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Edge hopping: Difference between revisions

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[[File:Fox ledgedash.gif|thumb|300px|{{Sm|Leffen}} performing a perfect ledgedash to escape edge [[pressure]] and reset the game to neutral position.]]
[[File:Fox ledgedash.gif|thumb|300px|{{Sm|Leffen}} performing a perfect ledgedash to escape edge [[pressure]] and reset the game to neutral position.]]
'''Edge hopping''' is a technique used to return on-stage from the [[ledge]].  It entails dropping from the ledge (by pressing either "back" or "down" on the control stick) and immediately double-jumping.  Often, players follow the double-jump with an [[air dodge]] or attack; they can also grab the ledge, using their [[invincibility frame]]s to [[ledge-stall]], or, in ''Melee'', [[wavelanding|waveland]] on-stage, which is known as a '''ledgedash''' (shown right). The player can also follow the midair jump by a [[wall jump]] on certain stages, depending on how curved the stage's lips are and the height of the character's wall jump, in order to hit opponents with a [[back aerial]].
'''Edge hopping''' is a technique used to return on-stage from the [[ledge]].  It entails dropping from the ledge (by pressing either "back" or "down" on the control stick) and immediately double-jumping.  Often, players follow the double-jump with an [[air dodge]] or attack; they can also grab the ledge, using their [[invincibility frame]]s to [[ledgestall]], or, in ''Melee'', [[wavelanding|waveland]] on-stage, which is known as a '''ledgedash''' (shown right). The player can also follow the midair jump by a [[wall jump]] on certain stages, depending on how curved the stage's lips are and the height of the character's wall jump, in order to hit opponents with a [[back aerial]].


Edge hopping is the fastest way to return on-stage from the edge, and is the most flexible - players may perform almost any aerial attack, or air dodge in any direction, directly after edge hopping. However, if the edge hopper is interrupted before landing on-stage, he or she can be hit off-stage without a second jump, a very unsafe position. Characters experience fewer [[invincibility frame]]s when edge hopping than when rolling or jumping from the ledge.
Edge hopping is the fastest way to return on-stage from the edge, and is the most flexible - players may perform almost any aerial attack, or air dodge in any direction, directly after edge hopping. However, if the edge hopper is interrupted before landing on-stage, he or she can be hit off-stage without a second jump, a very unsafe position. Characters experience fewer [[invincibility frame]]s when edge hopping than when rolling or jumping from the ledge.

Revision as of 04:48, January 25, 2015

Leffen performing a perfect ledgedash to escape edge pressure and reset the game to neutral position.

Edge hopping is a technique used to return on-stage from the ledge. It entails dropping from the ledge (by pressing either "back" or "down" on the control stick) and immediately double-jumping. Often, players follow the double-jump with an air dodge or attack; they can also grab the ledge, using their invincibility frames to ledgestall, or, in Melee, waveland on-stage, which is known as a ledgedash (shown right). The player can also follow the midair jump by a wall jump on certain stages, depending on how curved the stage's lips are and the height of the character's wall jump, in order to hit opponents with a back aerial.

Edge hopping is the fastest way to return on-stage from the edge, and is the most flexible - players may perform almost any aerial attack, or air dodge in any direction, directly after edge hopping. However, if the edge hopper is interrupted before landing on-stage, he or she can be hit off-stage without a second jump, a very unsafe position. Characters experience fewer invincibility frames when edge hopping than when rolling or jumping from the ledge.

See also