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| {{DISPLAYTITLE:''Super Smash Bros. 4''}}
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| {{cleanup|With the game released, this page needs to provide more generic information, not act as a future changelog.}}
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| {{ArticleIcons|ssb4=y|unofficial=y|protected=preemptive}}
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| {{Infobox Game
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| | title = '''Super Smash Bros. 4''<br><small>(unofficial title)</small>'''
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| | image = [[Image:SSB4 Logo.png|250px]]
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| | caption = Collective logo for the game.
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| | developer = [[Bandai Namco]]<br>[[Sora Ltd.]]
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| | publisher = [[Nintendo]]
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| | distributor =
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| | designer = [[Masahiro Sakurai]]
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| | engine =
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| | version =
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| | released = '''Nintendo 3DS'''<br>September 13, 2014 {{flag|Japan}}<br>October 2, 2014 {{flag|Germany}} (stores)<br>October 3, 2014 {{flag|North America}} {{flag|Europe}}<br>October 4, 2014 {{flag|Australia}}<br>'''Wii U'''<br>November 21, 2014 {{flag|North America}}<br>November 28, 2014 {{flag|Europe}}<br>November 29, 2014 {{flag|Australia}}<br>December 6, 2014 {{flag|Japan}}
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| | genre = [[wikipedia:Fighting game|Fighting]]
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| | modes = Single player, Multiplayer, Online multiplayer
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| | platforms = [[Nintendo 3DS]], [[Wii U]]
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| | ratings = {{vgratings|CERO=A|PEGI=12+ (provisional)|ESRB=E10+<ref>[http://www.nintendo.com/games/detail/zC34HnrON-_wV0ZUkSfQFC6ub3Ea8DQ6 Nintendo.com's page for the 3DS version]</ref>|OFLCA=PG (3DS)<ref>http://www.classification.gov.au/Pages/View.aspx?sid=baAYDzOrSLTJS31kqfUnSQ%253d%253d&ncdctx=kY4ZcmxpzFiR75%252faQboRyhefdrcxUukb9ZDwrHw7sGSByd%252fNX2SA4QwXLhHqWtIb</ref>}}
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| | media =
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| | requirements =
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| }}
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| '''''Super Smash Bros. 4''''' (also referred to by shorthands such as '''''Smash 4''''', '''''SSB4''''', or more informally '''''Sm4sh''''', and officially as '''''Super Smash Bros. for Nintendo 3DS/Wii U''''') is a term used to collectively refer to '''{{For3ds}}''' and '''{{Forwiiu}}''', two games in the ''{{b|Super Smash Bros.|series}}'' series created by [[Namco Bandai]]<ref name="ign-namco">[http://www.ign.com/articles/2012/06/22/namco-bandai-developing-next-smash-bros IGN: "Namco Bandai Developing Next Smash Bros."]</ref> and [[Sora Ltd.]] The games feature mostly identical gameplay, but with several differences in other areas. The 3DS version is the first game of the series to be released on a handheld.
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| When originally announced in passing at E3 2011, the game's development was slated to begin sometime after October 2011, once development on ''Kid Icarus: Uprising'' had been completed.<ref>[http://andriasang.com/comw79/ Andriasang.com: "Smash Bros. U & 3DS development appears to be very early"]</ref> In February 2012, it was then confirmed that development on the fourth game had begun.<ref>[http://www.cubed3.com/news/16506 Cubed<sup>3</sup>: "Sakurai Begins Work on New Smash Bros for Wii U and 3DS"]</ref> The game was unmentioned during E3 2012, something which many fans were disappointed about despite the known extremely early state of the game; the "first step of the process" was taken shortly after in mid-June. [[Masahiro Sakurai]] expressed disappointment that fans would be waiting for longer than expected for the game to be released due to the earliness of the initial announcement.<ref>[http://nintendoeverything.com/91807/next-smash-bros-in-first-step-of-the-process-sakurai-worried-about-long-wait/ Nintendo Everything: "Next Smash Bros. in “first step of the process”, Sakurai worried about long wait"]</ref> Shortly afterward, it was revealed during a Nintendo Direct that [[Namco Bandai]] was the primary developer alongside [[Sora Ltd.]], and had already completed a working prototype.<ref name="ign-namco" />
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| The paired versions of the game were officially revealed at [[E3 2013]] in the form of a trailer on June 11, 2013.
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| The 3DS version launched in Japan on September 13, 2014 and in most other parts of the world on October 3, 2014. The 3DS version was released in stores one day earlier in Germany on October 2, 2014 to avoid coinciding with [[wikipedia:German Unity Day|a national holiday]], and was released one day later in Australia on October 4, 2014 because of time zone differences. The Wii U version was released in North America on November 21, 2014, and was released on November 28, 2014 in Europe, one day later in Australia, and on December 6, 2014 in Japan (coincidentally releasing on [[Nintendo]] president {{S|wikipedia|Satoru Iwata}}'s 55th birthday).
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| ==Pre-trailer information==
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| Sakurai had stated, in response to a fan asking him about whether a "child Link" would appear in the game, that he had not at the time decided on who would appear in the game. However, he had also said that he "can't say that it's entirely out of the realm of possibility that some [[Capcom]] character could appear in the next ''Smash Bros.''"<ref>[http://nintendoeverything.com/67219/sakurai-capcom-character-could-appear-in-next-smash-bros/ Nintendo Everything: "Sakurai: Capcom character could appear in next Smash Bros."]</ref> Indeed, Capcom's [[Mega Man]] was ultimately confirmed as [[Mega Man (SSB4)|playable]].
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| Sakurai had revealed that one feature of the 3DS ''Smash Bros.'' title would be that players can improve their character through battles and rewards, then transfer them to the Wii U ''Smash'' title to play against friends; such a function was made possible through [[character customization]]. He said the 3DS title was intended to offer a new experience for veteran ''Smash Bros.'' fans, and that neither the 3DS game nor the Wii U game would simply be sequels like ''Melee'' and ''Brawl'' were, and that they would do more than just add characters and stages. It had also been revealed that they were looking towards co-operative play for the Wii U title. Official Nintendo Magazine said "''there is merit in having skilled and unskilled players play together, so one emphasis will be on elements of players helping one-another''". They also stated that the graphics would be significantly stepped up, as the Wii U can handle high quality graphics, dynamic effects and smooth character movements in HD at 60 frames per second.<ref>[http://www.officialnintendomagazine.co.uk/27806/smash-bros-wii-u/3ds-how-theyll-work-together/ Official Nintendo Magazine: "Smash Bros Wii U/3DS: How they'll work together"]</ref> Sakurai was also quoted as claiming that the new game is unlikely to emphasize new playable characters, focusing instead on gameplay balance and distinctiveness of its characters. <ref>[http://www.officialnintendomagazine.co.uk/39783/smash-bros-wii-u-may-not-feature-more-characters/ Official Nintendo Magazine: "Smash Bros Wii U may not feature more characters"]</ref>
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| [[Image:SSB4 whiteboard.jpg|thumb|left|200px|The whiteboard drawing posted by Sakurai.]]
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| On July 2nd, 2012, Sakurai posted a whiteboard drawing on Twitter which was drawn by the game's staff. It depicts [[Donkey Kong]], [[Fox]], a [[Heart Container]], [[Kirby]], [[Link]], [[Luigi]], [[Mario]], [[Marth]], [[Meta Knight]], [[Mr. Game & Watch]], a [[Mr. Saturn]], [[Pikachu]], a {{b|Pikmin|species}}, [[Pit]], [[Sandbag]], [[Wario]], and [[Zero Suit Samus]]; some argue that the curved lines in the background form the shape of [[Master Hand]]. While it came with no explicit confirmation of any of these characters or elements as reappearing, it did show they were in some sense acknowledged by the staff and everything depicted would turn out to appear in the final game anyway. The image itself was later removed from the original Twitter post.<ref>[http://twitter.com/Sora_Sakurai/status/219759606463864832/photo/1 Jul 2, 2012 Tweet by Sora_Sakurai] ([[Masahiro Sakurai]])</ref> The sketch also has what appears to be large block letters hidden below the visible area.
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| {{clr}}
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| ==Characters==
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| The original announcement of the game revealed a number of playable characters. Since then, other characters were announced via [[Miiverse]], [[Nintendo Direct]]s, and other videos until the official release of the game.
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| There are 50 [[character]] slots on the roster (52 counting each Mii Fighter as an individual character). Twelve of them need to be unlocked before they appear (8 in the Wii U version), and one character needs to be downloaded.
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| Six different characters did not return from ''[[Super Smash Bros. Brawl]]''. Although Charizard returns, [[Pokémon Trainer]], [[Squirtle]], and [[Ivysaur]] do not. [[Lucas]] from {{uv|EarthBound}} and [[Wolf]] from {{uv|Star Fox}} also do not return. The {{uv|Ice Climber}} and {{uv|Metal Gear}} universes drop their only representatives, [[Ice Climbers]] and [[Snake]] (respectively). Of these universes, only one gets a new character, with ''Pokémon''<nowiki>'</nowiki>s Greninja.
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| Three returning universes also gain newcomers, with {{uv|Mario}} adding [[Rosalina & Luma]] and [[Bowser Jr.]] as well as bringing back [[Dr. Mario]], who did not appear in ''Brawl''. {{uv|Fire Emblem}} and {{uv|Kid Icarus}} also get two newcomers, with [[Robin]] and [[Lucina]] for ''Fire Emblem'' and [[Palutena]] and [[Dark Pit]] for ''Kid Icarus''.
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| New, previously unrepresented universes now with playable characters include {{uv|Wii Fit}} with [[Wii Fit Trainer]], {{uv|Duck Hunt}} with their [[Duck Hunt|signature duo]], and {{uv|Xenoblade}} with [[Shulk]]. Additionally, {{uv|Punch-Out!!}} and {{uv|Animal Crossing}}, which had representations but no playable characters in ''Brawl'', now get [[Little Mac]] and [[Villager]] as playable representations.
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| Two new third-party characters are also added, with [[Mega Man]] from ''Capcom'' and [[Pac-Man]] from ''Namco-Bandai''.
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| A more customizable fighter, [[Mii Fighter]], can also be created using Miis from the player's system, and has three classes: [[Mii Gunner]], [[Mii Swordfighter]], and [[Mii Brawler]].
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| [[Mewtwo]] also returns from ''Melee'' as the first [[downloadable character]] in ''Super Smash Bros.'' history. It will be free to owners of both games if they register them with Club Nintendo before March 31st, 2015, with codes being sent out by email sometime in Spring 2015. It will also be available for purchase at some point in the future.
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| This game also marks the first time that the following characters are starter characters: Luigi, Toon Link, Lucario, Marth, Sonic, Ganondorf, and Jigglypuff (although the latter two are only starters in the Wii U version). It is also the first time that Wario, who was previously a starter character, is unlockable.
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| {{SSB4 character table}}
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| ==Stages==
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| The two games feature considerably different stage selections, which is one of the biggest differences between the two games. The two versions share only 5 stages. The 3DS version features more stages based on handheld console games, while the Wii U version features more stages based on home console games. Several stages in both games, however, ignore this distinction.
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| In addition to new stages, several [[Past Stages]], known now as "Familiar Stages", reappear in both versions of the game.
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| The 3DS version features a total of 34 stages with 7 unlockable, 25 of which are new and 9 are familiar ones. The Wii U version features a total of 46 stages with 6 unlockable, consisting of 29 new stages and 17 familiar ones. Additionally, a stage based on [[Miiverse]] is confirmed to appear in the Wii U version as part of a software update released after the game.
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| ===3DS version===
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| {{SSB4-3DS stage table}}
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| ===Wii U version===
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| {{SSB4-U stage table}}
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| ==Single-player modes==
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| *[[Classic Mode]]
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| *[[All-Star Mode]]
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| *[[Home-Run Contest]]
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| *[[Trophy Rush]]
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| *[[Target Blast]]
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| *[[Multi-Man Mode]]
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| *[[Training Mode]]
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| *[[Event match|Event Mode]] (Wii U exclusive)
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| *[[Special Orders]] (Wii U exclusive)
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| *[[Movies]] (Wii U exclusive): This mode allows players to watch various movies and trailers pertaining to the game.
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| Shortly after the initial [[E3 2013]] trailers, Sakurai said there would be a single-player story mode included in the new ''Smash Bros.''<ref>[http://mynintendonews.com/2013/06/17/smash-bros-wii-u-and-3ds-story-mode-wont-be-like-brawl/ My Nintendo News: "Smash Bros Wii U And 3DS Story Mode Won’t Be Like Brawl"]</ref>, but that it would be different from ''Brawl'''s [[Subspace Emissary]], and that there would be no cutscenes. However, he would later recant this, and announce that he decided to cut any sort of story mode altogether <ref>http://kotaku.com/the-next-super-smash-bros-wont-have-a-story-mode-or-c-906856304</ref>, while stating the 3DS version would have a different sort of separate mode from standard versus play. He did not provide any other details as to what this, or any other single-player modes will consist of. On 20 January 2014, on a [[List of Director's Room Miiverse posts|Miiverse post]], Sakurai repeated the fact the game would not have a story mode.<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlHGgj1Kw Miiverse: "To be clear, the new ''Super Smash Bros.'' games do not feature a story mode like The Subspace Emissary"]</ref> Screenshots that people thought were from a new story mode in the 3DS version were later revealed to be from [[Smash Run]], which also seems to be the new 3DS mode Sakurai implied when he announced the cutting of the story mode.
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| ==Multi-player modes==
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| *[[VS Mode]]
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| **[[8-Player Smash]] (Wii U exclusive): In this mode, up to eight players can play in Smash battles.
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| *[[Smash Run]] (3DS exclusive): In this mode, up to 4 players have 5 minutes to traverse a huge dungeon-like environment, collecting various power-ups and facing many enemies from various games. After the time limit, the players go at it in a battle utilizing their boosted powers, and can then do subsequent matches with those power-ups. Sakurai mentioned in the Smash Bros. Direct video that this mode was inspired by {{s|wikirby|Kirby Air Ride}}'s {{S|wikirby|City Trial}} mode, which has a similar premise.
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| **Players will also be able to have items set to their characters, in a way that may reflect Brawl's Subspace Emissary mode.
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| *[[Smash Tour]] (Wii U exclusive): Players take control of Miis moving along a game board, collecting characters and power-ups in order to win the final match, with each fighter collected acting as one stock.
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| ==Changes from ''Brawl''==
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| ===Gameplay changes===
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| [[Image:Greater Size diversity.png|thumb|200px|''Brawl'' character size comparison.]] [[Image:TheDanceClubSSB4.jpg|thumb|200px|''SSB4'' character size comparison.]]
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| *The size differences between bigger and smaller characters is somewhat more drastic, which can be seen when comparing the pictures on the right, with Sakurai remarking "''A group shot of the big guys. How much bigger are they compared to Mario?''" for the latter image.<ref>https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlhFSRn7g</ref>
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| *The movesets and animations of returning characters went through a larger amount of change than the returning characters did from the transition of ''Melee'' to ''Brawl'', with many returning characters having completely new moves, and some moves being significantly altered (such as with {{SSB4|Bowser}}).
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| **It additionally appears there is a greater emphasis on [[buff]]ing the returning characters, with even characters that were top and high [[tier]] in ''Brawl'', such as [[Diddy Kong]] and [[Lucario]], being shown to receive explicit significant buffs.
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| *Mid-match character changes, such as Zelda/Sheik's [[Transform]], no longer exist. This means {{SSB4|Zelda}} and {{SSB4|Sheik}}, along with {{SSB4|Samus}} and {{SSB4|Zero Suit Samus}}, are completely separate characters that are no longer able to transform to the other. This also means the [[Pokémon Trainer]] does not return as a playable character, though {{SSB4|Charizard}} returns as its own stand-alone character. This is mainly due to a combination of 3DS hardware limitations and Sakurai's wish for both versions to contain the same roster of characters.<ref>http://www.gameskinny.com/l9ilc/why-zelda-and-sheik-are-separate-characters-in-super-smash-bros-3ds-and-wii-u</ref>
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| *Random [[tripping]] introduced in ''Brawl'' has been removed. However, forced tripping remains, as shown by the return of the [[banana peel]] item.
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| **Similarly, it appears that potential randomness in moves was cut down; for example, {{SSB4|Olimar}} now plucks his [[Pikmin]] in a set order instead of the Pikmin plucked being chosen at random, and {{SSB4|King Dedede}}'s [[Waddle Dee Throw]] has been replaced with a new move that involves throwing only [[Gordo]]s instead of throwing one randomly chosen minion.
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| ***However, {{SSB4|Peach}}'s down special is still random, with some turnips doing more damage than others, and there is no set order of which turnips are pulled from the ground; additionally, {{SSB4|Mr. Game & Watch}}'s [[Judge]] is now even more random, being able to get the same number twice in a row. {{SSB4|Villager}}'s up and down aerial moves also have a random element.
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| *The game's speed is between that of ''Melee'' and ''Brawl'', to appeal to both casual and hardcore gamers.
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| **In a similar appeal to both casual and hardcore gamers, there are now two distinct type of [[With Anyone]] [[Wi-Fi]] modes; one called [[For Fun]], which seems similar to the previous game's casual-styled [[Basic Brawl]], and one called [[For Glory]], a mode explicitly catered to competitive-styled play.
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| **Additionally, every stage now has an Ω Form, where the stage's layout is altered into that of Final Destination. These forms cannot be played on in the For Fun mode, while they're the only forms available in the For Glory mode.
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| *Most attacks appear to have significantly higher [[knockback|base knockback]].
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| *The ability to act out of [[hitstun]] has been removed when sent large distances; however, at smaller launch distances, the amount of hitstun appears to be reduced, or character appear to be able to act out of hitstun. This, combined with higher base knockback in general, makes true combos more difficult to pull off.
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| *[[Neutral attack]]s that previously ended in an indefinite number of weak hits (such as Fox's and Kirby's) will now "always transition into a finishing move", making such moves safer to use (as simply ending the move no longer leaves the opponent nearby).<ref>https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnly14CnA</ref> Rapid jabs can still be held indefinitely, but the user will be pushed back if they land too many hits on one opponent, making infinite combos against walls impossible.
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| *Holding the right control stick (C-Stick on GameCube controller) in a direction will now charge smash attacks until the stick is released.
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| *It appears that pummeling has been sped up dramatically.
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| *The mechanics of grabbing [[ledge]]s underwent an unprecedented overhaul<ref>https://miiverse.nintendo.net/posts/AYMHAAACAABnUYngiZ2EwA</ref>. The difference between fast and slow edge options based on current damage has been removed, the length of [[intangibility]] given by grabbing the ledge is now affected by air time and current damage, and most importantly, [[edge-hogging]] has been removed.
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| *[[Tether recoveries]] have been buffed, with their reach being improved. In addition, multiple tethers can grab onto the same edge at once, making such moves less suspectible to edgehogging, though "who actually grabs hold is determined by the same rules as the standard ledge grab".{{fact}} Any character whose sole recovery move was a tether has received a different recovery move instead, making it so that no character is forced to rely on a tether to recover.
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| *[[Star KO]]s and [[Screen KO]]s now do not always occur when a character is KO'd over the top [[blast line]]; in addition, the Screen KO animation has been lengthened to last the same amount of time as the Star KO animation. Additionally, they no longer occur near the end of a [[time]]d match or [[Sudden Death]]; being instead replaced by regular blast KOs.
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| *[[Swimming]] has been removed in the ''3DS'' version, but returns in the ''Wii U'' version.
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| *The special moves for characters can be modified using a new [[moveset customization]] feature. The customization go beyond simple damage and knockback altering, with the moves' functions and aesthetics being able to be completely revamped.
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| *The ''Wii U'' version is compatible with a set of [[amiibo]] figurines utilizing the Wii U GamePad and [[wikipedia:near field communication|near field communication (NFC)]]. By using their respective figurine, players can give a character custom moves and level them up to level 50.
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| *In the ''3DS version'', paths can be chosen by the player in Classic Mode. Different CPU-opponents appear on different paths, with some paths being marked as easier or harder than others; harder paths grant the player more rewards.
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| *In All-Star Mode, the order of characters fought is now based upon the character's personal first appearance.
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| **All-Star Mode is also now available from the start of the game, unlike ''Melee'' and ''Brawl'', where it had to be unlocked by unlocking every character.
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| *The amount of damage taken by a character increases all [[knockback]] dealt by him/her. This 'rage effect' is made more visible after 100%, as characters begin emitting steam and flashing red, but the knockback increase is applied regardless of percentage, so it is unknown if it gets stronger after 100%. <ref>[https://www.youtube.com/watch?v=iZPxLLaL4N8 The "Rage Effect"]</ref>
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| *If a character runs off an edge and takes no action before landing on another platform, they will immediately continue running once they hit the ground. This is accompanied by a new "rolling" animation as they run off edges.
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| *When a Shooting Type item ([[Ray Gun]], [[Super Scope]], etc.) runs out of ammo, the player can press the attack button again to immediately dispose of the item, as opposed to previous games where they had to press the grab button to let go, and pressing the attack button would result in them replicating the motion of using the weapon though nothing would come out.
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| ===Aesthetic and sound changes===
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| *In general, the game is much more stylized and visually intense than previous entries, with the overall colors being bolder and brighter, sound effects being more cartoonish and many elements having been redone to stand out more.
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| *The characters' design styles are more distinct from each other and more in-line with their home series, in contrast to ''Brawl'' which gave the characters a more unified realistic look. For example, characters from cartoony franchises such as the ''{{uv|Mario}}'' and ''{{uv|Kirby}}'' series are much closer to their native styles, while those from more realistic-looking franchises such as ''{{uv|The Legend of Zelda}}'' and ''{{uv|Metroid}}'' series maintain more realistic appearances.
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| *Some characters will always stand facing the screen regardless of which direction they face, with the intent of having them face the screen more often.
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| **This applies to movement and attack animations as well, often involving them mirroring their stance and attacks. Due to this, there is a possibility that some attacks may behave slightly differently when they interact with each other from different directions. For example, if such an "ambidextrous" character and another character that does not use this feature attack each other, the attacks may clang in a different location or even connect with the opponent differently depending on what direction the two characters are facing.
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| *[[Damage]] percentage is now displayed with a metallic gradient and rises through yellow shades before turning red on the ''Wii U'' version. The numbers are flat on the ''3DS'' version.
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| *Several visual effects are significantly bolder and brighter:
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| **Attacks' visual effects (such as motion blurs) are in general more pronounced, with bright saturated blurs replacing the previous game's subtle ones.
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| **Smoke trails of hit characters are now thick trails of light, colored according to which player would be credited with a potential [[KO]]. Should the KO occur, the attacker will flash with an aura of their own color.
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| **The design of KOs themselves closely resembles those in ''Brawl'', but the soundbite sounds much more like an actual explosion now.
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| **Hits that deal enough knockback to KO the character before they can act afterwards produce a red-and-black lightning effect on contact.
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| *Certain items such as the [[Bumper]] and [[Home-Run Bat]] have been given new, more striking designs. The Home-Run Bat, for example, is more ornate and is now colored to match the new high-knockback lightning effect.
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| *Characters now have team colored outlines in [[Team Battle]]s, and can select a color normally.
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| *[[Revival platform]]s now have a section that changes color based on the remaining time left before the platform disappears. This section starts out yellow before fading between orange and then turning red before disappearing.
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| *Characters with over 100% of damage now emit steam, presumably to make their vulnerability more clear. They also flash red, which is not very noticeable at 100%, but intensifies as their damage raises.
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| *In the ''3DS'' version, players can tap on a character's icon on the bottom screen to place a marker on that character on the top screen, in order to more easily follow their movements.
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| *[[Magic]] and [[PK]] attacks no longer have [[electric]]al properties.
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| *Victory scenes seem to be a cross between all of the previous three games. Like in ''Smash 64'', the screen has different animations that transition to the scene, instead of just cutting to it, while only the winner is shown in the main area like in ''Melee'', with the others applauding in small windows on the screen on the Wii U version. However, instead of a featureless black screen, the winner's area is an environment similar to that in ''Brawl''’s victory screen. Additionally, after the winner has been announced and the victory theme has finished playing, a remix of the character selection music from ''Smash 64'' is played.
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| *[[Screen KO]]s now feature characters hitting the screen and staying there ("splatting") for a moment before sliding off, whereas in preceding games, they simply bumped into the screen and kept falling at their initial speed.
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| *The Stock Icons for Stock Matches are now akin to those in ''Melee'', in which they appeared as the character's head, as opposed to ''Brawl'', where they were merely small circles colored depending on the player. Additionally, the stock icons are placed below the HUD that contains the character's damage percentage rather than on it.
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| *Assist trophies and Poké Ball Pokémon now come with a marker above them, in order to indicate which player activated them.
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| **Additionally, certain items come with white triangular markers above them to make them more noticeable, like in ''SSB''.
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| *Some of the more realistic sound effects from ''Brawl'' have been eschewed in favor of sound effects which are inspired by the characters' home franchises, such as the one that plays when Kirby uses [[Inhale]], or the one that plays when {{SSB4|Mario}} takes a hit.
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| *Like in the previous games, each character has a voice clip for whenever they take a fair amount of knockback. Though now, it plays right as they receive the blow, like in ''SSB'' and ''Melee'', rather than during the knockback itself, like in ''Brawl''. In ''Smash 4'', damage noises are no longer based purely on the amount of knockback taken, unlike in ''SSB64'' and ''Melee'', where characters had damage noises for medium damage and hard damage specifically. This means that certain attacks and items that repeatedly launch the character can make them repeat the voice clips constantly, such as the [[Drill (item)|Drill]].
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| *Most flash/tint effects (such as flashing white while invincible) do not display while the game is paused.
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| *Formerly a [[Beta elements (SSBB)|beta element]] of ''Brawl'', visual battle damage is in the final release of the ''Wii U'' version. This includes {{SSB4|Meta Knight}}'s mask and shoulder armor becoming cracked and chipped over the course of the battle (similar to some beta images found in ''Brawl''), as well as bandages and bruises appearing on {{SSB4|Little Mac}}'s head like in his appearance in the Wii version of ''Punch-Out!!''
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| *On the ''Wii U'' version, most stages have constant subtle ambient noise in the background, such as wind (Onett and Mushroom Kingdom U) or animal sounds (Kongo Jungle 64). This is an addition for most returning stages.
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| ==Console differences==
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| {{main|Cross-platform comparison of Super Smash Bros. 4}}
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| The Wii U and 3DS versions of the game were shown to have distinct art styles from one another in that the 3DS version uses flatter shading and optional black outlines to make characters easier to see at a distance, a graphical style reminiscent of other 3DS games such as ''Fire Emblem: Awakening'' and ''Pokémon X/Y''. These outlines are customizable as Sakurai stated players can change the size of the outlines or get rid of them completely. As stated before, many of the stages are version specific, with the 3DS version having more stages based on handheld console games, and the Wii U having more stages based on home console games.<ref>[http://www.youtube.com/watch?v=vQD1yJinzeQ Nintendo's YouTube channel: "Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013"]</ref> There is no cross-platform gameplay between the Wii U and 3DS versions due to the exclusive stages to each version<ref>[http://www.joystiq.com/2013/06/13/wii-u-and-3ds-smash-bros-will-not-have-cross-platform-play-wil/ Joystiq: "No cross-platform play for Smash Bros on 3DS and Wii U"]</ref>; however, one can create customised fighters in the 3DS version using the [[character customization]] feature and send them to the Wii U version. In addition to this, by connecting the two games, the 3DS can be used as a controller on the Wii U version; this, however, cannot work vice versa.
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| In the 3DS version, there is up to the usual amount of fighters on one stage, with four. However, the Wii U version features up to eight players at once, though this is limited to a very small selection of the stages.
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| [[Trophies]] are different between the two versions, with the trophies in the 3DS version being mainly from handheld games, while the trophies in the Wii U being primarily from console games.<ref>http://miiverse.nintendo.net/posts/AYMHAAACAADRUqFpGGYsgQ</ref>
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| When it comes to music, each stage on the 3DS version has only two music tracks available, as was the case in ''Melee''. On the other hand, the Wii U version sees the return of ''Brawl''’s [[My Music]] option, with a large selection of tracks available for each stage.
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| Sakurai had stated that there were no plans to implement downloadable content or touch screen controls of any variety. However, he also stated that once the game was released DLC was something they would take into consideration. <ref>[http://www.gamnesia.com/news/no-plans-for-dlc-or-touch-controls-in-the-new-smash-bros.-tripping-is-remov Gamnesia: "No Plans for DLC or Touch Controls in the New Smash Bros., Tripping is Removed"]</ref> Mewtwo was later announced as a DLC fighter to be released in spring 2015.
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| ==Trailers==
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| {| border="0" cellpadding="0" cellspacing="15" align="center" width="100%"
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| | valign="top" width="50%"|
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| ===E3 2013===
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| <center><youtube>xvudMu-5kIU</youtube></center>
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| | valign="top" width="50%"|
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| ===E3 2014===
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| <center><youtube>oRq5bz6ZNYU</youtube></center>
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| |}
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| ==Gallery==
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| ===Miscellaneous===
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| <gallery>
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| SSB 3DS logo.png|3DS version logo.
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| SSB Wii U logo.png|Wii U version logo.
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| Boxart-3ds.png|3DS version Boxart.
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| Boxart-wiiu.png|Wii U version Boxart.
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| SSB3DS Transparent Group Art.png|Transparent version of the 3DS version's group artwork.
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| Wii U Boxart No Box.png|The Wii U version's group artwork.
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| CompleteSmashWiiUBoxArt.jpg|Complete Wii U version group artwork.
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| MiiverseSmash.jpg|Miiverse Community image.
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| DamageMeterSSB4.jpg|A three-way battle.
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| SSB4 daily image 26-07-2013.jpg|New KO ownership trails.
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| Fox and Toon Link "Strong Blow" Effect.jpeg|An image showing the new visual indication of an especially powerful blow.
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| Smash 4 - Fox's finishing jab.jpeg|The "finishing move" of Fox's consecutive jab.
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| Smash4 - First Three New Characters.jpg|The first three confirmed newcomers
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| SSB4 3DS outline comparison.jpg|The difference between outlines being set off and on in the 3DS version.
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| SSB4 - Team Outlines.jpg|The new Team Battle outlines.
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| </gallery>
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|
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| ===Characters===
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| <gallery>
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| Villager Poster.jpg|Official illustration of Villager.
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| Mega Man Poster.jpg|Official illustration of Mega Man.
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| Wii Fit Trainer Poster.jpg|Official illustration of Wii Fit Trainer.
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| Rosalina Poster.jpg|Official illustration of Rosalina.
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| Little Mac Poster.jpg|Official illustration of Little Mac.
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| Greninja Poster.jpg|Official illustration of Greninja.
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| Palutena Poster.jpg|Official illustration of Palutena and Dark Pit.
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| Pac-Man Poster.jpg|Official illustration of Pac-Man.
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| Robin and Lucina Poster.jpg|Official illustration of Robin and Lucina.
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| Shulk Poster.jpg|Official illustration of Shulk.
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| Bowser_Jr_Poster.jpg|Official illustration of Bowser Jr.
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| Duck Hunt poster.jpg|Official illustration of Duck Hunt.
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| SSB4 Newcomer Introduction Villager.png|Splash art of Villager.
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| SSB4 Newcomer Introduction Mega Man.png|Splash art of Mega Man.
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| SSB4 Newcomer Introduction Wii Fit Trainer.png|Splash art of Wii Fit Trainer.
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| SSB4 Newcomer Introduction Rosalina.png|Splash art of Rosalina & Luma.
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| SSB4 Newcomer Introduction Little Mac.png|Splash art of Little Mac.
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| SSB4 Newcomer Introduction Greninja.png|Splash art of Greninja.
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| SSB4 Newcomer Introduction Palutena.png|Splash art of Palutena.
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| SSB4 Newcomer Introduction Pac-Man.png|Splash art of Pac-Man.
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| SSB4 Newcomer Introduction Lucina.png|Splash art of Lucina.
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| SSB4 Newcomer Introduction Robin.png|Splash art of Robin.
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| SSB4 Newcomer Introduction Shulk.png|Splash art of Shulk.
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| SSB4 Newcomer Introduction Bowser Jr..PNG|Splash art of Bowser Jr..
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| SSB4 Newcomer Introduction Duck Hunt.jpg|Splash art of Duck Hunt.
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| Lincoln ssb4.png|Splash art of a Mii Gunner, based on {{Iw|wikipedia|Abraham Lincoln}}.
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| Elijah wood ssb4.png|Splash art of a Mii Swordfighter, based on {{Iw|wikipedia|Elijah Wood}}.
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| Ice-t ssb4.png|English splash art of a Mii Brawler, based on {{Iw|wikipedia|Ice-T}}.
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| Shinya Arino ssb4.png|Japanese splash art of a Mii Brawler, based on {{Iw|wikipedia|Shinya Arino}}.
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| SSB4 - AKB48 Intro 01.jpg|Japanese splash art of a Mii Brawler, based on {{Iw|wikipedia|Mayu Watanabe}} of AKB48.
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| SSB4 - AKB48 Intro 02.jpg|Japanese splash art of a Mii Swordfighter, based on {{Iw|wikipedia|Yuki Kashiwagi}} of AKB48.
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| SSB4 - AKB48 Intro 03.jpg|Japanese splash art of a Mii Gunner, based on {{Iw|wikipedia|Minami Takahashi}} of AKB48.
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| Zero Suit Samus Zeroes In.png|Splash art of Zero Suit Samus.
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| Sheik Appears on the Scene.png|Splash art of Sheik.
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| Yoshi Rolls into Battle.png|Splash art of Yoshi.
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| Charizard Fires It Up.png|Splash art of Charizard.
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| File:Mewtwoisontheway.png|Mewtwo teaser.
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| SSB4 Cast AKB48trailer.png|Characters from the {{Iw|wikipedia|AKB48}} Trailer.
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| </gallery>
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| ==Trivia==
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| *''Super Smash Bros. 4'' is the only game to feature a series represented by a playable character that was released after its direct predecessor (in this case, {{uv|Xenoblade}}).
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| *''Super Smash Bros. 4'' is the only game in the entire series not to include a new {{uv|The Legend of Zelda}} or {{uv|Star Fox}} character.
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| *''Super Smash Bros. 4'' is the first game in the series to rip victory themes straight from its predecessor.
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| **That said, {{SSB4|Bowser}}'s victory theme (shared with {{SSB4|Bowser Jr.}}) is completely remixed, making him the only veteran character to not follow this rule.
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| *''Super Smash Bros. 4'' is the first game that does not have more newcomers than its predecessor.
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| **''Super Smash Bros. 4'' is also the first game to have less unlockable characters than its predecessor.
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| *''Super Smash Bros. 4'' is the first game since [[Super Smash Bros.|the original]] to receive an ESRB rating lower than "T". It is also the first in the series to be called out for "Suggestive Themes".
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| *''Super Smash Bros. 4'' is the first game to feature a character that first appeared as a starter character as an unlockable character (in this case, {{SSB4|Wario}}).
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| *''Super Smash Bros. 4'' is the only game in the entire series not to feature any unlockable {{uv|Mario}} stages.
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| ==References==
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| {{reflist}}
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| ==External links==
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| *[http://www.smashbros.com/ Official site]
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| *[https://miiverse.nintendo.net/titles/14866558073037299863/14866558073037300685 The "Director's Room", Sakurai's Miiverse community]
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| {{SSBSeries}}
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| [[Category:Games]]
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| [[Category:Super Smash Bros. 4| ]]
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| [[Category:Wii U]]
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| [[Category:Nintendo 3DS]]
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| [[Category:Super Smash Bros. series]]
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| [[Category:Super Smash Bros. universe]]
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