Careening: Difference between revisions
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{{ArticleIcons|ssbb=y|ssb4 | {{ArticleIcons|ssbb=y|ssb4=y|unofficial=y}} | ||
[[File:Primid Careening Brawl.png|thumb|right|250px|A [[Primid]] careening to the right in ''Brawl''.]] | [[File:Primid Careening Brawl.png|thumb|right|250px|A [[Primid]] careening to the right in ''Brawl''.]] | ||
'''Careening''' (referred to in animations as '''"BulletMode"''', referred to by ''SSB4'' [[tips]] as '''cannonball effect''') is a state entered by defeated enemies in the [[Subspace Emissary]] | '''Careening''' (referred to in animations as '''"BulletMode"''', referred to by ''SSB4'' [[tips]] as '''cannonball effect''') is a state entered by defeated enemies in the [[Subspace Emissary]], [[Smash Run]], and [[Master Fortress]]. Once its [[HP]] reaches zero, a blast sound can be heard and the defeated enemy begins flying in a straight direction (based on the angle of the attack that hit it), bouncing off parts of the stage and damaging other enemies it runs into. Upon reaching a [[blast line]] or after a few seconds the enemy is removed from play. | ||
The damage dealt by a careening enemy is dependent on the [[difficulty]], with higher difficulties making the attack weaker. Generally, larger enemies deal more damage when careening - a careening [[Greap]] would deal massive damage on any difficulty, while a careening [[Mite]] would barely deal any damage, even on [[difficulty|easy mode]]. Careening enemies also always use a special knockback angle encoded as 363, whose properties are mostly unknown. | The damage dealt by a careening enemy is dependent on the [[difficulty]], with higher difficulties making the attack weaker. Generally, larger enemies deal more damage when careening - a careening [[Greap]] would deal massive damage on any difficulty, while a careening [[Mite]] would barely deal any damage, even on [[difficulty|easy mode]]. Careening enemies also always use a special knockback angle encoded as 363, whose properties are mostly unknown. |
Revision as of 13:40, January 12, 2015
Careening (referred to in animations as "BulletMode", referred to by SSB4 tips as cannonball effect) is a state entered by defeated enemies in the Subspace Emissary, Smash Run, and Master Fortress. Once its HP reaches zero, a blast sound can be heard and the defeated enemy begins flying in a straight direction (based on the angle of the attack that hit it), bouncing off parts of the stage and damaging other enemies it runs into. Upon reaching a blast line or after a few seconds the enemy is removed from play.
The damage dealt by a careening enemy is dependent on the difficulty, with higher difficulties making the attack weaker. Generally, larger enemies deal more damage when careening - a careening Greap would deal massive damage on any difficulty, while a careening Mite would barely deal any damage, even on easy mode. Careening enemies also always use a special knockback angle encoded as 363, whose properties are mostly unknown.