal Gear games as Snake defining aspects.

In a given Metal Gear-series game, the player assumes the role of Solid Snake (or a similar character depending on the game's scenario) as a special-ops agent and spy tasked to disarm and/or destroy what is usually a new incarnation of the eponymous bipedal mechanized nuclear-based superweapon, Metal Gear. He must always act alone initially each mission, sneaking and battling his way through enemy compounds armed with nearly nothing other than his two-way "codec" radio to receive transmissions from his commanding officer and other characters, a pair of binoculars, and as a bonus touch, a pack of cigarettes. His wits must always be sharp for him to rely on as he carries out sabotage-based assignments that seem immensely stacked against him in concept, and he must acquire his own firearms and rations and make use of environmental elements such as cardboard boxes (one of Snake's borderline-comical trademarks) to advance his various objectives. No mission Snake has ever gone through can be considered routine; each of his missions in the Metal Gear games is rife with all manner of epic drama, intrigue, double-crossings, betrayals, and revelations with wide-ranging implications for everything and everyone in the series.

Solid Snake's story begins as his father, codenamed Naked Snake, operates for the original FOX unit of the U.S. government at the height of the Cold War in Metal Gear Solid 3: Snake Eater. He is heavily influenced by his mission's revelations where he finds out just how much he is a subject to the machinations of his government, so he splits away from the FOX unit and must deal with the revolt of his former FOX comrades in Metal Gear Solid: Portable Ops; afterwards, he co-founds the FOXHOUND elite special force with Roy Campbell and becomes its commanding officer, "Big Boss". In 1972 Big Boss is put into a coma and becomes part of a cloning project called "Les Enfants Terribles" to produce genetic clones of himself as his "sons"; one of them would become the FOXHOUND operative codenamed Solid Snake, grown to resemble Big Boss almost identically.

In Metal Gear, Big Boss tasks the rookie Solid Snake to infiltrate the rogue nation Outer Heaven to sabotage its suspected Metal Gear weapon, but Snake finds out later that Big Boss is actually the leading man behind Outer Nation just like FOXHOUND, and Snake was deceived and set up by Big Boss to witness him using Metal Gear to establish Outer Heaven as a nuclear power, but Snake manages to sabotage the Metal Gear and defeat Big Boss. Roy Campbell takes Big Boss' place as commanding officer in FOXHOUND, and years later in Metal Gear 2: Solid Snake Campbell assigns Snake to infiltrate a heavily fortified base in the nation Zanzibar Land who is also trying to become a nuclear power with the Metal Gear D model. Snake finds that the leading man behind this plot is Big Boss as well, and in a final confrontation after sabotaging Metal Gear D Snake kills Big Boss for good with a makeshift flamethrower. Both Solid Snake and Roy Campbell go into retirement after this.

In Metal Gear Solid, Snake is called out of retirement from Alaska by Campbell to battle FOXHOUND which has now gone rogue and has seized the nuclear weapons facility at Shadow Moses Island, threatening the U.S. with a nuclear strike unless they get Big Boss' remains. Snake must infiltrate the island and battle and defeat each rogue FOXHOUND member one-by-one, and he discovers and sabotages the Metal Gear REX model at Shadow Moses. Snake finds that the leading man behind this plot is an operative codenamed Liquid Snake, who is Solid Snake's genetic twin, and Solid Snake learns of his clone heritage. Solid survives while Liquid dies, and the mission is complete. Snake is called into service yet again in 2007 to infiltrate a tanker which gets sunk in Metal Gear Solid 2: Sons of Liberty's prologue sequence. It is during his infiltration of the tanker that he discovers that Liquid Snake 'lived on' in Revolver Ocelot's recently transplanted arm (by unknown means). He survives and gets involved in the immensely intricate and complex scenarios that occur throughout the rest of game in 2009. It is during these series of events that a third clone of Big Boss is revealed as Solidus Snake, who is a mixture of dominant and recessive genes, thus being considered a genetic bridge between the recessive Solid Snake and the dominant Liquid Snake. The PlayStation 3 game Metal Gear Solid 4: Guns of the Patriots features an aged Snake, now identified as Old Snake by the game. Advanced cellular degeneration caused by the cloning process used to create him has aged him prematurely. In the game, he wears a sneaking suit outfitted with "Octocamo" technology, which allows him to blend with his environment, as well as a face mask which alters his appearance (allowing the player to use his younger look during gameplay as well and disguise Snake as other characters). This new character design is based upon actor Lee Van Cleef.[15] According to Ryan Payton of Konami, Guns of the Patriots will be the final canonical Metal Gear game to feature Solid Snake as the main character. Kojima himself has stated that the series will continue, but does not want the character to be handled by anyone else.

Solid Snake, in his less-aged incarnation, has made many non-canonical game appearances, perhaps even more times than in canonical Metal Gear games. In addition to several supplemental and enhanced titles that have accompanied the "main" games (including bonus skateboarding segments for Snake to partake in), Snake has appeared in several alternate reality Metal Gear games, including a Game Boy Color Metal Gear Solid, and in the card-based Metal Gear Ac!d series for PSP. Solid Snake has also appeared as a playable character in two fighting games involving characters from other franchises. The first is Hudson Soft's DreamMix TV World Fighters, involving characters such as Bomberman and Optimus Prime from the Transformers franchise. The second is the Wii fighting game Super Smash Bros. Brawl alongside famous Nintendo characters such as Mario and Pikachu; his inclusion in the game generated an immense outburst across the game industry.

In Super Smash Bros. Melee

A popular story tells that during development of the Nintendo fighting game, Metal Gear series creator Hideo Kojima "practically begged" Sakurai to include the third-party character Solid Snake in the game as a playable fighter, but the addition was not viable because development of Melee was too far in. As a result, no mention of Metal Gear reposes in the game whatsoever. What would eventually happen is that Snake would become a playable third-party character in Melee's follow-up, Super Smash Bros. Brawl.


In Super Smash Bros. Brawl

Main article: Solid Snake (SSBB)

Solid Snake makes his debut in the Smash series as a playable character in Brawl, announced via a surprise teaser shown after the first trailer for the game. Attempting to recreate Snake's tactical method of fighting utilizing cunning and modern warfare in the Metal Gear games themselves, Snake enters the fray as a predominantly defensive stragetic character with a high emphasis on set-ups and controlling the fight. Much of Snake's moves utilize firepower of some sort; in fact all three of Snake's smash attacks use some sort of weapon rather than a hand to hand move, regulating his actual CQC (Close Quarters Combat) moves to his tilt moves and aerials. Further more, two out of three of these smash attacks are indirect in nature. Combined with his B button abilities of similar nature such as planting a remote detonated C4 mine, and the deceptively high power of his hand to hand moves, Snake is perhaps one of the most unique characters in the game with his high emphasis on tactical fighting. Snake is also one of the heavier characters in the game in both speed and durability, although his impressive recovery ability thanks to his Cypher move and his fast tumble roll dash move can make him deceptively quick when the need arises.

Although Snake uses a large amount of explosive firepower, he predictably has no traditional firearms such as handguns and rifles which he regularly makes use of in the Metal Gear games themselves. This is presumably due to Super Smash Brothers Brawls' emphasis on being friendly to almost all age groups and thus, the use of common guns would possibly raise the rating of the game. As is, many of Snake's current moves do have a real world counterpart such as traditional Grenades, and the R.P.G., however these are treated in a bit more of a comical and lighthearted fashion here. Snake's character brings a high amount of easter eggs and homages to his game series with him, from saying "Tasty" when eating food akin to Metal Gear Solid 3: Snake Eater, to his downthrow resembling the sleeper/neck breaker hold featured in all the Solid games to date among other things. His rather unorthodox stealth tactic of hiding within a cardboard box also makes an appearance as Snake's taunt. His only one as opposed to the standard three. Snake can also call one of his affiliates via the Codec much like in the Metal Gear games as a secret taunt only possible on the Shadow Moses Island stage. Each character including Snake himself (if two or more are using him) has a distinct conversation and the original voice actors for Solid Snake, Colonel Roy Campbell, Hal "Otacon" Emmerich, and Mei-Ling reprise their roles. There's even one instance of a surprise guest appearing within the Codec...

Trophy Info

A former member of FOXHOUND with an IQ of 180 and mastery of six languages. He's an infiltration specialist whose ability to carry out missions under any conditions has made him a legend. He's saved the world three times from the threat of bipedal, nuclear-armed mechs called Metal Gear. Currently he's working with the anti-Metal Gear group known as Philanthropy.

  • Metal Gear (1988)
  • Metal Gear Solid (1998)
  • Metal Gear Solid: The Twin Snakes (2004)

Wii Remote Choice

When selected using the Wii Remote, Snake is heard saying through the speaker on the Wii Remote 'It's show time!' as seen in his premiere trailer.

Trivia

  • Apart from Luigi, Snake is the only character with a damaging taunt.